[Author]
Author = ATP2555
[Description]
Description = Some of Bogdan's men survived the Ramius' destruction. Rescue them and help bring them back to the relay station.
[Objectives]
Objectivescount = 100

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 2047.06
Objectives[0]positionY = 2963.114
Objectives[0]positionZ = -65.50206
Objectives[0]Heading = 145.0003
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = ExtraSunny
Objectives[0]SetTime = 8
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 0
Objectives[0]VehiclePopulation = 1
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 4
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 1
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 4
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 4
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 8
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 4
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 4
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 7
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = 2
Objectives[0]PROP_GLASSES_TEXTURE = 0
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 9
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 2103.904
Objectives[0]mission_Actors[0]positionY = 2920.756
Objectives[0]mission_Actors[0]positionZ = 47.70717
Objectives[0]mission_Actors[0]Heading = 65.56696
Objectives[0]mission_Actors[0]String_Name = s_m_m_ciasec_01
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 1000
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Defensive
Objectives[0]mission_Actors[0]weapon = CombatPistol
Objectives[0]mission_Actors[0]Variation = Random
Objectives[0]mission_Actors[0]Task = 3
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 2102.871
Objectives[0]mission_Actors[1]positionY = 2921.773
Objectives[0]mission_Actors[1]positionZ = 47.73901
Objectives[0]mission_Actors[1]Heading = 182.9438
Objectives[0]mission_Actors[1]String_Name = s_m_m_ciasec_01
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 1000
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Defensive
Objectives[0]mission_Actors[1]weapon = CombatPistol
Objectives[0]mission_Actors[1]Variation = Random
Objectives[0]mission_Actors[1]Task = 3
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = 2025.138
Objectives[0]mission_Actors[2]positionY = 2932.188
Objectives[0]mission_Actors[2]positionZ = 47.93622
Objectives[0]mission_Actors[2]Heading = 163.5534
Objectives[0]mission_Actors[2]String_Name = s_m_m_ciasec_01
Objectives[0]mission_Actors[2]Relationship_Group = Friend
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 1000
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Defensive
Objectives[0]mission_Actors[2]weapon = CombatPistol
Objectives[0]mission_Actors[2]Variation = Random
Objectives[0]mission_Actors[2]Task = 3
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = 2023.203
Objectives[0]mission_Actors[3]positionY = 2932.036
Objectives[0]mission_Actors[3]positionZ = 47.77187
Objectives[0]mission_Actors[3]Heading = 193.7176
Objectives[0]mission_Actors[3]String_Name = s_m_m_ciasec_01
Objectives[0]mission_Actors[3]Relationship_Group = Friend
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 1000
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Defensive
Objectives[0]mission_Actors[3]weapon = CombatPistol
Objectives[0]mission_Actors[3]Variation = Random
Objectives[0]mission_Actors[3]Task = 3
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = WORLD_HUMAN_LEANING
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = 2067.461
Objectives[0]mission_Actors[4]positionY = 2993.046
Objectives[0]mission_Actors[4]positionZ = -63.50176
Objectives[0]mission_Actors[4]Heading = 145.0001
Objectives[0]mission_Actors[4]String_Name = csb_mrs_r
Objectives[0]mission_Actors[4]Relationship_Group = Friend
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = True
Objectives[0]mission_Actors[4]SetHealth = 200
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = Unarmed
Objectives[0]mission_Actors[4]Variation = Random
Objectives[0]mission_Actors[4]Task = 0
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActorCount = 5
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActor[0] = 4
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActor[1] = 8
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActor[2] = 10
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActor[3] = 15
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActor[4] = 19
Objectives[0]mission_Actors[4]NeededForObjectiveCutsceneCount = 1
Objectives[0]mission_Actors[4]NeededForObjectiveCutscene[0] = 14
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = 2065.901
Objectives[0]mission_Actors[5]positionY = 2994.37
Objectives[0]mission_Actors[5]positionZ = -63.50176
Objectives[0]mission_Actors[5]Heading = 174.9994
Objectives[0]mission_Actors[5]String_Name = ig_mp_agent14
Objectives[0]mission_Actors[5]Relationship_Group = Friend
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = True
Objectives[0]mission_Actors[5]SetHealth = 200
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = Unarmed
Objectives[0]mission_Actors[5]Variation = Random
Objectives[0]mission_Actors[5]Task = 0
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[5]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[5]NeededForObjectiveSetPlayerActor[0] = 17
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = 2059.219
Objectives[0]mission_Actors[6]positionY = 2981.139
Objectives[0]mission_Actors[6]positionZ = -61.90177
Objectives[0]mission_Actors[6]Heading = 325.0004
Objectives[0]mission_Actors[6]String_Name = csb_bogdan
Objectives[0]mission_Actors[6]Relationship_Group = Friend
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = True
Objectives[0]mission_Actors[6]SetHealth = 200
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = Unarmed
Objectives[0]mission_Actors[6]Variation = Random
Objectives[0]mission_Actors[6]Task = 0
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = NONE
Objectives[0]mission_Actors[6]NeededForObjectiveSetPlayerActorCount = 6
Objectives[0]mission_Actors[6]NeededForObjectiveSetPlayerActor[0] = 3
Objectives[0]mission_Actors[6]NeededForObjectiveSetPlayerActor[1] = 5
Objectives[0]mission_Actors[6]NeededForObjectiveSetPlayerActor[2] = 7
Objectives[0]mission_Actors[6]NeededForObjectiveSetPlayerActor[3] = 9
Objectives[0]mission_Actors[6]NeededForObjectiveSetPlayerActor[4] = 11
Objectives[0]mission_Actors[6]NeededForObjectiveSetPlayerActor[5] = 18
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 0
Objectives[0]mission_Actors[7]positionX = 2068.714
Objectives[0]mission_Actors[7]positionY = 2991.614
Objectives[0]mission_Actors[7]positionZ = -63.50178
Objectives[0]mission_Actors[7]Heading = 124.9998
Objectives[0]mission_Actors[7]String_Name = ig_lestercrest_2
Objectives[0]mission_Actors[7]Relationship_Group = Friend
Objectives[0]mission_Actors[7]AddBlip = False
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = False
Objectives[0]mission_Actors[7]SetHealth = 100
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 30
Objectives[0]mission_Actors[7]Hearing_Range = 30
Objectives[0]mission_Actors[7]CombatMovement = Offensive
Objectives[0]mission_Actors[7]weapon = Unarmed
Objectives[0]mission_Actors[7]Variation = Random
Objectives[0]mission_Actors[7]Task = 0
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = NONE
Objectives[0]mission_Actors[7]NeededForObjectiveSetPlayerActorCount = 2
Objectives[0]mission_Actors[7]NeededForObjectiveSetPlayerActor[0] = 20
Objectives[0]mission_Actors[7]NeededForObjectiveSetPlayerActor[1] = 21
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 0
Objectives[0]mission_Actors[8]positionX = 2067.093
Objectives[0]mission_Actors[8]positionY = 2990.203
Objectives[0]mission_Actors[8]positionZ = -63.30191
Objectives[0]mission_Actors[8]Heading = 350
Objectives[0]mission_Actors[8]String_Name = player_zero
Objectives[0]mission_Actors[8]Relationship_Group = Friend
Objectives[0]mission_Actors[8]AddBlip = False
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = True
Objectives[0]mission_Actors[8]SetHealth = 200
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = True
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[8]AlwaysFight = True
Objectives[0]mission_Actors[8]Seeing_Range = 30
Objectives[0]mission_Actors[8]Hearing_Range = 30
Objectives[0]mission_Actors[8]CombatMovement = Offensive
Objectives[0]mission_Actors[8]weapon = Unarmed
Objectives[0]mission_Actors[8]Variation = Custom
Objectives[0]mission_Actors[8]Task = 0
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = NONE
Objectives[0]mission_Actors[8]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_FACE_TEXTURE = 4
Objectives[0]mission_Actors[8]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_TORSO_DRAWABLE = 15
Objectives[0]mission_Actors[8]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_LEGS_DRAWABLE = 20
Objectives[0]mission_Actors[8]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]mission_Actors[8]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[8]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[8]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[8]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[8]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[8]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[8]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[8]NeededForObjectiveSetPlayerActorCount = 3
Objectives[0]mission_Actors[8]NeededForObjectiveSetPlayerActor[0] = 2
Objectives[0]mission_Actors[8]NeededForObjectiveSetPlayerActor[1] = 13
Objectives[0]mission_Actors[8]NeededForObjectiveSetPlayerActor[2] = 16
Objectives[0]mission_Actors[8]NeededForObjectiveCutsceneCount = 1
Objectives[0]mission_Actors[8]NeededForObjectiveCutscene[0] = 12
Objectives[0]mission_Vehicles = 6
Objectives[0]mission_Vehicles[0]positionX = 2106.553
Objectives[0]mission_Vehicles[0]positionY = 2922.491
Objectives[0]mission_Vehicles[0]positionZ = 47.59167
Objectives[0]mission_Vehicles[0]Heading = 187.6144
Objectives[0]mission_Vehicles[0]Name = Baller LE (Armored)
Objectives[0]mission_Vehicles[0]Model = baller5
Objectives[0]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = True
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[1]positionX = 2022.328
Objectives[0]mission_Vehicles[1]positionY = 2935.022
Objectives[0]mission_Vehicles[1]positionZ = 47.6335
Objectives[0]mission_Vehicles[1]Heading = 188.6832
Objectives[0]mission_Vehicles[1]Name = Baller LE (Armored)
Objectives[0]mission_Vehicles[1]Model = baller5
Objectives[0]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = True
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = 2044.618
Objectives[0]mission_Vehicles[2]positionY = 2935.35
Objectives[0]mission_Vehicles[2]positionZ = 47.49118
Objectives[0]mission_Vehicles[2]Heading = 298.0931
Objectives[0]mission_Vehicles[2]Name = Insurgent Pick-Up Custom
Objectives[0]mission_Vehicles[2]Model = insurgent3
Objectives[0]mission_Vehicles[2]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = -1
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[2]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[2]NeededForVehicleObjectiveNumber[0] = 25
Objectives[0]mission_Vehicles[2]NeededForVehicleIndex[0] = 2
Objectives[0]mission_Vehicles[2]NeededForSetPlayerActorCount = 8
Objectives[0]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[0] = 35
Objectives[0]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[1] = 36
Objectives[0]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[0]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[2] = 37
Objectives[0]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[2] = 0
Objectives[0]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[3] = 38
Objectives[0]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[3] = 0
Objectives[0]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[4] = 48
Objectives[0]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[4] = 0
Objectives[0]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[5] = 49
Objectives[0]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[5] = 0
Objectives[0]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[6] = 50
Objectives[0]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[6] = 0
Objectives[0]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[7] = 51
Objectives[0]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[7] = 0
Objectives[0]mission_Vehicles[3]positionX = -603.0345
Objectives[0]mission_Vehicles[3]positionY = 5320.473
Objectives[0]mission_Vehicles[3]positionZ = 70.31048
Objectives[0]mission_Vehicles[3]Heading = 270.8001
Objectives[0]mission_Vehicles[3]Name = Dubsta 6x6
Objectives[0]mission_Vehicles[3]Model = dubsta3
Objectives[0]mission_Vehicles[3]PrimaryColor = MetallicBlack
Objectives[0]mission_Vehicles[3]SecondaryColor = MetallicPurple
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = True
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = True
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = -603.9142
Objectives[0]mission_Vehicles[4]positionY = 5313.987
Objectives[0]mission_Vehicles[4]positionZ = 70.27282
Objectives[0]mission_Vehicles[4]Heading = 90.5692
Objectives[0]mission_Vehicles[4]Name = Dubsta 6x6
Objectives[0]mission_Vehicles[4]Model = dubsta3
Objectives[0]mission_Vehicles[4]PrimaryColor = MetallicBlack
Objectives[0]mission_Vehicles[4]SecondaryColor = MetallicPurple
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = True
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = True
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[5]positionX = -511.2866
Objectives[0]mission_Vehicles[5]positionY = 5242.167
Objectives[0]mission_Vehicles[5]positionZ = 80.22021
Objectives[0]mission_Vehicles[5]Heading = 71.29414
Objectives[0]mission_Vehicles[5]Name = Insurgent Pick-Up
Objectives[0]mission_Vehicles[5]Model = insurgent
Objectives[0]mission_Vehicles[5]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[5]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = 0
Objectives[0]mission_Vehicles[5]DirtLevel = 0
Objectives[0]mission_Vehicles[5]LockedForPlayer = False
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 8
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 99999
Objectives[0]mission_Pickup_Props[0]positionX = 2196.206
Objectives[0]mission_Pickup_Props[0]positionY = 5601.585
Objectives[0]mission_Pickup_Props[0]positionZ = 53.09848
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = -25
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[1]Value = 99999
Objectives[0]mission_Pickup_Props[1]positionX = 2196.604
Objectives[0]mission_Pickup_Props[1]positionY = 5603.18
Objectives[0]mission_Pickup_Props[1]positionZ = 53.03436
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = 39.95206
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[2]Value = 99999
Objectives[0]mission_Pickup_Props[2]positionX = -558.5562
Objectives[0]mission_Pickup_Props[2]positionY = 5260.688
Objectives[0]mission_Pickup_Props[2]positionZ = 71.46832
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = -134.7695
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[3]Value = 99999
Objectives[0]mission_Pickup_Props[3]positionX = 2046.938
Objectives[0]mission_Pickup_Props[3]positionY = 2963.222
Objectives[0]mission_Pickup_Props[3]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = -99.99992
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_WEAPON_GRENADE
Objectives[0]mission_Pickup_Props[4]Value = 5
Objectives[0]mission_Pickup_Props[4]positionX = 2046.938
Objectives[0]mission_Pickup_Props[4]positionY = 2963.222
Objectives[0]mission_Pickup_Props[4]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = -99.99992
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_WEAPON_ASSAULTRIFLE_MK2
Objectives[0]mission_Pickup_Props[5]Value = 120
Objectives[0]mission_Pickup_Props[5]positionX = 2046.889
Objectives[0]mission_Pickup_Props[5]positionY = 2963.207
Objectives[0]mission_Pickup_Props[5]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = -145
Objectives[0]mission_Pickup_Props[6]Model = PICKUP_WEAPON_APPISTOL
Objectives[0]mission_Pickup_Props[6]Value = 378
Objectives[0]mission_Pickup_Props[6]positionX = 2047.081
Objectives[0]mission_Pickup_Props[6]positionY = 2963.04
Objectives[0]mission_Pickup_Props[6]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[6]rotationX = 0
Objectives[0]mission_Pickup_Props[6]rotationY = 0
Objectives[0]mission_Pickup_Props[6]rotationZ = -99.99992
Objectives[0]mission_Pickup_Props[7]Model = PICKUP_WEAPON_HEAVYSNIPER_MK2
Objectives[0]mission_Pickup_Props[7]Value = 60
Objectives[0]mission_Pickup_Props[7]positionX = 2046.927
Objectives[0]mission_Pickup_Props[7]positionY = 2963.112
Objectives[0]mission_Pickup_Props[7]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[7]rotationX = 0
Objectives[0]mission_Pickup_Props[7]rotationY = 0
Objectives[0]mission_Pickup_Props[7]rotationZ = -115
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Cutscenes_Objective
Objectives[1]Text = 
Objectives[1]positionX = 2069.582
Objectives[1]positionY = 2989.577
Objectives[1]positionZ = -63.50732
Objectives[1]Cutscenes_Time = 1
Objectives[1]Cutscenes_Trans_Time = 0
Objectives[1]Cutscenes_FOV = 50
Objectives[1]Cutscenes_Shake = Hand
Objectives[1]Cutscenes_Amplitude = 0
Objectives[1]Cutscenes_FadeOut = False
Objectives[1]Cutscenes_FadeIn = False
Objectives[1]Cutscenes_End = False
Objectives[1]Cutscenes_Point_At_Position = True
Objectives[1]Cutscenes_Point_At_Player = False
Objectives[1]Cutscenes_Point_At_Actor = False
Objectives[1]Cutscenes_Point_At_Vehicle = False
Objectives[1]Cutscenes_Follow_Player = False
Objectives[1]Cutscenes_Follow_Actor = False
Objectives[1]Cutscenes_Follow_Vehicle = False
Objectives[1]Cutscenes_Follow_Distancee = 10
Objectives[1]Cutscenes_Follow_Hieght = 3
Objectives[1]Cutscenes_Follow_Angle = 285
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Set_Player_Actor_Objective
Objectives[2]Text = So, what'd the intel tell us about Avon?
Objectives[2]positionX = 2068.8
Objectives[2]positionY = 2994.403
Objectives[2]positionZ = -63.70023
Objectives[2]SetPlayerActor_Use_Player = False
Objectives[2]SetPlayerActor_Player_Controllable = True
Objectives[2]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[2]SetPlayerActor_Use_Actor = True
Objectives[2]SetPlayerActor_RelationshipGroup_Change = False
Objectives[2]SetPlayerActor_RelationshipGroup = Neutral
Objectives[2]SetPlayerActor_Invincible_Change = False
Objectives[2]SetPlayerActor_Invincible = False
Objectives[2]SetPlayerActor_NewTask = True
Objectives[2]Int_Task = 5
Objectives[2]Task_Repeat = False
Objectives[2]Task_Timeout = False
Objectives[2]Task_Guard_Range = 10
Objectives[2]Task_Stay_In_Range = True
Objectives[2]Task_Wander_Range = 10
Objectives[2]Task_Scenario = NONE
Objectives[2]Task_TalkingAnimation = gesture_hand_right
Objectives[2]Task_Time = 4
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Set_Player_Actor_Objective
Objectives[3]Text = 
Objectives[3]positionX = 2058.34
Objectives[3]positionY = 2983.614
Objectives[3]positionZ = -62.90177
Objectives[3]SetPlayerActor_Use_Player = False
Objectives[3]SetPlayerActor_Player_Controllable = False
Objectives[3]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[3]SetPlayerActor_Use_Actor = True
Objectives[3]SetPlayerActor_RelationshipGroup_Change = False
Objectives[3]SetPlayerActor_RelationshipGroup = Neutral
Objectives[3]SetPlayerActor_Invincible_Change = False
Objectives[3]SetPlayerActor_Invincible = False
Objectives[3]SetPlayerActor_NewTask = True
Objectives[3]Int_Task = 99
Objectives[3]Task_Repeat = False
Objectives[3]Task_Timeout = True
Objectives[3]Task_Guard_Range = 10
Objectives[3]Task_Stay_In_Range = True
Objectives[3]Task_Wander_Range = 10
Objectives[3]Task_Scenario = NONE
Objectives[3]Task_TalkingAnimation = mic_chatter
Objectives[3]Task_Time = 1
Objectives[3]TaskListCount = 1
Objectives[3]Task_List[0]Type = WalkTo
Objectives[3]Task_List[0]DestinationX = 2065.086
Objectives[3]Task_List[0]DestinationY = 2989.498
Objectives[3]Task_List[0]DestinationZ = -63.40162
Objectives[3]Task_List[0]Rotation = -395
Objectives[3]Task_List[0]Speed = 3
Objectives[3]Task_List[0]GoStraitToCoord = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Set_Player_Actor_Objective
Objectives[4]Text = What are you still doing here?
Objectives[4]positionX = 2071.037
Objectives[4]positionY = 2991.227
Objectives[4]positionZ = -64.50176
Objectives[4]SetPlayerActor_Use_Player = False
Objectives[4]SetPlayerActor_Player_Controllable = False
Objectives[4]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[4]SetPlayerActor_Use_Actor = True
Objectives[4]SetPlayerActor_RelationshipGroup_Change = False
Objectives[4]SetPlayerActor_RelationshipGroup = Neutral
Objectives[4]SetPlayerActor_Invincible_Change = False
Objectives[4]SetPlayerActor_Invincible = False
Objectives[4]SetPlayerActor_NewTask = True
Objectives[4]Int_Task = 5
Objectives[4]Task_Repeat = False
Objectives[4]Task_Timeout = False
Objectives[4]Task_Guard_Range = 10
Objectives[4]Task_Stay_In_Range = True
Objectives[4]Task_Wander_Range = 10
Objectives[4]Task_Scenario = NONE
Objectives[4]Task_TalkingAnimation = gesture_point
Objectives[4]Task_Time = 3
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Set_Player_Actor_Objective
Objectives[5]Text = I received transmission from one of my men. Members of my unit are still alive!
Objectives[5]positionX = 2060.803
Objectives[5]positionY = 2991.425
Objectives[5]positionZ = -63.50191
Objectives[5]SetPlayerActor_Use_Player = False
Objectives[5]SetPlayerActor_Player_Controllable = False
Objectives[5]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[5]SetPlayerActor_Use_Actor = True
Objectives[5]SetPlayerActor_RelationshipGroup_Change = False
Objectives[5]SetPlayerActor_RelationshipGroup = Neutral
Objectives[5]SetPlayerActor_Invincible_Change = False
Objectives[5]SetPlayerActor_Invincible = False
Objectives[5]SetPlayerActor_NewTask = True
Objectives[5]Int_Task = 5
Objectives[5]Task_Repeat = False
Objectives[5]Task_Timeout = False
Objectives[5]Task_Guard_Range = 10
Objectives[5]Task_Stay_In_Range = True
Objectives[5]Task_Wander_Range = 10
Objectives[5]Task_Scenario = NONE
Objectives[5]Task_TalkingAnimation = gesture_hand_right
Objectives[5]Task_Time = 5
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Cutscenes_Objective
Objectives[6]Text = 
Objectives[6]positionX = 2063.082
Objectives[6]positionY = 2996.569
Objectives[6]positionZ = -63.50732
Objectives[6]Cutscenes_Time = 0
Objectives[6]Cutscenes_Trans_Time = 0
Objectives[6]Cutscenes_FOV = 60
Objectives[6]Cutscenes_Shake = Hand
Objectives[6]Cutscenes_Amplitude = 0
Objectives[6]Cutscenes_FadeOut = False
Objectives[6]Cutscenes_FadeIn = False
Objectives[6]Cutscenes_End = False
Objectives[6]Cutscenes_Point_At_Position = True
Objectives[6]Cutscenes_Point_At_Player = False
Objectives[6]Cutscenes_Point_At_Actor = False
Objectives[6]Cutscenes_Point_At_Vehicle = False
Objectives[6]Cutscenes_Follow_Player = False
Objectives[6]Cutscenes_Follow_Actor = False
Objectives[6]Cutscenes_Follow_Vehicle = False
Objectives[6]Cutscenes_Follow_Distancee = 10
Objectives[6]Cutscenes_Follow_Hieght = 2
Objectives[6]Cutscenes_Follow_Angle = 140
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Set_Player_Actor_Objective
Objectives[7]Text = My men are still out there, stranded in foreign land. We must help them.
Objectives[7]positionX = 2071.134
Objectives[7]positionY = 2988.26
Objectives[7]positionZ = -63.90162
Objectives[7]SetPlayerActor_Use_Player = False
Objectives[7]SetPlayerActor_Player_Controllable = False
Objectives[7]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[7]SetPlayerActor_Use_Actor = True
Objectives[7]SetPlayerActor_RelationshipGroup_Change = False
Objectives[7]SetPlayerActor_RelationshipGroup = Neutral
Objectives[7]SetPlayerActor_Invincible_Change = False
Objectives[7]SetPlayerActor_Invincible = False
Objectives[7]SetPlayerActor_NewTask = True
Objectives[7]Int_Task = 5
Objectives[7]Task_Repeat = False
Objectives[7]Task_Timeout = False
Objectives[7]Task_Guard_Range = 10
Objectives[7]Task_Stay_In_Range = True
Objectives[7]Task_Wander_Range = 10
Objectives[7]Task_Scenario = NONE
Objectives[7]Task_TalkingAnimation = gesture_hand_left
Objectives[7]Task_Time = 5
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Set_Player_Actor_Objective
Objectives[8]Text = We don't have time for this. Now get out of the country like I told you to.
Objectives[8]positionX = 2069.792
Objectives[8]positionY = 2996.451
Objectives[8]positionZ = -64.50176
Objectives[8]SetPlayerActor_Use_Player = False
Objectives[8]SetPlayerActor_Player_Controllable = False
Objectives[8]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[8]SetPlayerActor_Use_Actor = True
Objectives[8]SetPlayerActor_RelationshipGroup_Change = False
Objectives[8]SetPlayerActor_RelationshipGroup = Neutral
Objectives[8]SetPlayerActor_Invincible_Change = False
Objectives[8]SetPlayerActor_Invincible = False
Objectives[8]SetPlayerActor_NewTask = True
Objectives[8]Int_Task = 5
Objectives[8]Task_Repeat = False
Objectives[8]Task_Timeout = False
Objectives[8]Task_Guard_Range = 10
Objectives[8]Task_Stay_In_Range = True
Objectives[8]Task_Wander_Range = 10
Objectives[8]Task_Scenario = NONE
Objectives[8]Task_TalkingAnimation = gesture_no_way
Objectives[8]Task_Time = 7
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Set_Player_Actor_Objective
Objectives[9]Text = Not until my men are with me.
Objectives[9]positionX = 2060.787
Objectives[9]positionY = 2987.521
Objectives[9]positionZ = -63.30206
Objectives[9]SetPlayerActor_Use_Player = False
Objectives[9]SetPlayerActor_Player_Controllable = False
Objectives[9]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[9]SetPlayerActor_Use_Actor = True
Objectives[9]SetPlayerActor_RelationshipGroup_Change = False
Objectives[9]SetPlayerActor_RelationshipGroup = Neutral
Objectives[9]SetPlayerActor_Invincible_Change = False
Objectives[9]SetPlayerActor_Invincible = False
Objectives[9]SetPlayerActor_NewTask = True
Objectives[9]Int_Task = 5
Objectives[9]Task_Repeat = False
Objectives[9]Task_Timeout = False
Objectives[9]Task_Guard_Range = 10
Objectives[9]Task_Stay_In_Range = True
Objectives[9]Task_Wander_Range = 10
Objectives[9]Task_Scenario = NONE
Objectives[9]Task_TalkingAnimation = gesture_head_no
Objectives[9]Task_Time = 3
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Set_Player_Actor_Objective
Objectives[10]Text = I want you off U.S. soil, now! This is your last warning!
Objectives[10]positionX = 2066.232
Objectives[10]positionY = 2983.833
Objectives[10]positionZ = -63.30206
Objectives[10]SetPlayerActor_Use_Player = False
Objectives[10]SetPlayerActor_Player_Controllable = False
Objectives[10]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[10]SetPlayerActor_Use_Actor = True
Objectives[10]SetPlayerActor_RelationshipGroup_Change = False
Objectives[10]SetPlayerActor_RelationshipGroup = Neutral
Objectives[10]SetPlayerActor_Invincible_Change = False
Objectives[10]SetPlayerActor_Invincible = False
Objectives[10]SetPlayerActor_NewTask = True
Objectives[10]Int_Task = 5
Objectives[10]Task_Repeat = False
Objectives[10]Task_Timeout = False
Objectives[10]Task_Guard_Range = 10
Objectives[10]Task_Stay_In_Range = True
Objectives[10]Task_Wander_Range = 10
Objectives[10]Task_Scenario = NONE
Objectives[10]Task_TalkingAnimation = gesture_hand_down
Objectives[10]Task_Time = 5
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Set_Player_Actor_Objective
Objectives[11]Text = I'm not leaving here without my men! That's final!
Objectives[11]positionX = 2069.557
Objectives[11]positionY = 2985.969
Objectives[11]positionZ = -63.50191
Objectives[11]SetPlayerActor_Use_Player = False
Objectives[11]SetPlayerActor_Player_Controllable = True
Objectives[11]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[11]SetPlayerActor_Use_Actor = True
Objectives[11]SetPlayerActor_RelationshipGroup_Change = False
Objectives[11]SetPlayerActor_RelationshipGroup = Neutral
Objectives[11]SetPlayerActor_Invincible_Change = False
Objectives[11]SetPlayerActor_Invincible = False
Objectives[11]SetPlayerActor_NewTask = True
Objectives[11]Int_Task = 5
Objectives[11]Task_Repeat = False
Objectives[11]Task_Timeout = False
Objectives[11]Task_Guard_Range = 10
Objectives[11]Task_Stay_In_Range = True
Objectives[11]Task_Wander_Range = 10
Objectives[11]Task_Scenario = NONE
Objectives[11]Task_TalkingAnimation = gesture_hand_down
Objectives[11]Task_Time = 5
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Cutscenes_Objective
Objectives[12]Text = 
Objectives[12]positionX = 2065.947
Objectives[12]positionY = 2984.931
Objectives[12]positionZ = -63.30206
Objectives[12]Cutscenes_Time = 0
Objectives[12]Cutscenes_Trans_Time = 0
Objectives[12]Cutscenes_FOV = 60
Objectives[12]Cutscenes_Shake = Hand
Objectives[12]Cutscenes_Amplitude = 0
Objectives[12]Cutscenes_FadeOut = False
Objectives[12]Cutscenes_FadeIn = False
Objectives[12]Cutscenes_End = False
Objectives[12]Cutscenes_Point_At_Position = False
Objectives[12]Cutscenes_Point_At_Player = False
Objectives[12]Cutscenes_Point_At_Actor = True
Objectives[12]Cutscenes_Point_At_Vehicle = False
Objectives[12]Cutscenes_Follow_Player = False
Objectives[12]Cutscenes_Follow_Actor = False
Objectives[12]Cutscenes_Follow_Vehicle = False
Objectives[12]Cutscenes_Follow_Distancee = 7
Objectives[12]Cutscenes_Follow_Hieght = 1
Objectives[12]Cutscenes_Follow_Angle = 15
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Set_Player_Actor_Objective
Objectives[13]Text = How about I take care of it?
Objectives[13]positionX = 2066.141
Objectives[13]positionY = 2991.191
Objectives[13]positionZ = -64.30191
Objectives[13]SetPlayerActor_Use_Player = False
Objectives[13]SetPlayerActor_Player_Controllable = False
Objectives[13]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[13]SetPlayerActor_Use_Actor = True
Objectives[13]SetPlayerActor_RelationshipGroup_Change = False
Objectives[13]SetPlayerActor_RelationshipGroup = Neutral
Objectives[13]SetPlayerActor_Invincible_Change = False
Objectives[13]SetPlayerActor_Invincible = False
Objectives[13]SetPlayerActor_NewTask = True
Objectives[13]Int_Task = 5
Objectives[13]Task_Repeat = False
Objectives[13]Task_Timeout = False
Objectives[13]Task_Guard_Range = 10
Objectives[13]Task_Stay_In_Range = True
Objectives[13]Task_Wander_Range = 10
Objectives[13]Task_Scenario = NONE
Objectives[13]Task_TalkingAnimation = getsure_its_mine
Objectives[13]Task_Time = 3
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = Cutscenes_Objective
Objectives[14]Text = 
Objectives[14]positionX = 2065.641
Objectives[14]positionY = 2992.128
Objectives[14]positionZ = -64.30191
Objectives[14]Cutscenes_Time = 0
Objectives[14]Cutscenes_Trans_Time = 0
Objectives[14]Cutscenes_FOV = 60
Objectives[14]Cutscenes_Shake = Hand
Objectives[14]Cutscenes_Amplitude = 0
Objectives[14]Cutscenes_FadeOut = False
Objectives[14]Cutscenes_FadeIn = False
Objectives[14]Cutscenes_End = False
Objectives[14]Cutscenes_Point_At_Position = False
Objectives[14]Cutscenes_Point_At_Player = False
Objectives[14]Cutscenes_Point_At_Actor = True
Objectives[14]Cutscenes_Point_At_Vehicle = False
Objectives[14]Cutscenes_Follow_Player = False
Objectives[14]Cutscenes_Follow_Actor = False
Objectives[14]Cutscenes_Follow_Vehicle = False
Objectives[14]Cutscenes_Follow_Distancee = 2
Objectives[14]Cutscenes_Follow_Hieght = 3
Objectives[14]Cutscenes_Follow_Angle = 240
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Set_Player_Actor_Objective
Objectives[15]Text = But we have to focus on Avon...
Objectives[15]positionX = 2065.184
Objectives[15]positionY = 2996.997
Objectives[15]positionZ = -64.50176
Objectives[15]SetPlayerActor_Use_Player = False
Objectives[15]SetPlayerActor_Player_Controllable = False
Objectives[15]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[15]SetPlayerActor_Use_Actor = True
Objectives[15]SetPlayerActor_RelationshipGroup_Change = False
Objectives[15]SetPlayerActor_RelationshipGroup = Neutral
Objectives[15]SetPlayerActor_Invincible_Change = False
Objectives[15]SetPlayerActor_Invincible = False
Objectives[15]SetPlayerActor_NewTask = True
Objectives[15]Int_Task = 5
Objectives[15]Task_Repeat = False
Objectives[15]Task_Timeout = False
Objectives[15]Task_Guard_Range = 10
Objectives[15]Task_Stay_In_Range = True
Objectives[15]Task_Wander_Range = 10
Objectives[15]Task_Scenario = NONE
Objectives[15]Task_TalkingAnimation = gesture_what_hard
Objectives[15]Task_Time = 4
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Type = Set_Player_Actor_Objective
Objectives[16]Text = If it's not too much work, it shouldn't distract us from Avon. Besides, isn't that the secondary team's job?
Objectives[16]positionX = 2063.916
Objectives[16]positionY = 2994.53
Objectives[16]positionZ = -64.30192
Objectives[16]SetPlayerActor_Use_Player = False
Objectives[16]SetPlayerActor_Player_Controllable = False
Objectives[16]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[16]SetPlayerActor_Use_Actor = True
Objectives[16]SetPlayerActor_RelationshipGroup_Change = False
Objectives[16]SetPlayerActor_RelationshipGroup = Neutral
Objectives[16]SetPlayerActor_Invincible_Change = False
Objectives[16]SetPlayerActor_Invincible = False
Objectives[16]SetPlayerActor_NewTask = True
Objectives[16]Int_Task = 5
Objectives[16]Task_Repeat = False
Objectives[16]Task_Timeout = False
Objectives[16]Task_Guard_Range = 10
Objectives[16]Task_Stay_In_Range = True
Objectives[16]Task_Wander_Range = 10
Objectives[16]Task_Scenario = NONE
Objectives[16]Task_TalkingAnimation = gesture_hand_left
Objectives[16]Task_Time = 8
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Type = Set_Player_Actor_Objective
Objectives[17]Text = He makes a fair point.
Objectives[17]positionX = 2067.555
Objectives[17]positionY = 2996.927
Objectives[17]positionZ = -64.50176
Objectives[17]SetPlayerActor_Use_Player = False
Objectives[17]SetPlayerActor_Player_Controllable = False
Objectives[17]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[17]SetPlayerActor_Use_Actor = True
Objectives[17]SetPlayerActor_RelationshipGroup_Change = False
Objectives[17]SetPlayerActor_RelationshipGroup = Neutral
Objectives[17]SetPlayerActor_Invincible_Change = False
Objectives[17]SetPlayerActor_Invincible = False
Objectives[17]SetPlayerActor_NewTask = True
Objectives[17]Int_Task = 5
Objectives[17]Task_Repeat = False
Objectives[17]Task_Timeout = False
Objectives[17]Task_Guard_Range = 10
Objectives[17]Task_Stay_In_Range = True
Objectives[17]Task_Wander_Range = 10
Objectives[17]Task_Scenario = NONE
Objectives[17]Task_TalkingAnimation = gesture_nod_yes_soft
Objectives[17]Task_Time = 3
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Type = Set_Player_Actor_Objective
Objectives[18]Text = I helped you out by providing Russian Intelligence on Avon Quartz. It's time you do something for me.
Objectives[18]positionX = 2059.515
Objectives[18]positionY = 2979.369
Objectives[18]positionZ = -62.90177
Objectives[18]SetPlayerActor_Use_Player = False
Objectives[18]SetPlayerActor_Player_Controllable = True
Objectives[18]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[18]SetPlayerActor_Use_Actor = True
Objectives[18]SetPlayerActor_RelationshipGroup_Change = False
Objectives[18]SetPlayerActor_RelationshipGroup = Neutral
Objectives[18]SetPlayerActor_Invincible_Change = False
Objectives[18]SetPlayerActor_Invincible = False
Objectives[18]SetPlayerActor_NewTask = True
Objectives[18]Int_Task = 5
Objectives[18]Task_Repeat = False
Objectives[18]Task_Timeout = False
Objectives[18]Task_Guard_Range = 10
Objectives[18]Task_Stay_In_Range = True
Objectives[18]Task_Wander_Range = 10
Objectives[18]Task_Scenario = NONE
Objectives[18]Task_TalkingAnimation = gesture_me
Objectives[18]Task_Time = 7
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Type = Set_Player_Actor_Objective
Objectives[19]Text = Ugh! Fine. Go for it.
Objectives[19]positionX = 2063.481
Objectives[19]positionY = 2988.195
Objectives[19]positionZ = -63.50191
Objectives[19]SetPlayerActor_Use_Player = False
Objectives[19]SetPlayerActor_Player_Controllable = False
Objectives[19]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[19]SetPlayerActor_Use_Actor = True
Objectives[19]SetPlayerActor_RelationshipGroup_Change = False
Objectives[19]SetPlayerActor_RelationshipGroup = Neutral
Objectives[19]SetPlayerActor_Invincible_Change = False
Objectives[19]SetPlayerActor_Invincible = False
Objectives[19]SetPlayerActor_NewTask = True
Objectives[19]Int_Task = 5
Objectives[19]Task_Repeat = False
Objectives[19]Task_Timeout = False
Objectives[19]Task_Guard_Range = 10
Objectives[19]Task_Stay_In_Range = True
Objectives[19]Task_Wander_Range = 10
Objectives[19]Task_Scenario = NONE
Objectives[19]Task_TalkingAnimation = gesture_displeased
Objectives[19]Task_Time = 4
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Type = Set_Player_Actor_Objective
Objectives[20]Text = I'll head to the War Room and try and trace your men's signal.
Objectives[20]positionX = 2072.194
Objectives[20]positionY = 2994.121
Objectives[20]positionZ = -64.50176
Objectives[20]SetPlayerActor_Use_Player = False
Objectives[20]SetPlayerActor_Player_Controllable = True
Objectives[20]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[20]SetPlayerActor_Use_Actor = True
Objectives[20]SetPlayerActor_RelationshipGroup_Change = False
Objectives[20]SetPlayerActor_RelationshipGroup = Neutral
Objectives[20]SetPlayerActor_Invincible_Change = False
Objectives[20]SetPlayerActor_Invincible = False
Objectives[20]SetPlayerActor_NewTask = True
Objectives[20]Int_Task = 5
Objectives[20]Task_Repeat = False
Objectives[20]Task_Timeout = False
Objectives[20]Task_Guard_Range = 10
Objectives[20]Task_Stay_In_Range = True
Objectives[20]Task_Wander_Range = 10
Objectives[20]Task_Scenario = NONE
Objectives[20]Task_TalkingAnimation = mic_chatter
Objectives[20]Task_Time = 5
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Type = Set_Player_Actor_Objective
Objectives[21]Text = 
Objectives[21]positionX = 2068.223
Objectives[21]positionY = 2990.409
Objectives[21]positionZ = -64.30191
Objectives[21]SetPlayerActor_Use_Player = False
Objectives[21]SetPlayerActor_Player_Controllable = True
Objectives[21]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[21]SetPlayerActor_Use_Actor = True
Objectives[21]SetPlayerActor_RelationshipGroup_Change = False
Objectives[21]SetPlayerActor_RelationshipGroup = Neutral
Objectives[21]SetPlayerActor_Invincible_Change = False
Objectives[21]SetPlayerActor_Invincible = False
Objectives[21]SetPlayerActor_NewTask = True
Objectives[21]Int_Task = 99
Objectives[21]Task_Repeat = False
Objectives[21]Task_Timeout = True
Objectives[21]Task_Guard_Range = 10
Objectives[21]Task_Stay_In_Range = True
Objectives[21]Task_Wander_Range = 10
Objectives[21]Task_Scenario = NONE
Objectives[21]Task_TalkingAnimation = mic_chatter
Objectives[21]Task_Time = 1
Objectives[21]TaskListCount = 1
Objectives[21]Task_List[0]Type = WalkTo
Objectives[21]Task_List[0]DestinationX = 2059.145
Objectives[21]Task_List[0]DestinationY = 2981.715
Objectives[21]Task_List[0]DestinationZ = -62.40177
Objectives[21]Task_List[0]Rotation = 115
Objectives[21]Task_List[0]Speed = 1.5
Objectives[21]Task_List[0]GoStraitToCoord = False
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Type = Teleport_Objective
Objectives[22]Text = 
Objectives[22]positionX = 2051.727
Objectives[22]positionY = 2946.151
Objectives[22]positionZ = 46.73563
Objectives[22]ObjectiveRotation = 205
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Type = Cutscenes_Objective
Objectives[23]Text = 
Objectives[23]positionX = 2055.071
Objectives[23]positionY = 2949.994
Objectives[23]positionZ = 46.58281
Objectives[23]Cutscenes_Time = 0
Objectives[23]Cutscenes_Trans_Time = 0
Objectives[23]Cutscenes_FOV = 30
Objectives[23]Cutscenes_Shake = Hand
Objectives[23]Cutscenes_Amplitude = 0
Objectives[23]Cutscenes_FadeOut = False
Objectives[23]Cutscenes_FadeIn = False
Objectives[23]Cutscenes_End = True
Objectives[23]Cutscenes_Point_At_Position = False
Objectives[23]Cutscenes_Point_At_Player = False
Objectives[23]Cutscenes_Point_At_Actor = False
Objectives[23]Cutscenes_Point_At_Vehicle = False
Objectives[23]Cutscenes_Follow_Player = False
Objectives[23]Cutscenes_Follow_Actor = False
Objectives[23]Cutscenes_Follow_Vehicle = False
Objectives[23]Cutscenes_Follow_Distancee = 10
Objectives[23]Cutscenes_Follow_Hieght = 1
Objectives[23]Cutscenes_Follow_Angle = 0
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Type = Mission_Settings_Objective
Objectives[24]positionX = 2204.517
Objectives[24]positionY = 5589.493
Objectives[24]positionZ = 52.78556
Objectives[24]MissionSettings_TimesOfDay = Current
Objectives[24]MissionSettings_Weather = Current
Objectives[24]MissionSettings_WantedLevel = 0
Objectives[24]MissionSettings_SetWantedLevelNow = 0
Objectives[24]MissionSettings_StartNightvision = False
Objectives[24]MissionSettings_StopNightvision = False
Objectives[24]MissionSettings_StartSeethrough = False
Objectives[24]MissionSettings_StopSeethrough = False
Objectives[24]MissionSettings_StartMusic = True
Objectives[24]MissionSettings_StopMusic = False
Objectives[24]MissionSettings_Music = FBI5A_ENTER_LAB_STEALTH_ST
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Text = Get in the ~b~Insurgent.
Objectives[25]FaildText = 
Objectives[25]Type = Enter_Vehicle
Objectives[25]positionX = 2043.878
Objectives[25]positionY = 2928.068
Objectives[25]positionZ = 46.73523
Objectives[25]EnterVehicle_AsPassenger = False
Objectives[25]EnterVehicle_CanExit = True
Objectives[25]EnterVehicle_SetIsWanted = False
Objectives[25]EnterVehicle_SeatIndex = 0
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Text = Go to ~y~Braddock Farm.
Objectives[26]Text2 = 
Objectives[26]Text3 = 
Objectives[26]Failed_Text = 
Objectives[26]Type = Checkpoint
Objectives[26]Checkpoint_Type = 45
Objectives[26]Reserved = 1
Objectives[26]ColorR = 255
Objectives[26]ColorG = 255
Objectives[26]ColorB = 0
Objectives[26]ColorA = 255
Objectives[26]IconColorR = 255
Objectives[26]IconColorG = 255
Objectives[26]IconColorB = 0
Objectives[26]IconColorA = 255
Objectives[26]positionX = 2218.098
Objectives[26]positionY = 5601.715
Objectives[26]positionZ = 53.57587
Objectives[26]Heading = -235
Objectives[26]Diameter = 100
Objectives[26]minimum_hight = 5
Objectives[26]maximum_hight = 45
Objectives[26]TriggerDistance = 50
Objectives[26]PlaySound = False
Objectives[26]LoseWanted = False
Objectives[26]Stop_Vehicle = False
Objectives[26]DeliverVehicleOnly = False
Objectives[26]DeliverTrailor = False
Objectives[26]DeliverTowTruck = False
Objectives[26]DeliverVehicleCargobob = False
Objectives[26]DeliverPropCargobob = False
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 1
Objectives[26]ObjectiveMessages[0]positionX = 2045.477
Objectives[26]ObjectiveMessages[0]positionY = 2928.782
Objectives[26]ObjectiveMessages[0]positionZ = 46.67407
Objectives[26]ObjectiveMessages[0]Message = I've traced the signal to Braddock Farm. Bogdan's men are holed up there.
Objectives[26]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[26]ObjectiveMessages[0]Sender = Lester
Objectives[26]ObjectiveMessages[0]Subject = 
Objectives[26]ObjectiveMessages[0]MessageColor = White
Objectives[26]ObjectiveMessages[0]PlayFromStart = True
Objectives[26]ObjectiveMessages[0]Delay = False
Objectives[26]ObjectiveMessages[0]DelayTime = 0
Objectives[26]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[0]TypeSubtitle = False
Objectives[26]ObjectiveMessages[0]TypeTextMesage = True
Objectives[26]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[27]Text = Find ~b~Bogdan's men.
Objectives[27]Text2 = 
Objectives[27]Text3 = 
Objectives[27]Failed_Text = 
Objectives[27]Type = Checkpoint
Objectives[27]Checkpoint_Type = 45
Objectives[27]Reserved = 1
Objectives[27]ColorR = 255
Objectives[27]ColorG = 255
Objectives[27]ColorB = 255
Objectives[27]ColorA = 0
Objectives[27]IconColorR = 255
Objectives[27]IconColorG = 255
Objectives[27]IconColorB = 255
Objectives[27]IconColorA = 0
Objectives[27]positionX = 2195.687
Objectives[27]positionY = 5604.936
Objectives[27]positionZ = 52.53119
Objectives[27]Heading = -365
Objectives[27]Diameter = 50
Objectives[27]minimum_hight = 1
Objectives[27]maximum_hight = 10
Objectives[27]TriggerDistance = 5
Objectives[27]PlaySound = False
Objectives[27]LoseWanted = False
Objectives[27]Stop_Vehicle = False
Objectives[27]DeliverVehicleOnly = False
Objectives[27]DeliverTrailor = False
Objectives[27]DeliverTowTruck = False
Objectives[27]DeliverVehicleCargobob = False
Objectives[27]DeliverPropCargobob = False
Objectives[27]mission_ActorsCount = 4
Objectives[27]mission_Actors[0]Survive_Number = 42
Objectives[27]mission_Actors[0]Failed_Text = One of Bogdan's men died.
Objectives[27]mission_Actors[0]Remove_After = 48
Objectives[27]mission_Actors[0]positionX = 2197.25
Objectives[27]mission_Actors[0]positionY = 5607.546
Objectives[27]mission_Actors[0]positionZ = 53.44131
Objectives[27]mission_Actors[0]Heading = 340
Objectives[27]mission_Actors[0]String_Name = mp_m_bogdangoon
Objectives[27]mission_Actors[0]Relationship_Group = Friend
Objectives[27]mission_Actors[0]AddBlip = False
Objectives[27]mission_Actors[0]ShowCone = False
Objectives[27]mission_Actors[0]Invincible = False
Objectives[27]mission_Actors[0]SetHealth = 1000
Objectives[27]mission_Actors[0]DieFromHeadShot = True
Objectives[27]mission_Actors[0]CanExitVehicle = True
Objectives[27]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[0]AlwaysFight = True
Objectives[27]mission_Actors[0]Seeing_Range = 500
Objectives[27]mission_Actors[0]Hearing_Range = 500
Objectives[27]mission_Actors[0]CombatMovement = Defensive
Objectives[27]mission_Actors[0]weapon = AssaultrifleMk2
Objectives[27]mission_Actors[0]Variation = Random
Objectives[27]mission_Actors[0]Task = 0
Objectives[27]mission_Actors[0]Task_Guard_Range = 5
Objectives[27]mission_Actors[0]Task_Stay_In_Range = True
Objectives[27]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[0]Task_Scenario = NONE
Objectives[27]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 3
Objectives[27]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 29
Objectives[27]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 35
Objectives[27]mission_Actors[0]NeededForObjectiveSetPlayerActor[2] = 43
Objectives[27]mission_Actors[1]Survive_Number = 42
Objectives[27]mission_Actors[1]Failed_Text = One of Bogdan's men died.
Objectives[27]mission_Actors[1]Remove_After = 48
Objectives[27]mission_Actors[1]positionX = 2193.868
Objectives[27]mission_Actors[1]positionY = 5605.905
Objectives[27]mission_Actors[1]positionZ = 53.63035
Objectives[27]mission_Actors[1]Heading = 324.9995
Objectives[27]mission_Actors[1]String_Name = mp_m_bogdangoon
Objectives[27]mission_Actors[1]Relationship_Group = Friend
Objectives[27]mission_Actors[1]AddBlip = False
Objectives[27]mission_Actors[1]ShowCone = False
Objectives[27]mission_Actors[1]Invincible = False
Objectives[27]mission_Actors[1]SetHealth = 1000
Objectives[27]mission_Actors[1]DieFromHeadShot = True
Objectives[27]mission_Actors[1]CanExitVehicle = True
Objectives[27]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[1]AlwaysFight = True
Objectives[27]mission_Actors[1]Seeing_Range = 500
Objectives[27]mission_Actors[1]Hearing_Range = 500
Objectives[27]mission_Actors[1]CombatMovement = Defensive
Objectives[27]mission_Actors[1]weapon = AssaultrifleMk2
Objectives[27]mission_Actors[1]Variation = Random
Objectives[27]mission_Actors[1]Task = 0
Objectives[27]mission_Actors[1]Task_Guard_Range = 5
Objectives[27]mission_Actors[1]Task_Stay_In_Range = True
Objectives[27]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[1]Task_Scenario = NONE
Objectives[27]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 3
Objectives[27]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 30
Objectives[27]mission_Actors[1]NeededForObjectiveSetPlayerActor[1] = 36
Objectives[27]mission_Actors[1]NeededForObjectiveSetPlayerActor[2] = 44
Objectives[27]mission_Actors[2]Survive_Number = 42
Objectives[27]mission_Actors[2]Failed_Text = One of Bogdan's men died.
Objectives[27]mission_Actors[2]Remove_After = 48
Objectives[27]mission_Actors[2]positionX = 2197.125
Objectives[27]mission_Actors[2]positionY = 5600.801
Objectives[27]mission_Actors[2]positionZ = 53.60065
Objectives[27]mission_Actors[2]Heading = 20.00001
Objectives[27]mission_Actors[2]String_Name = mp_m_bogdangoon
Objectives[27]mission_Actors[2]Relationship_Group = Friend
Objectives[27]mission_Actors[2]AddBlip = False
Objectives[27]mission_Actors[2]ShowCone = False
Objectives[27]mission_Actors[2]Invincible = False
Objectives[27]mission_Actors[2]SetHealth = 1000
Objectives[27]mission_Actors[2]DieFromHeadShot = True
Objectives[27]mission_Actors[2]CanExitVehicle = True
Objectives[27]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[2]AlwaysFight = True
Objectives[27]mission_Actors[2]Seeing_Range = 500
Objectives[27]mission_Actors[2]Hearing_Range = 500
Objectives[27]mission_Actors[2]CombatMovement = Defensive
Objectives[27]mission_Actors[2]weapon = AssaultrifleMk2
Objectives[27]mission_Actors[2]Variation = Random
Objectives[27]mission_Actors[2]Task = 0
Objectives[27]mission_Actors[2]Task_Guard_Range = 5
Objectives[27]mission_Actors[2]Task_Stay_In_Range = True
Objectives[27]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[2]Task_Scenario = NONE
Objectives[27]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 3
Objectives[27]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 31
Objectives[27]mission_Actors[2]NeededForObjectiveSetPlayerActor[1] = 37
Objectives[27]mission_Actors[2]NeededForObjectiveSetPlayerActor[2] = 45
Objectives[27]mission_Actors[3]Survive_Number = 42
Objectives[27]mission_Actors[3]Failed_Text = One of Bogdan's men died.
Objectives[27]mission_Actors[3]Remove_After = 48
Objectives[27]mission_Actors[3]positionX = 2192.997
Objectives[27]mission_Actors[3]positionY = 5600.746
Objectives[27]mission_Actors[3]positionZ = 53.65825
Objectives[27]mission_Actors[3]Heading = 335
Objectives[27]mission_Actors[3]String_Name = mp_m_bogdangoon
Objectives[27]mission_Actors[3]Relationship_Group = Friend
Objectives[27]mission_Actors[3]AddBlip = False
Objectives[27]mission_Actors[3]ShowCone = False
Objectives[27]mission_Actors[3]Invincible = False
Objectives[27]mission_Actors[3]SetHealth = 1000
Objectives[27]mission_Actors[3]DieFromHeadShot = True
Objectives[27]mission_Actors[3]CanExitVehicle = True
Objectives[27]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[3]AlwaysFight = True
Objectives[27]mission_Actors[3]Seeing_Range = 500
Objectives[27]mission_Actors[3]Hearing_Range = 500
Objectives[27]mission_Actors[3]CombatMovement = Defensive
Objectives[27]mission_Actors[3]weapon = MicroSMG
Objectives[27]mission_Actors[3]Variation = Random
Objectives[27]mission_Actors[3]Task = 0
Objectives[27]mission_Actors[3]Task_Guard_Range = 5
Objectives[27]mission_Actors[3]Task_Stay_In_Range = True
Objectives[27]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[3]Task_Scenario = NONE
Objectives[27]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 3
Objectives[27]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 32
Objectives[27]mission_Actors[3]NeededForObjectiveSetPlayerActor[1] = 38
Objectives[27]mission_Actors[3]NeededForObjectiveSetPlayerActor[2] = 46
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 2
Objectives[27]ObjectiveMessages[0]positionX = 2250.96
Objectives[27]ObjectiveMessages[0]positionY = 5592.818
Objectives[27]ObjectiveMessages[0]positionZ = 52.52555
Objectives[27]ObjectiveMessages[0]Message = Just to let you know, Bogdan's men are wearing blue camouflage.
Objectives[27]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[27]ObjectiveMessages[0]Sender = Lester
Objectives[27]ObjectiveMessages[0]Subject = 
Objectives[27]ObjectiveMessages[0]MessageColor = White
Objectives[27]ObjectiveMessages[0]PlayFromStart = True
Objectives[27]ObjectiveMessages[0]Delay = False
Objectives[27]ObjectiveMessages[0]DelayTime = 0
Objectives[27]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[0]TypeSubtitle = False
Objectives[27]ObjectiveMessages[0]TypeTextMesage = True
Objectives[27]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[1]positionX = 2252.758
Objectives[27]ObjectiveMessages[1]positionY = 5591.195
Objectives[27]ObjectiveMessages[1]positionZ = 52.29768
Objectives[27]ObjectiveMessages[1]Message = Make sure you don't shoot them. They may be foreign troops AND Russian, but they're on our side.
Objectives[27]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[27]ObjectiveMessages[1]Sender = Lester
Objectives[27]ObjectiveMessages[1]Subject = 
Objectives[27]ObjectiveMessages[1]MessageColor = White
Objectives[27]ObjectiveMessages[1]PlayFromStart = False
Objectives[27]ObjectiveMessages[1]Delay = True
Objectives[27]ObjectiveMessages[1]DelayTime = 5
Objectives[27]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[1]TypeSubtitle = False
Objectives[27]ObjectiveMessages[1]TypeTextMesage = True
Objectives[27]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[28]Text = 
Objectives[28]Type = Timeout_Objective
Objectives[28]positionX = 2209.058
Objectives[28]positionY = 5611.38
Objectives[28]positionZ = 52.75054
Objectives[28]Timeout_Min = 0
Objectives[28]Timeout_Sec = 10
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 2
Objectives[28]ObjectiveMessages[0]positionX = 2209.342
Objectives[28]ObjectiveMessages[0]positionY = 5611.891
Objectives[28]ObjectiveMessages[0]positionZ = 52.78241
Objectives[28]ObjectiveMessages[0]Message = You must be Bogdan's guys.
Objectives[28]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[28]ObjectiveMessages[0]Sender = Michael
Objectives[28]ObjectiveMessages[0]Subject = 
Objectives[28]ObjectiveMessages[0]MessageColor = Blue
Objectives[28]ObjectiveMessages[0]PlayFromStart = True
Objectives[28]ObjectiveMessages[0]Delay = False
Objectives[28]ObjectiveMessages[0]DelayTime = 0
Objectives[28]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[0]TypeSubtitle = False
Objectives[28]ObjectiveMessages[0]TypeTextMesage = True
Objectives[28]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[28]ObjectiveMessages[1]positionX = 2209.501
Objectives[28]ObjectiveMessages[1]positionY = 5614.495
Objectives[28]ObjectiveMessages[1]positionZ = 52.91949
Objectives[28]ObjectiveMessages[1]Message = Ah shit! Michael, you've got company!
Objectives[28]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[28]ObjectiveMessages[1]Sender = Lester
Objectives[28]ObjectiveMessages[1]Subject = 
Objectives[28]ObjectiveMessages[1]MessageColor = White
Objectives[28]ObjectiveMessages[1]PlayFromStart = False
Objectives[28]ObjectiveMessages[1]Delay = True
Objectives[28]ObjectiveMessages[1]DelayTime = 4
Objectives[28]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[1]TypeSubtitle = False
Objectives[28]ObjectiveMessages[1]TypeTextMesage = True
Objectives[28]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[29]Type = Set_Player_Actor_Objective
Objectives[29]Text = 
Objectives[29]positionX = 2196.899
Objectives[29]positionY = 5612.949
Objectives[29]positionZ = 52.70338
Objectives[29]SetPlayerActor_Use_Player = False
Objectives[29]SetPlayerActor_Player_Controllable = True
Objectives[29]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[29]SetPlayerActor_Use_Actor = True
Objectives[29]SetPlayerActor_RelationshipGroup_Change = False
Objectives[29]SetPlayerActor_RelationshipGroup = Friend
Objectives[29]SetPlayerActor_Invincible_Change = False
Objectives[29]SetPlayerActor_Invincible = False
Objectives[29]SetPlayerActor_NewTask = True
Objectives[29]Int_Task = 99
Objectives[29]Task_Repeat = False
Objectives[29]Task_Timeout = False
Objectives[29]Task_Guard_Range = 10
Objectives[29]Task_Stay_In_Range = True
Objectives[29]Task_Wander_Range = 10
Objectives[29]Task_Scenario = NONE
Objectives[29]Task_TalkingAnimation = mic_chatter
Objectives[29]Task_Time = 1
Objectives[29]TaskListCount = 1
Objectives[29]Task_List[0]Type = WalkTo
Objectives[29]Task_List[0]DestinationX = 2209.23
Objectives[29]Task_List[0]DestinationY = 5601.209
Objectives[29]Task_List[0]DestinationZ = 53.26485
Objectives[29]Task_List[0]Rotation = -105.0479
Objectives[29]Task_List[0]Speed = 3
Objectives[29]Task_List[0]GoStraitToCoord = False
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0

Objectives[30]Type = Set_Player_Actor_Objective
Objectives[30]Text = 
Objectives[30]positionX = 2193.8
Objectives[30]positionY = 5607.61
Objectives[30]positionZ = 52.64379
Objectives[30]SetPlayerActor_Use_Player = False
Objectives[30]SetPlayerActor_Player_Controllable = True
Objectives[30]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[30]SetPlayerActor_Use_Actor = True
Objectives[30]SetPlayerActor_RelationshipGroup_Change = False
Objectives[30]SetPlayerActor_RelationshipGroup = Friend
Objectives[30]SetPlayerActor_Invincible_Change = False
Objectives[30]SetPlayerActor_Invincible = False
Objectives[30]SetPlayerActor_NewTask = True
Objectives[30]Int_Task = 99
Objectives[30]Task_Repeat = False
Objectives[30]Task_Timeout = False
Objectives[30]Task_Guard_Range = 10
Objectives[30]Task_Stay_In_Range = True
Objectives[30]Task_Wander_Range = 10
Objectives[30]Task_Scenario = NONE
Objectives[30]Task_TalkingAnimation = mic_chatter
Objectives[30]Task_Time = 1
Objectives[30]TaskListCount = 1
Objectives[30]Task_List[0]Type = WalkTo
Objectives[30]Task_List[0]DestinationX = 2213.578
Objectives[30]Task_List[0]DestinationY = 5591.913
Objectives[30]Task_List[0]DestinationZ = 53.33738
Objectives[30]Task_List[0]Rotation = -105.0479
Objectives[30]Task_List[0]Speed = 3
Objectives[30]Task_List[0]GoStraitToCoord = False
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

Objectives[31]Type = Set_Player_Actor_Objective
Objectives[31]Text = 
Objectives[31]positionX = 2204.567
Objectives[31]positionY = 5605.064
Objectives[31]positionZ = 52.72269
Objectives[31]SetPlayerActor_Use_Player = False
Objectives[31]SetPlayerActor_Player_Controllable = True
Objectives[31]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[31]SetPlayerActor_Use_Actor = True
Objectives[31]SetPlayerActor_RelationshipGroup_Change = False
Objectives[31]SetPlayerActor_RelationshipGroup = Friend
Objectives[31]SetPlayerActor_Invincible_Change = False
Objectives[31]SetPlayerActor_Invincible = False
Objectives[31]SetPlayerActor_NewTask = True
Objectives[31]Int_Task = 99
Objectives[31]Task_Repeat = False
Objectives[31]Task_Timeout = False
Objectives[31]Task_Guard_Range = 10
Objectives[31]Task_Stay_In_Range = True
Objectives[31]Task_Wander_Range = 10
Objectives[31]Task_Scenario = NONE
Objectives[31]Task_TalkingAnimation = mic_chatter
Objectives[31]Task_Time = 1
Objectives[31]TaskListCount = 1
Objectives[31]Task_List[0]Type = WalkTo
Objectives[31]Task_List[0]DestinationX = 2201.12
Objectives[31]Task_List[0]DestinationY = 5585.635
Objectives[31]Task_List[0]DestinationZ = 53.45147
Objectives[31]Task_List[0]Rotation = -105.0479
Objectives[31]Task_List[0]Speed = 3
Objectives[31]Task_List[0]GoStraitToCoord = False
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Type = Set_Player_Actor_Objective
Objectives[32]Text = 
Objectives[32]positionX = 2203.653
Objectives[32]positionY = 5598.208
Objectives[32]positionZ = 52.7962
Objectives[32]SetPlayerActor_Use_Player = False
Objectives[32]SetPlayerActor_Player_Controllable = True
Objectives[32]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[32]SetPlayerActor_Use_Actor = True
Objectives[32]SetPlayerActor_RelationshipGroup_Change = False
Objectives[32]SetPlayerActor_RelationshipGroup = Friend
Objectives[32]SetPlayerActor_Invincible_Change = False
Objectives[32]SetPlayerActor_Invincible = False
Objectives[32]SetPlayerActor_NewTask = True
Objectives[32]Int_Task = 99
Objectives[32]Task_Repeat = False
Objectives[32]Task_Timeout = False
Objectives[32]Task_Guard_Range = 10
Objectives[32]Task_Stay_In_Range = True
Objectives[32]Task_Wander_Range = 10
Objectives[32]Task_Scenario = NONE
Objectives[32]Task_TalkingAnimation = mic_chatter
Objectives[32]Task_Time = 1
Objectives[32]TaskListCount = 1
Objectives[32]Task_List[0]Type = WalkTo
Objectives[32]Task_List[0]DestinationX = 2234.045
Objectives[32]Task_List[0]DestinationY = 5598.332
Objectives[32]Task_List[0]DestinationZ = 53.91477
Objectives[32]Task_List[0]Rotation = -105.0479
Objectives[32]Task_List[0]Speed = 3
Objectives[32]Task_List[0]GoStraitToCoord = False
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 0

Objectives[33]Type = Mission_Settings_Objective
Objectives[33]positionX = 2255.229
Objectives[33]positionY = 5595.165
Objectives[33]positionZ = 52.44995
Objectives[33]MissionSettings_TimesOfDay = Current
Objectives[33]MissionSettings_Weather = Current
Objectives[33]MissionSettings_WantedLevel = Current
Objectives[33]MissionSettings_SetWantedLevelNow = Current
Objectives[33]MissionSettings_StartNightvision = False
Objectives[33]MissionSettings_StopNightvision = False
Objectives[33]MissionSettings_StartSeethrough = False
Objectives[33]MissionSettings_StopSeethrough = False
Objectives[33]MissionSettings_StartMusic = True
Objectives[33]MissionSettings_StopMusic = False
Objectives[33]MissionSettings_Music = FBI5A_HELI_RESTART
Objectives[33]mission_ActorsCount = 6
Objectives[33]mission_Actors[0]Survive_Number = 0
Objectives[33]mission_Actors[0]Failed_Text = 
Objectives[33]mission_Actors[0]Remove_After = 0
Objectives[33]mission_Actors[0]positionX = 2441.685
Objectives[33]mission_Actors[0]positionY = 5427.573
Objectives[33]mission_Actors[0]positionZ = 52.06388
Objectives[33]mission_Actors[0]Heading = 39.03078
Objectives[33]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[33]mission_Actors[0]Relationship_Group = Enemy1
Objectives[33]mission_Actors[0]AddBlip = True
Objectives[33]mission_Actors[0]ShowCone = False
Objectives[33]mission_Actors[0]Invincible = False
Objectives[33]mission_Actors[0]SetHealth = 200
Objectives[33]mission_Actors[0]DieFromHeadShot = True
Objectives[33]mission_Actors[0]CanExitVehicle = True
Objectives[33]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[0]AlwaysFight = True
Objectives[33]mission_Actors[0]Seeing_Range = 30
Objectives[33]mission_Actors[0]Hearing_Range = 30
Objectives[33]mission_Actors[0]CombatMovement = Offensive
Objectives[33]mission_Actors[0]weapon = SNSPistolMk2
Objectives[33]mission_Actors[0]Variation = Random
Objectives[33]mission_Actors[0]Task = 99
Objectives[33]mission_Actors[0]Task_Guard_Range = 5
Objectives[33]mission_Actors[0]Task_Stay_In_Range = True
Objectives[33]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[0]Task_Scenario = NONE
Objectives[33]mission_Actors[0]Task_List_Count = 2
Objectives[33]mission_Actors[0]Task_Repeat = False
Objectives[33]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[33]mission_Actors[0]Task_List[0]PositionX = 2443.842
Objectives[33]mission_Actors[0]Task_List[0]PositionY = 5430.548
Objectives[33]mission_Actors[0]Task_List[0]PositionZ = 50.75437
Objectives[33]mission_Actors[0]Task_List[0]Speed = 1
Objectives[33]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[33]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[33]mission_Actors[0]Task_List[1]Type = Drive
Objectives[33]mission_Actors[0]Task_List[1]PositionX = 2247.147
Objectives[33]mission_Actors[0]Task_List[1]PositionY = 5568.379
Objectives[33]mission_Actors[0]Task_List[1]PositionZ = 52.12085
Objectives[33]mission_Actors[0]Task_List[1]Speed = 25
Objectives[33]mission_Actors[0]Task_List[1]StopBeforeVehicles = True
Objectives[33]mission_Actors[0]Task_List[1]StopBeforeActors = True
Objectives[33]mission_Actors[0]Task_List[1]AvoidVehicles = True
Objectives[33]mission_Actors[0]Task_List[1]AvoidEmptyVehicles = False
Objectives[33]mission_Actors[0]Task_List[1]AvoidActors = False
Objectives[33]mission_Actors[0]Task_List[1]AvoidObjects = True
Objectives[33]mission_Actors[0]Task_List[1]StopAtLights = True
Objectives[33]mission_Actors[0]Task_List[1]UseBlinkers = True
Objectives[33]mission_Actors[0]Task_List[1]AllowGoingWrongWay = False
Objectives[33]mission_Actors[0]Task_List[1]Reverse = False
Objectives[33]mission_Actors[0]Task_List[1]TakeShortestPath = False
Objectives[33]mission_Actors[0]Task_List[1]IgnoreRoads = False
Objectives[33]mission_Actors[0]Task_List[1]IgnoreAllPathing = False
Objectives[33]mission_Actors[0]Task_List[1]AvoidHighWays = False
Objectives[33]mission_Actors[1]Survive_Number = 0
Objectives[33]mission_Actors[1]Failed_Text = 
Objectives[33]mission_Actors[1]Remove_After = 0
Objectives[33]mission_Actors[1]positionX = 2445.336
Objectives[33]mission_Actors[1]positionY = 5433.665
Objectives[33]mission_Actors[1]positionZ = 51.34791
Objectives[33]mission_Actors[1]Heading = 38.82644
Objectives[33]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[33]mission_Actors[1]Relationship_Group = Enemy1
Objectives[33]mission_Actors[1]AddBlip = True
Objectives[33]mission_Actors[1]ShowCone = False
Objectives[33]mission_Actors[1]Invincible = False
Objectives[33]mission_Actors[1]SetHealth = 200
Objectives[33]mission_Actors[1]DieFromHeadShot = True
Objectives[33]mission_Actors[1]CanExitVehicle = True
Objectives[33]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[1]AlwaysFight = True
Objectives[33]mission_Actors[1]Seeing_Range = 30
Objectives[33]mission_Actors[1]Hearing_Range = 30
Objectives[33]mission_Actors[1]CombatMovement = Offensive
Objectives[33]mission_Actors[1]weapon = SNSPistolMk2
Objectives[33]mission_Actors[1]Variation = Random
Objectives[33]mission_Actors[1]Task = 99
Objectives[33]mission_Actors[1]Task_Guard_Range = 5
Objectives[33]mission_Actors[1]Task_Stay_In_Range = True
Objectives[33]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[1]Task_Scenario = NONE
Objectives[33]mission_Actors[1]Task_List_Count = 1
Objectives[33]mission_Actors[1]Task_Repeat = False
Objectives[33]mission_Actors[1]Task_List[0]Type = EnterVehicle
Objectives[33]mission_Actors[1]Task_List[0]PositionX = 2445.27
Objectives[33]mission_Actors[1]Task_List[0]PositionY = 5430.998
Objectives[33]mission_Actors[1]Task_List[0]PositionZ = 50.70462
Objectives[33]mission_Actors[1]Task_List[0]Speed = 1
Objectives[33]mission_Actors[1]Task_List[0]SeatIndex = 0
Objectives[33]mission_Actors[1]Task_List[0]TaskIndex = 0
Objectives[33]mission_Actors[2]Survive_Number = 0
Objectives[33]mission_Actors[2]Failed_Text = 
Objectives[33]mission_Actors[2]Remove_After = 0
Objectives[33]mission_Actors[2]positionX = 2442.903
Objectives[33]mission_Actors[2]positionY = 5429.979
Objectives[33]mission_Actors[2]positionZ = 51.4316
Objectives[33]mission_Actors[2]Heading = 38.83294
Objectives[33]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[33]mission_Actors[2]Relationship_Group = Enemy1
Objectives[33]mission_Actors[2]AddBlip = True
Objectives[33]mission_Actors[2]ShowCone = False
Objectives[33]mission_Actors[2]Invincible = False
Objectives[33]mission_Actors[2]SetHealth = 200
Objectives[33]mission_Actors[2]DieFromHeadShot = True
Objectives[33]mission_Actors[2]CanExitVehicle = True
Objectives[33]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[2]AlwaysFight = True
Objectives[33]mission_Actors[2]Seeing_Range = 30
Objectives[33]mission_Actors[2]Hearing_Range = 30
Objectives[33]mission_Actors[2]CombatMovement = Offensive
Objectives[33]mission_Actors[2]weapon = SpecialCarbineMk2
Objectives[33]mission_Actors[2]Variation = Random
Objectives[33]mission_Actors[2]Task = 99
Objectives[33]mission_Actors[2]Task_Guard_Range = 5
Objectives[33]mission_Actors[2]Task_Stay_In_Range = True
Objectives[33]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[2]Task_Scenario = NONE
Objectives[33]mission_Actors[2]Task_List_Count = 1
Objectives[33]mission_Actors[2]Task_Repeat = False
Objectives[33]mission_Actors[2]Task_List[0]Type = EnterVehicle
Objectives[33]mission_Actors[2]Task_List[0]PositionX = 2443.723
Objectives[33]mission_Actors[2]Task_List[0]PositionY = 5429.222
Objectives[33]mission_Actors[2]Task_List[0]PositionZ = 50.91655
Objectives[33]mission_Actors[2]Task_List[0]Speed = 1
Objectives[33]mission_Actors[2]Task_List[0]SeatIndex = 1
Objectives[33]mission_Actors[2]Task_List[0]TaskIndex = 0
Objectives[33]mission_Actors[3]Survive_Number = 0
Objectives[33]mission_Actors[3]Failed_Text = 
Objectives[33]mission_Actors[3]Remove_After = 0
Objectives[33]mission_Actors[3]positionX = 2446.827
Objectives[33]mission_Actors[3]positionY = 5432.168
Objectives[33]mission_Actors[3]positionZ = 51.43249
Objectives[33]mission_Actors[3]Heading = 38.83142
Objectives[33]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[33]mission_Actors[3]Relationship_Group = Enemy1
Objectives[33]mission_Actors[3]AddBlip = True
Objectives[33]mission_Actors[3]ShowCone = False
Objectives[33]mission_Actors[3]Invincible = False
Objectives[33]mission_Actors[3]SetHealth = 200
Objectives[33]mission_Actors[3]DieFromHeadShot = True
Objectives[33]mission_Actors[3]CanExitVehicle = True
Objectives[33]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[3]AlwaysFight = True
Objectives[33]mission_Actors[3]Seeing_Range = 30
Objectives[33]mission_Actors[3]Hearing_Range = 30
Objectives[33]mission_Actors[3]CombatMovement = Offensive
Objectives[33]mission_Actors[3]weapon = SpecialCarbineMk2
Objectives[33]mission_Actors[3]Variation = Random
Objectives[33]mission_Actors[3]Task = 99
Objectives[33]mission_Actors[3]Task_Guard_Range = 5
Objectives[33]mission_Actors[3]Task_Stay_In_Range = True
Objectives[33]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[3]Task_Scenario = NONE
Objectives[33]mission_Actors[3]Task_List_Count = 1
Objectives[33]mission_Actors[3]Task_Repeat = False
Objectives[33]mission_Actors[3]Task_List[0]Type = EnterVehicle
Objectives[33]mission_Actors[3]Task_List[0]PositionX = 2446.159
Objectives[33]mission_Actors[3]Task_List[0]PositionY = 5430.049
Objectives[33]mission_Actors[3]Task_List[0]PositionZ = 50.75853
Objectives[33]mission_Actors[3]Task_List[0]Speed = 1
Objectives[33]mission_Actors[3]Task_List[0]SeatIndex = 2
Objectives[33]mission_Actors[3]Task_List[0]TaskIndex = 0
Objectives[33]mission_Actors[4]Survive_Number = 0
Objectives[33]mission_Actors[4]Failed_Text = 
Objectives[33]mission_Actors[4]Remove_After = 0
Objectives[33]mission_Actors[4]positionX = 2444.952
Objectives[33]mission_Actors[4]positionY = 5427.889
Objectives[33]mission_Actors[4]positionZ = 51.44131
Objectives[33]mission_Actors[4]Heading = 38.82689
Objectives[33]mission_Actors[4]String_Name = mp_m_avongoon
Objectives[33]mission_Actors[4]Relationship_Group = Enemy1
Objectives[33]mission_Actors[4]AddBlip = True
Objectives[33]mission_Actors[4]ShowCone = False
Objectives[33]mission_Actors[4]Invincible = False
Objectives[33]mission_Actors[4]SetHealth = 200
Objectives[33]mission_Actors[4]DieFromHeadShot = True
Objectives[33]mission_Actors[4]CanExitVehicle = True
Objectives[33]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[4]AlwaysFight = True
Objectives[33]mission_Actors[4]Seeing_Range = 30
Objectives[33]mission_Actors[4]Hearing_Range = 30
Objectives[33]mission_Actors[4]CombatMovement = Offensive
Objectives[33]mission_Actors[4]weapon = PumpShotgunMk2
Objectives[33]mission_Actors[4]Variation = Random
Objectives[33]mission_Actors[4]Task = 99
Objectives[33]mission_Actors[4]Task_Guard_Range = 5
Objectives[33]mission_Actors[4]Task_Stay_In_Range = True
Objectives[33]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[4]Task_Scenario = NONE
Objectives[33]mission_Actors[4]Task_List_Count = 1
Objectives[33]mission_Actors[4]Task_Repeat = False
Objectives[33]mission_Actors[4]Task_List[0]Type = EnterVehicle
Objectives[33]mission_Actors[4]Task_List[0]PositionX = 2445.896
Objectives[33]mission_Actors[4]Task_List[0]PositionY = 5427.948
Objectives[33]mission_Actors[4]Task_List[0]PositionZ = 50.85788
Objectives[33]mission_Actors[4]Task_List[0]Speed = 1
Objectives[33]mission_Actors[4]Task_List[0]SeatIndex = 3
Objectives[33]mission_Actors[4]Task_List[0]TaskIndex = 0
Objectives[33]mission_Actors[5]Survive_Number = 0
Objectives[33]mission_Actors[5]Failed_Text = 
Objectives[33]mission_Actors[5]Remove_After = 0
Objectives[33]mission_Actors[5]positionX = 2447.698
Objectives[33]mission_Actors[5]positionY = 5429.846
Objectives[33]mission_Actors[5]positionZ = 51.45237
Objectives[33]mission_Actors[5]Heading = 38.82644
Objectives[33]mission_Actors[5]String_Name = mp_m_avongoon
Objectives[33]mission_Actors[5]Relationship_Group = Enemy1
Objectives[33]mission_Actors[5]AddBlip = True
Objectives[33]mission_Actors[5]ShowCone = False
Objectives[33]mission_Actors[5]Invincible = False
Objectives[33]mission_Actors[5]SetHealth = 200
Objectives[33]mission_Actors[5]DieFromHeadShot = True
Objectives[33]mission_Actors[5]CanExitVehicle = True
Objectives[33]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[5]AlwaysFight = True
Objectives[33]mission_Actors[5]Seeing_Range = 30
Objectives[33]mission_Actors[5]Hearing_Range = 30
Objectives[33]mission_Actors[5]CombatMovement = Offensive
Objectives[33]mission_Actors[5]weapon = PumpShotgunMk2
Objectives[33]mission_Actors[5]Variation = Random
Objectives[33]mission_Actors[5]Task = 99
Objectives[33]mission_Actors[5]Task_Guard_Range = 5
Objectives[33]mission_Actors[5]Task_Stay_In_Range = True
Objectives[33]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[5]Task_Scenario = NONE
Objectives[33]mission_Actors[5]Task_List_Count = 1
Objectives[33]mission_Actors[5]Task_Repeat = False
Objectives[33]mission_Actors[5]Task_List[0]Type = EnterVehicle
Objectives[33]mission_Actors[5]Task_List[0]PositionX = 2446.367
Objectives[33]mission_Actors[5]Task_List[0]PositionY = 5428.911
Objectives[33]mission_Actors[5]Task_List[0]PositionZ = 50.7574
Objectives[33]mission_Actors[5]Task_List[0]Speed = 1
Objectives[33]mission_Actors[5]Task_List[0]SeatIndex = 4
Objectives[33]mission_Actors[5]Task_List[0]TaskIndex = 0
Objectives[33]mission_Vehicles = 1
Objectives[33]mission_Vehicles[0]positionX = 2443.828
Objectives[33]mission_Vehicles[0]positionY = 5431.989
Objectives[33]mission_Vehicles[0]positionZ = 51.06329
Objectives[33]mission_Vehicles[0]Heading = 39.51772
Objectives[33]mission_Vehicles[0]Name = Dubsta 6x6
Objectives[33]mission_Vehicles[0]Model = dubsta3
Objectives[33]mission_Vehicles[0]PrimaryColor = MetallicBlack
Objectives[33]mission_Vehicles[0]SecondaryColor = MetallicPurple
Objectives[33]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[33]mission_Vehicles[0]HasPearlescent = False
Objectives[33]mission_Vehicles[0]Livery = 0
Objectives[33]mission_Vehicles[0]DirtLevel = 0
Objectives[33]mission_Vehicles[0]LockedForPlayer = False
Objectives[33]mission_Vehicles[0]Locked = False
Objectives[33]mission_Vehicles[0]Alarm = False
Objectives[33]mission_Vehicles[0]HotWired = False
Objectives[33]mission_Vehicles[0]Invincible = False
Objectives[33]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[33]mission_Vehicles[0]Remove_After = 0
Objectives[33]mission_Vehicles[0]Survive_Number = 0
Objectives[33]mission_Vehicles[0]Failed_Text = 
Objectives[33]mission_Vehicles[0]NeededForActorsCount = 6
Objectives[33]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 33
Objectives[33]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[33]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[33]mission_Vehicles[0]NeededForActorObjectiveNumber[1] = 33
Objectives[33]mission_Vehicles[0]NeededForActorIndex[1] = 1
Objectives[33]mission_Vehicles[0]NeededForActorTaskIndex[1] = 0
Objectives[33]mission_Vehicles[0]NeededForActorObjectiveNumber[2] = 33
Objectives[33]mission_Vehicles[0]NeededForActorIndex[2] = 2
Objectives[33]mission_Vehicles[0]NeededForActorTaskIndex[2] = 0
Objectives[33]mission_Vehicles[0]NeededForActorObjectiveNumber[3] = 33
Objectives[33]mission_Vehicles[0]NeededForActorIndex[3] = 3
Objectives[33]mission_Vehicles[0]NeededForActorTaskIndex[3] = 0
Objectives[33]mission_Vehicles[0]NeededForActorObjectiveNumber[4] = 33
Objectives[33]mission_Vehicles[0]NeededForActorIndex[4] = 4
Objectives[33]mission_Vehicles[0]NeededForActorTaskIndex[4] = 0
Objectives[33]mission_Vehicles[0]NeededForActorObjectiveNumber[5] = 33
Objectives[33]mission_Vehicles[0]NeededForActorIndex[5] = 5
Objectives[33]mission_Vehicles[0]NeededForActorTaskIndex[5] = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Text = Fight off the ~r~Cliffford Mercenaries. ~w~Protect ~b~Bogdan's Crew.
Objectives[34]Text2 = 
Objectives[34]Type = Kill_Actors
Objectives[34]positionX = 2337.96
Objectives[34]positionY = 5521.766
Objectives[34]positionZ = 50.49786
Objectives[34]KillAll1 = True
Objectives[34]KillAll2 = False
Objectives[34]Kill_Actors_Add_Blips = True
Objectives[34]Kill_Actors_Add_Markers = False
Objectives[34]DropPickups = False
Objectives[34]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[34]mission_ActorsCount = 6
Objectives[34]mission_Actors[0]Survive_Number = 0
Objectives[34]mission_Actors[0]Failed_Text = 
Objectives[34]mission_Actors[0]Remove_After = 0
Objectives[34]mission_Actors[0]positionX = 2405.38
Objectives[34]mission_Actors[0]positionY = 5501.385
Objectives[34]mission_Actors[0]positionZ = 48.00403
Objectives[34]mission_Actors[0]Heading = 39.94932
Objectives[34]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[34]mission_Actors[0]Relationship_Group = Enemy1
Objectives[34]mission_Actors[0]AddBlip = True
Objectives[34]mission_Actors[0]ShowCone = False
Objectives[34]mission_Actors[0]Invincible = False
Objectives[34]mission_Actors[0]SetHealth = 200
Objectives[34]mission_Actors[0]DieFromHeadShot = True
Objectives[34]mission_Actors[0]CanExitVehicle = True
Objectives[34]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[0]AlwaysFight = True
Objectives[34]mission_Actors[0]Seeing_Range = 500
Objectives[34]mission_Actors[0]Hearing_Range = 500
Objectives[34]mission_Actors[0]CombatMovement = Offensive
Objectives[34]mission_Actors[0]weapon = SpecialCarbineMk2
Objectives[34]mission_Actors[0]Variation = Random
Objectives[34]mission_Actors[0]Task = 99
Objectives[34]mission_Actors[0]Task_Guard_Range = 5
Objectives[34]mission_Actors[0]Task_Stay_In_Range = True
Objectives[34]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[0]Task_Scenario = NONE
Objectives[34]mission_Actors[0]Task_List_Count = 1
Objectives[34]mission_Actors[0]Task_Repeat = False
Objectives[34]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[34]mission_Actors[0]Task_List[0]DestinationX = 2244.559
Objectives[34]mission_Actors[0]Task_List[0]DestinationY = 5575.161
Objectives[34]mission_Actors[0]Task_List[0]DestinationZ = 52.69421
Objectives[34]mission_Actors[0]Task_List[0]Rotation = 39.95208
Objectives[34]mission_Actors[0]Task_List[0]Speed = 4
Objectives[34]mission_Actors[0]Task_List[0]GoStraitToCoord = False
Objectives[34]mission_Actors[1]Survive_Number = 0
Objectives[34]mission_Actors[1]Failed_Text = 
Objectives[34]mission_Actors[1]Remove_After = 0
Objectives[34]mission_Actors[1]positionX = 2410.466
Objectives[34]mission_Actors[1]positionY = 5500.004
Objectives[34]mission_Actors[1]positionZ = 47.40488
Objectives[34]mission_Actors[1]Heading = 39.94528
Objectives[34]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[34]mission_Actors[1]Relationship_Group = Enemy1
Objectives[34]mission_Actors[1]AddBlip = True
Objectives[34]mission_Actors[1]ShowCone = False
Objectives[34]mission_Actors[1]Invincible = False
Objectives[34]mission_Actors[1]SetHealth = 300
Objectives[34]mission_Actors[1]DieFromHeadShot = True
Objectives[34]mission_Actors[1]CanExitVehicle = True
Objectives[34]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[1]AlwaysFight = True
Objectives[34]mission_Actors[1]Seeing_Range = 30
Objectives[34]mission_Actors[1]Hearing_Range = 30
Objectives[34]mission_Actors[1]CombatMovement = Offensive
Objectives[34]mission_Actors[1]weapon = PumpShotgunMk2
Objectives[34]mission_Actors[1]Variation = Random
Objectives[34]mission_Actors[1]Task = 99
Objectives[34]mission_Actors[1]Task_Guard_Range = 5
Objectives[34]mission_Actors[1]Task_Stay_In_Range = True
Objectives[34]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[1]Task_Scenario = NONE
Objectives[34]mission_Actors[1]Task_List_Count = 1
Objectives[34]mission_Actors[1]Task_Repeat = False
Objectives[34]mission_Actors[1]Task_List[0]Type = WalkTo
Objectives[34]mission_Actors[1]Task_List[0]DestinationX = 2252.634
Objectives[34]mission_Actors[1]Task_List[0]DestinationY = 5577.767
Objectives[34]mission_Actors[1]Task_List[0]DestinationZ = 52.37381
Objectives[34]mission_Actors[1]Task_List[0]Rotation = 39.95208
Objectives[34]mission_Actors[1]Task_List[0]Speed = 4
Objectives[34]mission_Actors[1]Task_List[0]GoStraitToCoord = False
Objectives[34]mission_Actors[2]Survive_Number = 0
Objectives[34]mission_Actors[2]Failed_Text = 
Objectives[34]mission_Actors[2]Remove_After = 0
Objectives[34]mission_Actors[2]positionX = 2408.568
Objectives[34]mission_Actors[2]positionY = 5442.154
Objectives[34]mission_Actors[2]positionZ = 61.74349
Objectives[34]mission_Actors[2]Heading = 39.94528
Objectives[34]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[34]mission_Actors[2]Relationship_Group = Enemy1
Objectives[34]mission_Actors[2]AddBlip = True
Objectives[34]mission_Actors[2]ShowCone = False
Objectives[34]mission_Actors[2]Invincible = False
Objectives[34]mission_Actors[2]SetHealth = 200
Objectives[34]mission_Actors[2]DieFromHeadShot = True
Objectives[34]mission_Actors[2]CanExitVehicle = True
Objectives[34]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[2]AlwaysFight = True
Objectives[34]mission_Actors[2]Seeing_Range = 30
Objectives[34]mission_Actors[2]Hearing_Range = 30
Objectives[34]mission_Actors[2]CombatMovement = Offensive
Objectives[34]mission_Actors[2]weapon = PumpShotgunMk2
Objectives[34]mission_Actors[2]Variation = Random
Objectives[34]mission_Actors[2]Task = 99
Objectives[34]mission_Actors[2]Task_Guard_Range = 5
Objectives[34]mission_Actors[2]Task_Stay_In_Range = True
Objectives[34]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[2]Task_Scenario = NONE
Objectives[34]mission_Actors[2]Task_List_Count = 1
Objectives[34]mission_Actors[2]Task_Repeat = False
Objectives[34]mission_Actors[2]Task_List[0]Type = WalkTo
Objectives[34]mission_Actors[2]Task_List[0]DestinationX = 2244.787
Objectives[34]mission_Actors[2]Task_List[0]DestinationY = 5582.388
Objectives[34]mission_Actors[2]Task_List[0]DestinationZ = 52.88226
Objectives[34]mission_Actors[2]Task_List[0]Rotation = 39.95208
Objectives[34]mission_Actors[2]Task_List[0]Speed = 4
Objectives[34]mission_Actors[2]Task_List[0]GoStraitToCoord = False
Objectives[34]mission_Actors[3]Survive_Number = 0
Objectives[34]mission_Actors[3]Failed_Text = 
Objectives[34]mission_Actors[3]Remove_After = 0
Objectives[34]mission_Actors[3]positionX = 2434.08
Objectives[34]mission_Actors[3]positionY = 5466.696
Objectives[34]mission_Actors[3]positionZ = 49.99608
Objectives[34]mission_Actors[3]Heading = 69.95242
Objectives[34]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[34]mission_Actors[3]Relationship_Group = Enemy1
Objectives[34]mission_Actors[3]AddBlip = True
Objectives[34]mission_Actors[3]ShowCone = False
Objectives[34]mission_Actors[3]Invincible = False
Objectives[34]mission_Actors[3]SetHealth = 300
Objectives[34]mission_Actors[3]DieFromHeadShot = True
Objectives[34]mission_Actors[3]CanExitVehicle = True
Objectives[34]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[3]AlwaysFight = True
Objectives[34]mission_Actors[3]Seeing_Range = 30
Objectives[34]mission_Actors[3]Hearing_Range = 30
Objectives[34]mission_Actors[3]CombatMovement = Offensive
Objectives[34]mission_Actors[3]weapon = SpecialCarbineMk2
Objectives[34]mission_Actors[3]Variation = Random
Objectives[34]mission_Actors[3]Task = 99
Objectives[34]mission_Actors[3]Task_Guard_Range = 5
Objectives[34]mission_Actors[3]Task_Stay_In_Range = True
Objectives[34]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[3]Task_Scenario = NONE
Objectives[34]mission_Actors[3]Task_List_Count = 1
Objectives[34]mission_Actors[3]Task_Repeat = False
Objectives[34]mission_Actors[3]Task_List[0]Type = WalkTo
Objectives[34]mission_Actors[3]Task_List[0]DestinationX = 2244.521
Objectives[34]mission_Actors[3]Task_List[0]DestinationY = 5593.199
Objectives[34]mission_Actors[3]Task_List[0]DestinationZ = 53.17677
Objectives[34]mission_Actors[3]Task_List[0]Rotation = 39.95208
Objectives[34]mission_Actors[3]Task_List[0]Speed = 4
Objectives[34]mission_Actors[3]Task_List[0]GoStraitToCoord = False
Objectives[34]mission_Actors[4]Survive_Number = 0
Objectives[34]mission_Actors[4]Failed_Text = 
Objectives[34]mission_Actors[4]Remove_After = 0
Objectives[34]mission_Actors[4]positionX = 2406.48
Objectives[34]mission_Actors[4]positionY = 5443.102
Objectives[34]mission_Actors[4]positionZ = 61.97206
Objectives[34]mission_Actors[4]Heading = 39.95324
Objectives[34]mission_Actors[4]String_Name = mp_m_avongoon
Objectives[34]mission_Actors[4]Relationship_Group = Enemy1
Objectives[34]mission_Actors[4]AddBlip = True
Objectives[34]mission_Actors[4]ShowCone = False
Objectives[34]mission_Actors[4]Invincible = False
Objectives[34]mission_Actors[4]SetHealth = 200
Objectives[34]mission_Actors[4]DieFromHeadShot = True
Objectives[34]mission_Actors[4]CanExitVehicle = True
Objectives[34]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[4]AlwaysFight = True
Objectives[34]mission_Actors[4]Seeing_Range = 30
Objectives[34]mission_Actors[4]Hearing_Range = 30
Objectives[34]mission_Actors[4]CombatMovement = Offensive
Objectives[34]mission_Actors[4]weapon = SpecialCarbineMk2
Objectives[34]mission_Actors[4]Variation = Random
Objectives[34]mission_Actors[4]Task = 99
Objectives[34]mission_Actors[4]Task_Guard_Range = 5
Objectives[34]mission_Actors[4]Task_Stay_In_Range = True
Objectives[34]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[4]Task_Scenario = NONE
Objectives[34]mission_Actors[4]Task_List_Count = 1
Objectives[34]mission_Actors[4]Task_Repeat = False
Objectives[34]mission_Actors[4]Task_List[0]Type = WalkTo
Objectives[34]mission_Actors[4]Task_List[0]DestinationX = 2248.117
Objectives[34]mission_Actors[4]Task_List[0]DestinationY = 5592.272
Objectives[34]mission_Actors[4]Task_List[0]DestinationZ = 53.34009
Objectives[34]mission_Actors[4]Task_List[0]Rotation = 39.95208
Objectives[34]mission_Actors[4]Task_List[0]Speed = 4
Objectives[34]mission_Actors[4]Task_List[0]GoStraitToCoord = False
Objectives[34]mission_Actors[5]Survive_Number = 0
Objectives[34]mission_Actors[5]Failed_Text = 
Objectives[34]mission_Actors[5]Remove_After = 0
Objectives[34]mission_Actors[5]positionX = 2435.801
Objectives[34]mission_Actors[5]positionY = 5466.621
Objectives[34]mission_Actors[5]positionZ = 49.99186
Objectives[34]mission_Actors[5]Heading = 69.94665
Objectives[34]mission_Actors[5]String_Name = mp_m_avongoon
Objectives[34]mission_Actors[5]Relationship_Group = Enemy1
Objectives[34]mission_Actors[5]AddBlip = True
Objectives[34]mission_Actors[5]ShowCone = False
Objectives[34]mission_Actors[5]Invincible = False
Objectives[34]mission_Actors[5]SetHealth = 300
Objectives[34]mission_Actors[5]DieFromHeadShot = True
Objectives[34]mission_Actors[5]CanExitVehicle = True
Objectives[34]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[5]AlwaysFight = True
Objectives[34]mission_Actors[5]Seeing_Range = 30
Objectives[34]mission_Actors[5]Hearing_Range = 30
Objectives[34]mission_Actors[5]CombatMovement = Offensive
Objectives[34]mission_Actors[5]weapon = SpecialCarbineMk2
Objectives[34]mission_Actors[5]Variation = Random
Objectives[34]mission_Actors[5]Task = 99
Objectives[34]mission_Actors[5]Task_Guard_Range = 5
Objectives[34]mission_Actors[5]Task_Stay_In_Range = True
Objectives[34]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[5]Task_Scenario = NONE
Objectives[34]mission_Actors[5]Task_List_Count = 1
Objectives[34]mission_Actors[5]Task_Repeat = False
Objectives[34]mission_Actors[5]Task_List[0]Type = WalkTo
Objectives[34]mission_Actors[5]Task_List[0]DestinationX = 2253.826
Objectives[34]mission_Actors[5]Task_List[0]DestinationY = 5573.28
Objectives[34]mission_Actors[5]Task_List[0]DestinationZ = 52.08085
Objectives[34]mission_Actors[5]Task_List[0]Rotation = 39.95208
Objectives[34]mission_Actors[5]Task_List[0]Speed = 4
Objectives[34]mission_Actors[5]Task_List[0]GoStraitToCoord = False
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 1
Objectives[34]ObjectiveMessages[0]positionX = 2211.412
Objectives[34]ObjectiveMessages[0]positionY = 5598.375
Objectives[34]ObjectiveMessages[0]positionZ = 52.88349
Objectives[34]ObjectiveMessages[0]Message = Please, keep my men alive. They are of no use if they are dead.
Objectives[34]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[0]Sender = Bogdan
Objectives[34]ObjectiveMessages[0]Subject = 
Objectives[34]ObjectiveMessages[0]MessageColor = White
Objectives[34]ObjectiveMessages[0]PlayFromStart = True
Objectives[34]ObjectiveMessages[0]Delay = False
Objectives[34]ObjectiveMessages[0]DelayTime = 0
Objectives[34]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[0]TypeSubtitle = False
Objectives[34]ObjectiveMessages[0]TypeTextMesage = True
Objectives[34]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[35]Type = Set_Player_Actor_Objective
Objectives[35]Text = 
Objectives[35]positionX = 2244.637
Objectives[35]positionY = 5599.626
Objectives[35]positionZ = 52.8946
Objectives[35]SetPlayerActor_Use_Player = False
Objectives[35]SetPlayerActor_Player_Controllable = True
Objectives[35]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[35]SetPlayerActor_Use_Actor = True
Objectives[35]SetPlayerActor_RelationshipGroup_Change = False
Objectives[35]SetPlayerActor_RelationshipGroup = Companion
Objectives[35]SetPlayerActor_Invincible_Change = False
Objectives[35]SetPlayerActor_Invincible = False
Objectives[35]SetPlayerActor_NewTask = True
Objectives[35]Int_Task = 99
Objectives[35]Task_Repeat = False
Objectives[35]Task_Timeout = False
Objectives[35]Task_Guard_Range = 10
Objectives[35]Task_Stay_In_Range = True
Objectives[35]Task_Wander_Range = 10
Objectives[35]Task_Scenario = NONE
Objectives[35]Task_TalkingAnimation = mic_chatter
Objectives[35]Task_Time = 1
Objectives[35]TaskListCount = 1
Objectives[35]Task_List[0]Type = EnterVehicle
Objectives[35]Task_List[0]PositionX = 2044.974
Objectives[35]Task_List[0]PositionY = 2936.819
Objectives[35]Task_List[0]PositionZ = 47.03908
Objectives[35]Task_List[0]Speed = 4
Objectives[35]Task_List[0]SeatIndex = 7
Objectives[35]Task_List[0]TaskIndex = 0
Objectives[35]Task_List[0]Warp = False
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Type = Set_Player_Actor_Objective
Objectives[36]Text = 
Objectives[36]positionX = 2245.952
Objectives[36]positionY = 5607.477
Objectives[36]positionZ = 53.03209
Objectives[36]SetPlayerActor_Use_Player = False
Objectives[36]SetPlayerActor_Player_Controllable = True
Objectives[36]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[36]SetPlayerActor_Use_Actor = True
Objectives[36]SetPlayerActor_RelationshipGroup_Change = False
Objectives[36]SetPlayerActor_RelationshipGroup = Companion
Objectives[36]SetPlayerActor_Invincible_Change = False
Objectives[36]SetPlayerActor_Invincible = False
Objectives[36]SetPlayerActor_NewTask = True
Objectives[36]Int_Task = 99
Objectives[36]Task_Repeat = False
Objectives[36]Task_Timeout = False
Objectives[36]Task_Guard_Range = 10
Objectives[36]Task_Stay_In_Range = True
Objectives[36]Task_Wander_Range = 10
Objectives[36]Task_Scenario = NONE
Objectives[36]Task_TalkingAnimation = mic_chatter
Objectives[36]Task_Time = 1
Objectives[36]TaskListCount = 1
Objectives[36]Task_List[0]Type = EnterVehicle
Objectives[36]Task_List[0]PositionX = 2044.832
Objectives[36]Task_List[0]PositionY = 2935.538
Objectives[36]Task_List[0]PositionZ = 47.0555
Objectives[36]Task_List[0]Speed = 4
Objectives[36]Task_List[0]SeatIndex = 0
Objectives[36]Task_List[0]TaskIndex = 0
Objectives[36]Task_List[0]Warp = False
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 0

Objectives[37]Type = Set_Player_Actor_Objective
Objectives[37]Text = 
Objectives[37]positionX = 2248.904
Objectives[37]positionY = 5604.142
Objectives[37]positionZ = 53.05553
Objectives[37]SetPlayerActor_Use_Player = False
Objectives[37]SetPlayerActor_Player_Controllable = True
Objectives[37]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[37]SetPlayerActor_Use_Actor = True
Objectives[37]SetPlayerActor_RelationshipGroup_Change = False
Objectives[37]SetPlayerActor_RelationshipGroup = Companion
Objectives[37]SetPlayerActor_Invincible_Change = False
Objectives[37]SetPlayerActor_Invincible = False
Objectives[37]SetPlayerActor_NewTask = True
Objectives[37]Int_Task = 99
Objectives[37]Task_Repeat = False
Objectives[37]Task_Timeout = False
Objectives[37]Task_Guard_Range = 10
Objectives[37]Task_Stay_In_Range = True
Objectives[37]Task_Wander_Range = 10
Objectives[37]Task_Scenario = NONE
Objectives[37]Task_TalkingAnimation = mic_chatter
Objectives[37]Task_Time = 1
Objectives[37]TaskListCount = 1
Objectives[37]Task_List[0]Type = EnterVehicle
Objectives[37]Task_List[0]PositionX = 2046.718
Objectives[37]Task_List[0]PositionY = 2936.269
Objectives[37]Task_List[0]PositionZ = 47.00817
Objectives[37]Task_List[0]Speed = 4
Objectives[37]Task_List[0]SeatIndex = 1
Objectives[37]Task_List[0]TaskIndex = 0
Objectives[37]Task_List[0]Warp = False
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 0

Objectives[38]Type = Set_Player_Actor_Objective
Objectives[38]Text = 
Objectives[38]positionX = 2250.039
Objectives[38]positionY = 5611.757
Objectives[38]positionZ = 53.01933
Objectives[38]SetPlayerActor_Use_Player = False
Objectives[38]SetPlayerActor_Player_Controllable = True
Objectives[38]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[38]SetPlayerActor_Use_Actor = True
Objectives[38]SetPlayerActor_RelationshipGroup_Change = False
Objectives[38]SetPlayerActor_RelationshipGroup = Companion
Objectives[38]SetPlayerActor_Invincible_Change = False
Objectives[38]SetPlayerActor_Invincible = False
Objectives[38]SetPlayerActor_NewTask = True
Objectives[38]Int_Task = 99
Objectives[38]Task_Repeat = False
Objectives[38]Task_Timeout = False
Objectives[38]Task_Guard_Range = 10
Objectives[38]Task_Stay_In_Range = True
Objectives[38]Task_Wander_Range = 10
Objectives[38]Task_Scenario = NONE
Objectives[38]Task_TalkingAnimation = mic_chatter
Objectives[38]Task_Time = 1
Objectives[38]TaskListCount = 1
Objectives[38]Task_List[0]Type = EnterVehicle
Objectives[38]Task_List[0]PositionX = 2046.049
Objectives[38]Task_List[0]PositionY = 2934.872
Objectives[38]Task_List[0]PositionZ = 47.03789
Objectives[38]Task_List[0]Speed = 4
Objectives[38]Task_List[0]SeatIndex = 2
Objectives[38]Task_List[0]TaskIndex = 0
Objectives[38]Task_List[0]Warp = False
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 0

Objectives[39]Type = Random_Spawn_Objective
Objectives[39]positionX = 2428.272
Objectives[39]positionY = 5288.943
Objectives[39]positionZ = 84.75893
Objectives[39]Random_Actors_Actor_Model_Name = mp_m_avongoon
Objectives[39]Random_Actors_Vehicle_Model_Name = dubsta3
Objectives[39]Random_Actors_Vehicle_Primary_Color = MetallicBlack
Objectives[39]Random_Actors_Vehicle_Secondary_Color = MetallicPurple
Objectives[39]Random_Actors_Weapon_Model_Name = SpecialCarbineMk2
Objectives[39]Random_Actors_Passenger = False
Objectives[39]Random_Actors_Fill_With_Occupants = True
Objectives[39]Random_Actors_Max_Count = 1
Objectives[39]Random_Actors_Max_ReSpawn = 3
Objectives[39]Random_Actors_Spawn_End = False
Objectives[39]Random_Actors_Spawn_Actors_Only = False
Objectives[39]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[39]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[39]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[39]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 0

Objectives[40]Type = Random_Spawn_Objective
Objectives[40]positionX = 2431.184
Objectives[40]positionY = 5286.253
Objectives[40]positionZ = 84.03676
Objectives[40]Random_Actors_Actor_Model_Name = mp_m_avongoon
Objectives[40]Random_Actors_Vehicle_Model_Name = maverick
Objectives[40]Random_Actors_Vehicle_Primary_Color = UtilBlack
Objectives[40]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[40]Random_Actors_Weapon_Model_Name = SpecialCarbineMk2
Objectives[40]Random_Actors_Passenger = False
Objectives[40]Random_Actors_Fill_With_Occupants = True
Objectives[40]Random_Actors_Max_Count = 1
Objectives[40]Random_Actors_Max_ReSpawn = 3
Objectives[40]Random_Actors_Spawn_End = False
Objectives[40]Random_Actors_Spawn_Actors_Only = False
Objectives[40]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[40]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[40]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[40]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[40]mission_ActorsCount = 0
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 0

Objectives[41]Text = Get ~b~Bogdan's men ~w~back to the ~y~IAA Facility.
Objectives[41]Text2 = 
Objectives[41]Text3 = 
Objectives[41]Failed_Text = 
Objectives[41]Type = Checkpoint
Objectives[41]Checkpoint_Type = 45
Objectives[41]Reserved = 1
Objectives[41]ColorR = 255
Objectives[41]ColorG = 255
Objectives[41]ColorB = 0
Objectives[41]ColorA = 255
Objectives[41]IconColorR = 255
Objectives[41]IconColorG = 255
Objectives[41]IconColorB = 0
Objectives[41]IconColorA = 255
Objectives[41]positionX = 2064.057
Objectives[41]positionY = 2933.627
Objectives[41]positionZ = 46.39627
Objectives[41]Heading = -337.0562
Objectives[41]Diameter = 100
Objectives[41]minimum_hight = 30
Objectives[41]maximum_hight = 10
Objectives[41]TriggerDistance = 50
Objectives[41]PlaySound = False
Objectives[41]LoseWanted = False
Objectives[41]Stop_Vehicle = True
Objectives[41]DeliverVehicleOnly = False
Objectives[41]DeliverTrailor = False
Objectives[41]DeliverTowTruck = False
Objectives[41]DeliverVehicleCargobob = False
Objectives[41]DeliverPropCargobob = False
Objectives[41]mission_ActorsCount = 0
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 1
Objectives[41]ObjectiveMessages[0]positionX = 2213.732
Objectives[41]ObjectiveMessages[0]positionY = 5601.467
Objectives[41]ObjectiveMessages[0]positionZ = 53.00694
Objectives[41]ObjectiveMessages[0]Message = Get Bogdan's guys back here, quickly.
Objectives[41]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[41]ObjectiveMessages[0]Sender = Lester
Objectives[41]ObjectiveMessages[0]Subject = 
Objectives[41]ObjectiveMessages[0]MessageColor = White
Objectives[41]ObjectiveMessages[0]PlayFromStart = True
Objectives[41]ObjectiveMessages[0]Delay = False
Objectives[41]ObjectiveMessages[0]DelayTime = 0
Objectives[41]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[41]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[41]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[41]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[41]ObjectiveMessages[0]TypeSubtitle = False
Objectives[41]ObjectiveMessages[0]TypeTextMesage = True
Objectives[41]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[41]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[42]Type = Random_Spawn_Objective
Objectives[42]positionX = 2095.227
Objectives[42]positionY = 2865.017
Objectives[42]positionZ = 46.94969
Objectives[42]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[42]Random_Actors_Vehicle_Model_Name = blista
Objectives[42]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[42]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[42]Random_Actors_Weapon_Model_Name = Pistol
Objectives[42]Random_Actors_Passenger = True
Objectives[42]Random_Actors_Fill_With_Occupants = True
Objectives[42]Random_Actors_Max_Count = 3
Objectives[42]Random_Actors_Max_ReSpawn = 3
Objectives[42]Random_Actors_Spawn_End = True
Objectives[42]Random_Actors_Spawn_Actors_Only = False
Objectives[42]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[42]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[42]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[42]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 0

Objectives[43]Type = Set_Player_Actor_Objective
Objectives[43]Text = 
Objectives[43]positionX = 2211.303
Objectives[43]positionY = 5636.563
Objectives[43]positionZ = 55.52785
Objectives[43]SetPlayerActor_Use_Player = False
Objectives[43]SetPlayerActor_Player_Controllable = True
Objectives[43]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[43]SetPlayerActor_Use_Actor = True
Objectives[43]SetPlayerActor_RelationshipGroup_Change = True
Objectives[43]SetPlayerActor_RelationshipGroup = Friend
Objectives[43]SetPlayerActor_Invincible_Change = False
Objectives[43]SetPlayerActor_Invincible = True
Objectives[43]SetPlayerActor_NewTask = True
Objectives[43]Int_Task = 99
Objectives[43]Task_Repeat = False
Objectives[43]Task_Timeout = False
Objectives[43]Task_Guard_Range = 10
Objectives[43]Task_Stay_In_Range = True
Objectives[43]Task_Wander_Range = 10
Objectives[43]Task_Scenario = NONE
Objectives[43]Task_TalkingAnimation = mic_chatter
Objectives[43]Task_Time = 1
Objectives[43]TaskListCount = 1
Objectives[43]Task_List[0]Type = WalkTo
Objectives[43]Task_List[0]DestinationX = 2053.027
Objectives[43]Task_List[0]DestinationY = 2949.981
Objectives[43]Task_List[0]DestinationZ = 47.18076
Objectives[43]Task_List[0]Rotation = -8.093521
Objectives[43]Task_List[0]Speed = 4
Objectives[43]Task_List[0]GoStraitToCoord = False
Objectives[43]mission_ActorsCount = 0
Objectives[43]mission_Vehicles = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 0

Objectives[44]Type = Set_Player_Actor_Objective
Objectives[44]Text = 
Objectives[44]positionX = 2216.087
Objectives[44]positionY = 5637.44
Objectives[44]positionZ = 55.01516
Objectives[44]SetPlayerActor_Use_Player = False
Objectives[44]SetPlayerActor_Player_Controllable = True
Objectives[44]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[44]SetPlayerActor_Use_Actor = True
Objectives[44]SetPlayerActor_RelationshipGroup_Change = True
Objectives[44]SetPlayerActor_RelationshipGroup = Friend
Objectives[44]SetPlayerActor_Invincible_Change = False
Objectives[44]SetPlayerActor_Invincible = True
Objectives[44]SetPlayerActor_NewTask = True
Objectives[44]Int_Task = 99
Objectives[44]Task_Repeat = False
Objectives[44]Task_Timeout = False
Objectives[44]Task_Guard_Range = 10
Objectives[44]Task_Stay_In_Range = True
Objectives[44]Task_Wander_Range = 10
Objectives[44]Task_Scenario = NONE
Objectives[44]Task_TalkingAnimation = mic_chatter
Objectives[44]Task_Time = 1
Objectives[44]TaskListCount = 1
Objectives[44]Task_List[0]Type = WalkTo
Objectives[44]Task_List[0]DestinationX = 2051.802
Objectives[44]Task_List[0]DestinationY = 2947.689
Objectives[44]Task_List[0]DestinationZ = 47.23563
Objectives[44]Task_List[0]Rotation = -8.093521
Objectives[44]Task_List[0]Speed = 4
Objectives[44]Task_List[0]GoStraitToCoord = False
Objectives[44]mission_ActorsCount = 0
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 0

Objectives[45]Type = Set_Player_Actor_Objective
Objectives[45]Text = 
Objectives[45]positionX = 2221.139
Objectives[45]positionY = 5638.497
Objectives[45]positionZ = 54.80422
Objectives[45]SetPlayerActor_Use_Player = False
Objectives[45]SetPlayerActor_Player_Controllable = True
Objectives[45]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[45]SetPlayerActor_Use_Actor = True
Objectives[45]SetPlayerActor_RelationshipGroup_Change = True
Objectives[45]SetPlayerActor_RelationshipGroup = Friend
Objectives[45]SetPlayerActor_Invincible_Change = False
Objectives[45]SetPlayerActor_Invincible = True
Objectives[45]SetPlayerActor_NewTask = True
Objectives[45]Int_Task = 99
Objectives[45]Task_Repeat = False
Objectives[45]Task_Timeout = False
Objectives[45]Task_Guard_Range = 10
Objectives[45]Task_Stay_In_Range = True
Objectives[45]Task_Wander_Range = 10
Objectives[45]Task_Scenario = NONE
Objectives[45]Task_TalkingAnimation = mic_chatter
Objectives[45]Task_Time = 1
Objectives[45]TaskListCount = 1
Objectives[45]Task_List[0]Type = WalkTo
Objectives[45]Task_List[0]DestinationX = 2055.101
Objectives[45]Task_List[0]DestinationY = 2947.92
Objectives[45]Task_List[0]DestinationZ = 47.2132
Objectives[45]Task_List[0]Rotation = -8.093521
Objectives[45]Task_List[0]Speed = 4
Objectives[45]Task_List[0]GoStraitToCoord = False
Objectives[45]mission_ActorsCount = 0
Objectives[45]mission_Vehicles = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 0

Objectives[46]Type = Set_Player_Actor_Objective
Objectives[46]Text = 
Objectives[46]positionX = 2224.75
Objectives[46]positionY = 5639.294
Objectives[46]positionZ = 54.80775
Objectives[46]SetPlayerActor_Use_Player = False
Objectives[46]SetPlayerActor_Player_Controllable = True
Objectives[46]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[46]SetPlayerActor_Use_Actor = True
Objectives[46]SetPlayerActor_RelationshipGroup_Change = True
Objectives[46]SetPlayerActor_RelationshipGroup = Friend
Objectives[46]SetPlayerActor_Invincible_Change = False
Objectives[46]SetPlayerActor_Invincible = True
Objectives[46]SetPlayerActor_NewTask = True
Objectives[46]Int_Task = 99
Objectives[46]Task_Repeat = False
Objectives[46]Task_Timeout = False
Objectives[46]Task_Guard_Range = 10
Objectives[46]Task_Stay_In_Range = True
Objectives[46]Task_Wander_Range = 10
Objectives[46]Task_Scenario = NONE
Objectives[46]Task_TalkingAnimation = mic_chatter
Objectives[46]Task_Time = 1
Objectives[46]TaskListCount = 1
Objectives[46]Task_List[0]Type = WalkTo
Objectives[46]Task_List[0]DestinationX = 2052.735
Objectives[46]Task_List[0]DestinationY = 2944.341
Objectives[46]Task_List[0]DestinationZ = 47.22997
Objectives[46]Task_List[0]Rotation = -8.093521
Objectives[46]Task_List[0]Speed = 4
Objectives[46]Task_List[0]GoStraitToCoord = False
Objectives[46]mission_ActorsCount = 0
Objectives[46]mission_Vehicles = 0
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 0

Objectives[47]Text = Go to ~y~Dignity Village.
Objectives[47]Text2 = 
Objectives[47]Text3 = 
Objectives[47]Failed_Text = 
Objectives[47]Type = Checkpoint
Objectives[47]Checkpoint_Type = 45
Objectives[47]Reserved = 1
Objectives[47]ColorR = 255
Objectives[47]ColorG = 255
Objectives[47]ColorB = 0
Objectives[47]ColorA = 255
Objectives[47]IconColorR = 255
Objectives[47]IconColorG = 255
Objectives[47]IconColorB = 0
Objectives[47]IconColorA = 255
Objectives[47]positionX = 1454.474
Objectives[47]positionY = 6351.229
Objectives[47]positionZ = 22.75618
Objectives[47]Heading = 52.94384
Objectives[47]Diameter = 5
Objectives[47]minimum_hight = 1
Objectives[47]maximum_hight = 50
Objectives[47]TriggerDistance = 10
Objectives[47]PlaySound = False
Objectives[47]LoseWanted = False
Objectives[47]Stop_Vehicle = True
Objectives[47]DeliverVehicleOnly = False
Objectives[47]DeliverTrailor = False
Objectives[47]DeliverTowTruck = False
Objectives[47]DeliverVehicleCargobob = False
Objectives[47]DeliverPropCargobob = False
Objectives[47]mission_ActorsCount = 4
Objectives[47]mission_Actors[0]Survive_Number = 53
Objectives[47]mission_Actors[0]Failed_Text = 
Objectives[47]mission_Actors[0]Remove_After = 60
Objectives[47]mission_Actors[0]positionX = 1441.836
Objectives[47]mission_Actors[0]positionY = 6351.545
Objectives[47]mission_Actors[0]positionZ = 23.9407
Objectives[47]mission_Actors[0]Heading = 227.9438
Objectives[47]mission_Actors[0]String_Name = mp_m_bogdangoon
Objectives[47]mission_Actors[0]Relationship_Group = Friend
Objectives[47]mission_Actors[0]AddBlip = False
Objectives[47]mission_Actors[0]ShowCone = False
Objectives[47]mission_Actors[0]Invincible = False
Objectives[47]mission_Actors[0]SetHealth = 500
Objectives[47]mission_Actors[0]DieFromHeadShot = True
Objectives[47]mission_Actors[0]CanExitVehicle = True
Objectives[47]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[0]AlwaysFight = True
Objectives[47]mission_Actors[0]Seeing_Range = 500
Objectives[47]mission_Actors[0]Hearing_Range = 500
Objectives[47]mission_Actors[0]CombatMovement = Defensive
Objectives[47]mission_Actors[0]weapon = PistolMk2
Objectives[47]mission_Actors[0]Variation = Random
Objectives[47]mission_Actors[0]Task = 0
Objectives[47]mission_Actors[0]Task_Guard_Range = 5
Objectives[47]mission_Actors[0]Task_Stay_In_Range = True
Objectives[47]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[0]Task_Scenario = NONE
Objectives[47]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 2
Objectives[47]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 51
Objectives[47]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 57
Objectives[47]mission_Actors[1]Survive_Number = 53
Objectives[47]mission_Actors[1]Failed_Text = 
Objectives[47]mission_Actors[1]Remove_After = 60
Objectives[47]mission_Actors[1]positionX = 1456.029
Objectives[47]mission_Actors[1]positionY = 6347.206
Objectives[47]mission_Actors[1]positionZ = 23.79817
Objectives[47]mission_Actors[1]Heading = 18.72772
Objectives[47]mission_Actors[1]String_Name = mp_m_bogdangoon
Objectives[47]mission_Actors[1]Relationship_Group = Friend
Objectives[47]mission_Actors[1]AddBlip = False
Objectives[47]mission_Actors[1]ShowCone = False
Objectives[47]mission_Actors[1]Invincible = False
Objectives[47]mission_Actors[1]SetHealth = 1000
Objectives[47]mission_Actors[1]DieFromHeadShot = True
Objectives[47]mission_Actors[1]CanExitVehicle = True
Objectives[47]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[1]AlwaysFight = True
Objectives[47]mission_Actors[1]Seeing_Range = 500
Objectives[47]mission_Actors[1]Hearing_Range = 500
Objectives[47]mission_Actors[1]CombatMovement = Defensive
Objectives[47]mission_Actors[1]weapon = AssaultrifleMk2
Objectives[47]mission_Actors[1]Variation = Random
Objectives[47]mission_Actors[1]Task = 0
Objectives[47]mission_Actors[1]Task_Guard_Range = 5
Objectives[47]mission_Actors[1]Task_Stay_In_Range = True
Objectives[47]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[1]Task_Scenario = WORLD_HUMAN_GUARD_PATROL
Objectives[47]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 2
Objectives[47]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 48
Objectives[47]mission_Actors[1]NeededForObjectiveSetPlayerActor[1] = 54
Objectives[47]mission_Actors[2]Survive_Number = 53
Objectives[47]mission_Actors[2]Failed_Text = 
Objectives[47]mission_Actors[2]Remove_After = 60
Objectives[47]mission_Actors[2]positionX = 1452.672
Objectives[47]mission_Actors[2]positionY = 6357.523
Objectives[47]mission_Actors[2]positionZ = 23.78991
Objectives[47]mission_Actors[2]Heading = 238.5185
Objectives[47]mission_Actors[2]String_Name = mp_m_bogdangoon
Objectives[47]mission_Actors[2]Relationship_Group = Friend
Objectives[47]mission_Actors[2]AddBlip = False
Objectives[47]mission_Actors[2]ShowCone = False
Objectives[47]mission_Actors[2]Invincible = False
Objectives[47]mission_Actors[2]SetHealth = 1000
Objectives[47]mission_Actors[2]DieFromHeadShot = True
Objectives[47]mission_Actors[2]CanExitVehicle = True
Objectives[47]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[2]AlwaysFight = True
Objectives[47]mission_Actors[2]Seeing_Range = 500
Objectives[47]mission_Actors[2]Hearing_Range = 500
Objectives[47]mission_Actors[2]CombatMovement = Defensive
Objectives[47]mission_Actors[2]weapon = AssaultrifleMk2
Objectives[47]mission_Actors[2]Variation = Random
Objectives[47]mission_Actors[2]Task = 0
Objectives[47]mission_Actors[2]Task_Guard_Range = 5
Objectives[47]mission_Actors[2]Task_Stay_In_Range = True
Objectives[47]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[2]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[47]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 2
Objectives[47]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 49
Objectives[47]mission_Actors[2]NeededForObjectiveSetPlayerActor[1] = 55
Objectives[47]mission_Actors[3]Survive_Number = 53
Objectives[47]mission_Actors[3]Failed_Text = 
Objectives[47]mission_Actors[3]Remove_After = 60
Objectives[47]mission_Actors[3]positionX = 1439.253
Objectives[47]mission_Actors[3]positionY = 6344.074
Objectives[47]mission_Actors[3]positionZ = 23.97935
Objectives[47]mission_Actors[3]Heading = 348.7479
Objectives[47]mission_Actors[3]String_Name = mp_m_bogdangoon
Objectives[47]mission_Actors[3]Relationship_Group = Friend
Objectives[47]mission_Actors[3]AddBlip = False
Objectives[47]mission_Actors[3]ShowCone = False
Objectives[47]mission_Actors[3]Invincible = False
Objectives[47]mission_Actors[3]SetHealth = 1000
Objectives[47]mission_Actors[3]DieFromHeadShot = True
Objectives[47]mission_Actors[3]CanExitVehicle = True
Objectives[47]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[3]AlwaysFight = True
Objectives[47]mission_Actors[3]Seeing_Range = 500
Objectives[47]mission_Actors[3]Hearing_Range = 500
Objectives[47]mission_Actors[3]CombatMovement = Defensive
Objectives[47]mission_Actors[3]weapon = AssaultrifleMk2
Objectives[47]mission_Actors[3]Variation = Random
Objectives[47]mission_Actors[3]Task = 0
Objectives[47]mission_Actors[3]Task_Guard_Range = 5
Objectives[47]mission_Actors[3]Task_Stay_In_Range = True
Objectives[47]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[3]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[47]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 2
Objectives[47]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 50
Objectives[47]mission_Actors[3]NeededForObjectiveSetPlayerActor[1] = 56
Objectives[47]mission_Vehicles = 0
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 1
Objectives[47]ObjectiveMessages[0]positionX = 1593.704
Objectives[47]ObjectiveMessages[0]positionY = 6363.852
Objectives[47]ObjectiveMessages[0]positionZ = 38.58693
Objectives[47]ObjectiveMessages[0]Message = Good job, now let's get the next group. They're at Dignity Village.
Objectives[47]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[47]ObjectiveMessages[0]Sender = Lester
Objectives[47]ObjectiveMessages[0]Subject = 
Objectives[47]ObjectiveMessages[0]MessageColor = White
Objectives[47]ObjectiveMessages[0]PlayFromStart = True
Objectives[47]ObjectiveMessages[0]Delay = False
Objectives[47]ObjectiveMessages[0]DelayTime = 0
Objectives[47]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[0]TypeSubtitle = False
Objectives[47]ObjectiveMessages[0]TypeTextMesage = True
Objectives[47]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[0]PhoneMessageDisplayTime = 10

Objectives[48]Type = Set_Player_Actor_Objective
Objectives[48]Text = 
Objectives[48]positionX = 1454.651
Objectives[48]positionY = 6350.602
Objectives[48]positionZ = 22.70623
Objectives[48]SetPlayerActor_Use_Player = False
Objectives[48]SetPlayerActor_Player_Controllable = True
Objectives[48]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[48]SetPlayerActor_Use_Actor = True
Objectives[48]SetPlayerActor_RelationshipGroup_Change = True
Objectives[48]SetPlayerActor_RelationshipGroup = Companion
Objectives[48]SetPlayerActor_Invincible_Change = False
Objectives[48]SetPlayerActor_Invincible = False
Objectives[48]SetPlayerActor_NewTask = True
Objectives[48]Int_Task = 99
Objectives[48]Task_Repeat = False
Objectives[48]Task_Timeout = False
Objectives[48]Task_Guard_Range = 10
Objectives[48]Task_Stay_In_Range = True
Objectives[48]Task_Wander_Range = 10
Objectives[48]Task_Scenario = NONE
Objectives[48]Task_TalkingAnimation = mic_chatter
Objectives[48]Task_Time = 1
Objectives[48]TaskListCount = 1
Objectives[48]Task_List[0]Type = EnterVehicle
Objectives[48]Task_List[0]PositionX = 2043.285
Objectives[48]Task_List[0]PositionY = 2936.996
Objectives[48]Task_List[0]PositionZ = 47.11104
Objectives[48]Task_List[0]Speed = 4
Objectives[48]Task_List[0]SeatIndex = 0
Objectives[48]Task_List[0]TaskIndex = 0
Objectives[48]Task_List[0]Warp = False
Objectives[48]mission_ActorsCount = 0
Objectives[48]mission_Vehicles = 0
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 0

Objectives[49]Type = Set_Player_Actor_Objective
Objectives[49]Text = 
Objectives[49]positionX = 1453.787
Objectives[49]positionY = 6356.486
Objectives[49]positionZ = 22.8049
Objectives[49]SetPlayerActor_Use_Player = False
Objectives[49]SetPlayerActor_Player_Controllable = True
Objectives[49]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[49]SetPlayerActor_Use_Actor = True
Objectives[49]SetPlayerActor_RelationshipGroup_Change = True
Objectives[49]SetPlayerActor_RelationshipGroup = Companion
Objectives[49]SetPlayerActor_Invincible_Change = False
Objectives[49]SetPlayerActor_Invincible = False
Objectives[49]SetPlayerActor_NewTask = True
Objectives[49]Int_Task = 99
Objectives[49]Task_Repeat = False
Objectives[49]Task_Timeout = False
Objectives[49]Task_Guard_Range = 10
Objectives[49]Task_Stay_In_Range = True
Objectives[49]Task_Wander_Range = 10
Objectives[49]Task_Scenario = NONE
Objectives[49]Task_TalkingAnimation = mic_chatter
Objectives[49]Task_Time = 1
Objectives[49]TaskListCount = 1
Objectives[49]Task_List[0]Type = EnterVehicle
Objectives[49]Task_List[0]PositionX = 2044.563
Objectives[49]Task_List[0]PositionY = 2936.541
Objectives[49]Task_List[0]PositionZ = 47.04946
Objectives[49]Task_List[0]Speed = 4
Objectives[49]Task_List[0]SeatIndex = 1
Objectives[49]Task_List[0]TaskIndex = 0
Objectives[49]Task_List[0]Warp = False
Objectives[49]mission_ActorsCount = 0
Objectives[49]mission_Vehicles = 0
Objectives[49]Mission_Needed_Vehicles = 0
Objectives[49]mission_PropsCount = 0
Objectives[49]mission_Pickup_Props_Count = 0
Objectives[49]ObjectiveMessages = 0

Objectives[50]Type = Set_Player_Actor_Objective
Objectives[50]Text = 
Objectives[50]positionX = 1442.111
Objectives[50]positionY = 6346.424
Objectives[50]positionZ = 22.91336
Objectives[50]SetPlayerActor_Use_Player = False
Objectives[50]SetPlayerActor_Player_Controllable = True
Objectives[50]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[50]SetPlayerActor_Use_Actor = True
Objectives[50]SetPlayerActor_RelationshipGroup_Change = True
Objectives[50]SetPlayerActor_RelationshipGroup = Companion
Objectives[50]SetPlayerActor_Invincible_Change = False
Objectives[50]SetPlayerActor_Invincible = False
Objectives[50]SetPlayerActor_NewTask = True
Objectives[50]Int_Task = 99
Objectives[50]Task_Repeat = False
Objectives[50]Task_Timeout = False
Objectives[50]Task_Guard_Range = 10
Objectives[50]Task_Stay_In_Range = True
Objectives[50]Task_Wander_Range = 10
Objectives[50]Task_Scenario = NONE
Objectives[50]Task_TalkingAnimation = mic_chatter
Objectives[50]Task_Time = 1
Objectives[50]TaskListCount = 1
Objectives[50]Task_List[0]Type = EnterVehicle
Objectives[50]Task_List[0]PositionX = 2046.036
Objectives[50]Task_List[0]PositionY = 2935.346
Objectives[50]Task_List[0]PositionZ = 47.03274
Objectives[50]Task_List[0]Speed = 4
Objectives[50]Task_List[0]SeatIndex = 7
Objectives[50]Task_List[0]TaskIndex = 0
Objectives[50]Task_List[0]Warp = False
Objectives[50]mission_ActorsCount = 0
Objectives[50]mission_Vehicles = 0
Objectives[50]Mission_Needed_Vehicles = 0
Objectives[50]mission_PropsCount = 0
Objectives[50]mission_Pickup_Props_Count = 0
Objectives[50]ObjectiveMessages = 0

Objectives[51]Type = Set_Player_Actor_Objective
Objectives[51]Text = 
Objectives[51]positionX = 1434.102
Objectives[51]positionY = 6352.153
Objectives[51]positionZ = 22.985
Objectives[51]SetPlayerActor_Use_Player = False
Objectives[51]SetPlayerActor_Player_Controllable = True
Objectives[51]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[51]SetPlayerActor_Use_Actor = True
Objectives[51]SetPlayerActor_RelationshipGroup_Change = True
Objectives[51]SetPlayerActor_RelationshipGroup = Companion
Objectives[51]SetPlayerActor_Invincible_Change = False
Objectives[51]SetPlayerActor_Invincible = False
Objectives[51]SetPlayerActor_NewTask = True
Objectives[51]Int_Task = 99
Objectives[51]Task_Repeat = False
Objectives[51]Task_Timeout = False
Objectives[51]Task_Guard_Range = 10
Objectives[51]Task_Stay_In_Range = True
Objectives[51]Task_Wander_Range = 10
Objectives[51]Task_Scenario = NONE
Objectives[51]Task_TalkingAnimation = mic_chatter
Objectives[51]Task_Time = 1
Objectives[51]TaskListCount = 1
Objectives[51]Task_List[0]Type = EnterVehicle
Objectives[51]Task_List[0]PositionX = 2045.275
Objectives[51]Task_List[0]PositionY = 2936.303
Objectives[51]Task_List[0]PositionZ = 47.03927
Objectives[51]Task_List[0]Speed = 4
Objectives[51]Task_List[0]SeatIndex = 2
Objectives[51]Task_List[0]TaskIndex = 0
Objectives[51]Task_List[0]Warp = False
Objectives[51]mission_ActorsCount = 0
Objectives[51]mission_Vehicles = 0
Objectives[51]Mission_Needed_Vehicles = 0
Objectives[51]mission_PropsCount = 0
Objectives[51]mission_Pickup_Props_Count = 0
Objectives[51]ObjectiveMessages = 0

Objectives[52]Type = Random_Spawn_Objective
Objectives[52]positionX = 1443.322
Objectives[52]positionY = 6392.31
Objectives[52]positionZ = 30.99937
Objectives[52]Random_Actors_Actor_Model_Name = mp_m_avongoon
Objectives[52]Random_Actors_Vehicle_Model_Name = buzzard2
Objectives[52]Random_Actors_Vehicle_Primary_Color = MetallicBlack
Objectives[52]Random_Actors_Vehicle_Secondary_Color = WornStrawBeige
Objectives[52]Random_Actors_Weapon_Model_Name = SpecialCarbineMk2
Objectives[52]Random_Actors_Passenger = True
Objectives[52]Random_Actors_Fill_With_Occupants = True
Objectives[52]Random_Actors_Max_Count = 2
Objectives[52]Random_Actors_Max_ReSpawn = 5
Objectives[52]Random_Actors_Spawn_End = False
Objectives[52]Random_Actors_Spawn_Actors_Only = False
Objectives[52]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[52]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[52]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[52]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[52]mission_ActorsCount = 0
Objectives[52]mission_Vehicles = 0
Objectives[52]Mission_Needed_Vehicles = 0
Objectives[52]mission_PropsCount = 0
Objectives[52]mission_Pickup_Props_Count = 0
Objectives[52]ObjectiveMessages = 0

Objectives[53]Text = Get ~b~Bogdan's men ~w~back to the ~y~IAA Facility.
Objectives[53]Text2 = 
Objectives[53]Text3 = 
Objectives[53]Failed_Text = 
Objectives[53]Type = Checkpoint
Objectives[53]Checkpoint_Type = 45
Objectives[53]Reserved = 1
Objectives[53]ColorR = 255
Objectives[53]ColorG = 255
Objectives[53]ColorB = 0
Objectives[53]ColorA = 255
Objectives[53]IconColorR = 255
Objectives[53]IconColorG = 255
Objectives[53]IconColorB = 0
Objectives[53]IconColorA = 255
Objectives[53]positionX = 2064.663
Objectives[53]positionY = 2934.953
Objectives[53]positionZ = 46.38107
Objectives[53]Heading = 348.748
Objectives[53]Diameter = 100
Objectives[53]minimum_hight = 25
Objectives[53]maximum_hight = 25
Objectives[53]TriggerDistance = 50
Objectives[53]PlaySound = False
Objectives[53]LoseWanted = False
Objectives[53]Stop_Vehicle = True
Objectives[53]DeliverVehicleOnly = False
Objectives[53]DeliverTrailor = False
Objectives[53]DeliverTowTruck = False
Objectives[53]DeliverVehicleCargobob = False
Objectives[53]DeliverPropCargobob = False
Objectives[53]mission_ActorsCount = 0
Objectives[53]mission_Vehicles = 0
Objectives[53]Mission_Needed_Vehicles = 0
Objectives[53]mission_PropsCount = 0
Objectives[53]mission_Pickup_Props_Count = 0
Objectives[53]ObjectiveMessages = 0

Objectives[54]Type = Set_Player_Actor_Objective
Objectives[54]Text = 
Objectives[54]positionX = 1501.151
Objectives[54]positionY = 6334.412
Objectives[54]positionZ = 22.95613
Objectives[54]SetPlayerActor_Use_Player = False
Objectives[54]SetPlayerActor_Player_Controllable = True
Objectives[54]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[54]SetPlayerActor_Use_Actor = True
Objectives[54]SetPlayerActor_RelationshipGroup_Change = False
Objectives[54]SetPlayerActor_RelationshipGroup = Neutral
Objectives[54]SetPlayerActor_Invincible_Change = False
Objectives[54]SetPlayerActor_Invincible = False
Objectives[54]SetPlayerActor_NewTask = True
Objectives[54]Int_Task = 99
Objectives[54]Task_Repeat = False
Objectives[54]Task_Timeout = False
Objectives[54]Task_Guard_Range = 10
Objectives[54]Task_Stay_In_Range = True
Objectives[54]Task_Wander_Range = 10
Objectives[54]Task_Scenario = NONE
Objectives[54]Task_TalkingAnimation = mic_chatter
Objectives[54]Task_Time = 1
Objectives[54]TaskListCount = 1
Objectives[54]Task_List[0]Type = WalkTo
Objectives[54]Task_List[0]DestinationX = 2053.752
Objectives[54]Task_List[0]DestinationY = 2952.91
Objectives[54]Task_List[0]DestinationZ = 47.16044
Objectives[54]Task_List[0]Rotation = 0
Objectives[54]Task_List[0]Speed = 2
Objectives[54]Task_List[0]GoStraitToCoord = False
Objectives[54]mission_ActorsCount = 0
Objectives[54]mission_Vehicles = 0
Objectives[54]Mission_Needed_Vehicles = 0
Objectives[54]mission_PropsCount = 0
Objectives[54]mission_Pickup_Props_Count = 0
Objectives[54]ObjectiveMessages = 0

Objectives[55]Type = Set_Player_Actor_Objective
Objectives[55]Text = 
Objectives[55]positionX = 1505.167
Objectives[55]positionY = 6333.304
Objectives[55]positionZ = 22.87182
Objectives[55]SetPlayerActor_Use_Player = False
Objectives[55]SetPlayerActor_Player_Controllable = True
Objectives[55]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[55]SetPlayerActor_Use_Actor = True
Objectives[55]SetPlayerActor_RelationshipGroup_Change = False
Objectives[55]SetPlayerActor_RelationshipGroup = Neutral
Objectives[55]SetPlayerActor_Invincible_Change = False
Objectives[55]SetPlayerActor_Invincible = False
Objectives[55]SetPlayerActor_NewTask = True
Objectives[55]Int_Task = 99
Objectives[55]Task_Repeat = False
Objectives[55]Task_Timeout = False
Objectives[55]Task_Guard_Range = 10
Objectives[55]Task_Stay_In_Range = True
Objectives[55]Task_Wander_Range = 10
Objectives[55]Task_Scenario = NONE
Objectives[55]Task_TalkingAnimation = mic_chatter
Objectives[55]Task_Time = 1
Objectives[55]TaskListCount = 1
Objectives[55]Task_List[0]Type = WalkTo
Objectives[55]Task_List[0]DestinationX = 2051.836
Objectives[55]Task_List[0]DestinationY = 2948.094
Objectives[55]Task_List[0]DestinationZ = 47.23563
Objectives[55]Task_List[0]Rotation = 0
Objectives[55]Task_List[0]Speed = 2
Objectives[55]Task_List[0]GoStraitToCoord = False
Objectives[55]mission_ActorsCount = 0
Objectives[55]mission_Vehicles = 0
Objectives[55]Mission_Needed_Vehicles = 0
Objectives[55]mission_PropsCount = 0
Objectives[55]mission_Pickup_Props_Count = 0
Objectives[55]ObjectiveMessages = 0

Objectives[56]Type = Set_Player_Actor_Objective
Objectives[56]Text = 
Objectives[56]positionX = 1509.432
Objectives[56]positionY = 6332.281
Objectives[56]positionZ = 22.96615
Objectives[56]SetPlayerActor_Use_Player = False
Objectives[56]SetPlayerActor_Player_Controllable = True
Objectives[56]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[56]SetPlayerActor_Use_Actor = True
Objectives[56]SetPlayerActor_RelationshipGroup_Change = False
Objectives[56]SetPlayerActor_RelationshipGroup = Neutral
Objectives[56]SetPlayerActor_Invincible_Change = False
Objectives[56]SetPlayerActor_Invincible = False
Objectives[56]SetPlayerActor_NewTask = True
Objectives[56]Int_Task = 99
Objectives[56]Task_Repeat = False
Objectives[56]Task_Timeout = False
Objectives[56]Task_Guard_Range = 10
Objectives[56]Task_Stay_In_Range = True
Objectives[56]Task_Wander_Range = 10
Objectives[56]Task_Scenario = NONE
Objectives[56]Task_TalkingAnimation = mic_chatter
Objectives[56]Task_Time = 1
Objectives[56]TaskListCount = 1
Objectives[56]Task_List[0]Type = WalkTo
Objectives[56]Task_List[0]DestinationX = 2054.805
Objectives[56]Task_List[0]DestinationY = 2947.186
Objectives[56]Task_List[0]DestinationZ = 47.23563
Objectives[56]Task_List[0]Rotation = 0
Objectives[56]Task_List[0]Speed = 2
Objectives[56]Task_List[0]GoStraitToCoord = False
Objectives[56]mission_ActorsCount = 0
Objectives[56]mission_Vehicles = 0
Objectives[56]Mission_Needed_Vehicles = 0
Objectives[56]mission_PropsCount = 0
Objectives[56]mission_Pickup_Props_Count = 0
Objectives[56]ObjectiveMessages = 0

Objectives[57]Type = Set_Player_Actor_Objective
Objectives[57]Text = 
Objectives[57]positionX = 1513.434
Objectives[57]positionY = 6331.241
Objectives[57]positionZ = 23.07372
Objectives[57]SetPlayerActor_Use_Player = False
Objectives[57]SetPlayerActor_Player_Controllable = True
Objectives[57]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[57]SetPlayerActor_Use_Actor = True
Objectives[57]SetPlayerActor_RelationshipGroup_Change = False
Objectives[57]SetPlayerActor_RelationshipGroup = Neutral
Objectives[57]SetPlayerActor_Invincible_Change = False
Objectives[57]SetPlayerActor_Invincible = False
Objectives[57]SetPlayerActor_NewTask = True
Objectives[57]Int_Task = 99
Objectives[57]Task_Repeat = False
Objectives[57]Task_Timeout = False
Objectives[57]Task_Guard_Range = 10
Objectives[57]Task_Stay_In_Range = True
Objectives[57]Task_Wander_Range = 10
Objectives[57]Task_Scenario = NONE
Objectives[57]Task_TalkingAnimation = mic_chatter
Objectives[57]Task_Time = 1
Objectives[57]TaskListCount = 1
Objectives[57]Task_List[0]Type = WalkTo
Objectives[57]Task_List[0]DestinationX = 2052.938
Objectives[57]Task_List[0]DestinationY = 2945.225
Objectives[57]Task_List[0]DestinationZ = 47.23543
Objectives[57]Task_List[0]Rotation = 0
Objectives[57]Task_List[0]Speed = 2
Objectives[57]Task_List[0]GoStraitToCoord = False
Objectives[57]mission_ActorsCount = 0
Objectives[57]mission_Vehicles = 0
Objectives[57]Mission_Needed_Vehicles = 0
Objectives[57]mission_PropsCount = 0
Objectives[57]mission_Pickup_Props_Count = 0
Objectives[57]ObjectiveMessages = 0

Objectives[58]Type = Random_Spawn_Objective
Objectives[58]positionX = 2310.596
Objectives[58]positionY = 5473.509
Objectives[58]positionZ = 77.26852
Objectives[58]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[58]Random_Actors_Vehicle_Model_Name = blista
Objectives[58]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[58]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[58]Random_Actors_Weapon_Model_Name = Pistol
Objectives[58]Random_Actors_Passenger = True
Objectives[58]Random_Actors_Fill_With_Occupants = True
Objectives[58]Random_Actors_Max_Count = 3
Objectives[58]Random_Actors_Max_ReSpawn = 3
Objectives[58]Random_Actors_Spawn_End = True
Objectives[58]Random_Actors_Spawn_Actors_Only = False
Objectives[58]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[58]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[58]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[58]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[58]mission_ActorsCount = 0
Objectives[58]mission_Vehicles = 0
Objectives[58]Mission_Needed_Vehicles = 0
Objectives[58]mission_PropsCount = 0
Objectives[58]mission_Pickup_Props_Count = 0
Objectives[58]ObjectiveMessages = 0

Objectives[59]Text = 
Objectives[59]Type = Timeout_Objective
Objectives[59]positionX = -578.3679
Objectives[59]positionY = 5256.151
Objectives[59]positionZ = 69.46327
Objectives[59]Timeout_Min = 0
Objectives[59]Timeout_Sec = 28
Objectives[59]mission_ActorsCount = 0
Objectives[59]mission_Vehicles = 0
Objectives[59]Mission_Needed_Vehicles = 0
Objectives[59]mission_PropsCount = 0
Objectives[59]mission_Pickup_Props_Count = 0
Objectives[59]ObjectiveMessages = 5
Objectives[59]ObjectiveMessages[0]positionX = -577.4891
Objectives[59]ObjectiveMessages[0]positionY = 5258.595
Objectives[59]ObjectiveMessages[0]positionZ = 69.45969
Objectives[59]ObjectiveMessages[0]Message = Bogdan's men are secure. Good work, Townley.
Objectives[59]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[59]ObjectiveMessages[0]Sender = Agent 14
Objectives[59]ObjectiveMessages[0]Subject = 
Objectives[59]ObjectiveMessages[0]MessageColor = White
Objectives[59]ObjectiveMessages[0]PlayFromStart = True
Objectives[59]ObjectiveMessages[0]Delay = False
Objectives[59]ObjectiveMessages[0]DelayTime = 0
Objectives[59]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[59]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[59]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[59]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[59]ObjectiveMessages[0]TypeSubtitle = False
Objectives[59]ObjectiveMessages[0]TypeTextMesage = True
Objectives[59]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[59]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[59]ObjectiveMessages[1]positionX = -578.1776
Objectives[59]ObjectiveMessages[1]positionY = 5256.41
Objectives[59]ObjectiveMessages[1]positionZ = 69.46297
Objectives[59]ObjectiveMessages[1]Message = Not quite. One of my officers contacted me before he went dark.
Objectives[59]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[59]ObjectiveMessages[1]Sender = Bogdan
Objectives[59]ObjectiveMessages[1]Subject = 
Objectives[59]ObjectiveMessages[1]MessageColor = White
Objectives[59]ObjectiveMessages[1]PlayFromStart = False
Objectives[59]ObjectiveMessages[1]Delay = True
Objectives[59]ObjectiveMessages[1]DelayTime = 5
Objectives[59]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[59]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[59]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[59]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[59]ObjectiveMessages[1]TypeSubtitle = False
Objectives[59]ObjectiveMessages[1]TypeTextMesage = True
Objectives[59]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[59]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[59]ObjectiveMessages[2]positionX = -579.055
Objectives[59]ObjectiveMessages[2]positionY = 5253.977
Objectives[59]ObjectiveMessages[2]positionZ = 69.46566
Objectives[59]ObjectiveMessages[2]Message = Last I heard, he and his squad were holed up at old sawmill in Plantain Forest.
Objectives[59]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[59]ObjectiveMessages[2]Sender = Bogdan
Objectives[59]ObjectiveMessages[2]Subject = 
Objectives[59]ObjectiveMessages[2]MessageColor = White
Objectives[59]ObjectiveMessages[2]PlayFromStart = False
Objectives[59]ObjectiveMessages[2]Delay = True
Objectives[59]ObjectiveMessages[2]DelayTime = 10
Objectives[59]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[59]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[59]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[59]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[59]ObjectiveMessages[2]TypeSubtitle = False
Objectives[59]ObjectiveMessages[2]TypeTextMesage = True
Objectives[59]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[59]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[59]ObjectiveMessages[3]positionX = -580.0111
Objectives[59]ObjectiveMessages[3]positionY = 5251.045
Objectives[59]ObjectiveMessages[3]positionZ = 69.46775
Objectives[59]ObjectiveMessages[3]Message = The Paleto sawmill. That's where I helped Franklin rescue his friend back in 2013.
Objectives[59]ObjectiveMessages[3]Contact = CHAR_MICHAEL
Objectives[59]ObjectiveMessages[3]Sender = Michael
Objectives[59]ObjectiveMessages[3]Subject = 
Objectives[59]ObjectiveMessages[3]MessageColor = Blue
Objectives[59]ObjectiveMessages[3]PlayFromStart = False
Objectives[59]ObjectiveMessages[3]Delay = True
Objectives[59]ObjectiveMessages[3]DelayTime = 16
Objectives[59]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[59]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[59]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[59]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[59]ObjectiveMessages[3]TypeSubtitle = False
Objectives[59]ObjectiveMessages[3]TypeTextMesage = True
Objectives[59]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[59]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[59]ObjectiveMessages[4]positionX = -581.1732
Objectives[59]ObjectiveMessages[4]positionY = 5247.734
Objectives[59]ObjectiveMessages[4]positionZ = 69.46872
Objectives[59]ObjectiveMessages[4]Message = You'd better get moving. I'm picking up radio chatter from Avon's guys.
Objectives[59]ObjectiveMessages[4]Contact = CHAR_LESTER
Objectives[59]ObjectiveMessages[4]Sender = Lester
Objectives[59]ObjectiveMessages[4]Subject = 
Objectives[59]ObjectiveMessages[4]MessageColor = White
Objectives[59]ObjectiveMessages[4]PlayFromStart = False
Objectives[59]ObjectiveMessages[4]Delay = True
Objectives[59]ObjectiveMessages[4]DelayTime = 22
Objectives[59]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[59]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[59]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[59]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[59]ObjectiveMessages[4]TypeSubtitle = False
Objectives[59]ObjectiveMessages[4]TypeTextMesage = True
Objectives[59]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[59]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[60]Text = Go to the ~y~Paleto Sawmill.
Objectives[60]Text2 = 
Objectives[60]Text3 = 
Objectives[60]Failed_Text = 
Objectives[60]Type = Checkpoint
Objectives[60]Checkpoint_Type = 45
Objectives[60]Reserved = 1
Objectives[60]ColorR = 255
Objectives[60]ColorG = 255
Objectives[60]ColorB = 0
Objectives[60]ColorA = 255
Objectives[60]IconColorR = 255
Objectives[60]IconColorG = 255
Objectives[60]IconColorB = 0
Objectives[60]IconColorA = 255
Objectives[60]positionX = -515.4
Objectives[60]positionY = 5320.747
Objectives[60]positionZ = 90.7421
Objectives[60]Heading = 0
Objectives[60]Diameter = 0.5
Objectives[60]minimum_hight = 0.5
Objectives[60]maximum_hight = 0.5
Objectives[60]TriggerDistance = 200
Objectives[60]PlaySound = False
Objectives[60]LoseWanted = False
Objectives[60]Stop_Vehicle = False
Objectives[60]DeliverVehicleOnly = False
Objectives[60]DeliverTrailor = False
Objectives[60]DeliverTowTruck = False
Objectives[60]DeliverVehicleCargobob = False
Objectives[60]DeliverPropCargobob = False
Objectives[60]mission_ActorsCount = 0
Objectives[60]mission_Vehicles = 0
Objectives[60]Mission_Needed_Vehicles = 0
Objectives[60]mission_PropsCount = 0
Objectives[60]mission_Pickup_Props_Count = 0
Objectives[60]ObjectiveMessages = 2
Objectives[60]ObjectiveMessages[0]positionX = -640.4194
Objectives[60]ObjectiveMessages[0]positionY = 5331.846
Objectives[60]ObjectiveMessages[0]positionZ = 53.09912
Objectives[60]ObjectiveMessages[0]Message = We have more important things to worry about then rounding up foreign stragglers.
Objectives[60]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[60]ObjectiveMessages[0]Sender = Mrs. Rackman
Objectives[60]ObjectiveMessages[0]Subject = 
Objectives[60]ObjectiveMessages[0]MessageColor = White
Objectives[60]ObjectiveMessages[0]PlayFromStart = False
Objectives[60]ObjectiveMessages[0]Delay = True
Objectives[60]ObjectiveMessages[0]DelayTime = 6
Objectives[60]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[60]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[60]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[60]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[60]ObjectiveMessages[0]TypeSubtitle = False
Objectives[60]ObjectiveMessages[0]TypeTextMesage = True
Objectives[60]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[60]ObjectiveMessages[0]PhoneMessageDisplayTime = 8
Objectives[60]ObjectiveMessages[1]positionX = -645.1908
Objectives[60]ObjectiveMessages[1]positionY = 5334.742
Objectives[60]ObjectiveMessages[1]positionZ = 57.78011
Objectives[60]ObjectiveMessages[1]Message = Fuck you! I'm not leaving any of my men behind!
Objectives[60]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[60]ObjectiveMessages[1]Sender = Bogdan
Objectives[60]ObjectiveMessages[1]Subject = 
Objectives[60]ObjectiveMessages[1]MessageColor = White
Objectives[60]ObjectiveMessages[1]PlayFromStart = False
Objectives[60]ObjectiveMessages[1]Delay = True
Objectives[60]ObjectiveMessages[1]DelayTime = 12
Objectives[60]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[60]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[60]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[60]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[60]ObjectiveMessages[1]TypeSubtitle = False
Objectives[60]ObjectiveMessages[1]TypeTextMesage = True
Objectives[60]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[60]ObjectiveMessages[1]PhoneMessageDisplayTime = 8

Objectives[61]Type = Teleport_Objective
Objectives[61]Text = 
Objectives[61]positionX = -690.8085
Objectives[61]positionY = 5488.684
Objectives[61]positionZ = 45.55032
Objectives[61]ObjectiveRotation = -69.99989
Objectives[61]mission_ActorsCount = 0
Objectives[61]mission_Vehicles = 0
Objectives[61]Mission_Needed_Vehicles = 0
Objectives[61]mission_PropsCount = 0
Objectives[61]mission_Pickup_Props_Count = 0
Objectives[61]ObjectiveMessages = 0

Objectives[62]Type = Mission_Settings_Objective
Objectives[62]positionX = -552.0244
Objectives[62]positionY = 5432.65
Objectives[62]positionZ = 61.17521
Objectives[62]MissionSettings_TimesOfDay = Current
Objectives[62]MissionSettings_Weather = Current
Objectives[62]MissionSettings_WantedLevel = Current
Objectives[62]MissionSettings_SetWantedLevelNow = Current
Objectives[62]MissionSettings_StartNightvision = False
Objectives[62]MissionSettings_StopNightvision = False
Objectives[62]MissionSettings_StartSeethrough = False
Objectives[62]MissionSettings_StopSeethrough = False
Objectives[62]MissionSettings_StartMusic = False
Objectives[62]MissionSettings_StopMusic = True
Objectives[62]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[62]mission_ActorsCount = 0
Objectives[62]mission_Vehicles = 0
Objectives[62]Mission_Needed_Vehicles = 0
Objectives[62]mission_PropsCount = 0
Objectives[62]mission_Pickup_Props_Count = 0
Objectives[62]ObjectiveMessages = 0

Objectives[63]Type = Cutscenes_Objective
Objectives[63]Text = The sawmill is heavily guarded. Search for Bogdan's remaining man.
Objectives[63]positionX = -558.2396
Objectives[63]positionY = 5334.478
Objectives[63]positionZ = 86.21293
Objectives[63]Cutscenes_Time = 5
Objectives[63]Cutscenes_Trans_Time = 0
Objectives[63]Cutscenes_FOV = 60
Objectives[63]Cutscenes_Shake = Hand
Objectives[63]Cutscenes_Amplitude = 0
Objectives[63]Cutscenes_FadeOut = False
Objectives[63]Cutscenes_FadeIn = False
Objectives[63]Cutscenes_End = False
Objectives[63]Cutscenes_Point_At_Position = True
Objectives[63]Cutscenes_Point_At_Player = False
Objectives[63]Cutscenes_Point_At_Actor = False
Objectives[63]Cutscenes_Point_At_Vehicle = False
Objectives[63]Cutscenes_Follow_Player = False
Objectives[63]Cutscenes_Follow_Actor = False
Objectives[63]Cutscenes_Follow_Vehicle = False
Objectives[63]Cutscenes_Follow_Distancee = 125
Objectives[63]Cutscenes_Follow_Hieght = 6
Objectives[63]Cutscenes_Follow_Angle = 335
Objectives[63]mission_ActorsCount = 22
Objectives[63]mission_Actors[0]Survive_Number = 0
Objectives[63]mission_Actors[0]Failed_Text = 
Objectives[63]mission_Actors[0]Remove_After = 0
Objectives[63]mission_Actors[0]positionX = -555.9751
Objectives[63]mission_Actors[0]positionY = 5283.531
Objectives[63]mission_Actors[0]positionZ = 77.17867
Objectives[63]mission_Actors[0]Heading = 162.4688
Objectives[63]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[63]mission_Actors[0]Relationship_Group = Enemy1
Objectives[63]mission_Actors[0]AddBlip = True
Objectives[63]mission_Actors[0]ShowCone = False
Objectives[63]mission_Actors[0]Invincible = False
Objectives[63]mission_Actors[0]SetHealth = 200
Objectives[63]mission_Actors[0]DieFromHeadShot = True
Objectives[63]mission_Actors[0]CanExitVehicle = True
Objectives[63]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[63]mission_Actors[0]AlwaysFight = True
Objectives[63]mission_Actors[0]Seeing_Range = 30
Objectives[63]mission_Actors[0]Hearing_Range = 30
Objectives[63]mission_Actors[0]CombatMovement = Defensive
Objectives[63]mission_Actors[0]weapon = SMGMk2
Objectives[63]mission_Actors[0]Variation = Random
Objectives[63]mission_Actors[0]Task = 3
Objectives[63]mission_Actors[0]Task_Guard_Range = 5
Objectives[63]mission_Actors[0]Task_Stay_In_Range = True
Objectives[63]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[63]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[63]mission_Actors[0]Task_Scenario = WORLD_HUMAN_GUARD_PATROL
Objectives[63]mission_Actors[1]Survive_Number = 0
Objectives[63]mission_Actors[1]Failed_Text = 
Objectives[63]mission_Actors[1]Remove_After = 0
Objectives[63]mission_Actors[1]positionX = -496.7392
Objectives[63]mission_Actors[1]positionY = 5286.913
Objectives[63]mission_Actors[1]positionZ = 80.61008
Objectives[63]mission_Actors[1]Heading = 160.4038
Objectives[63]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[63]mission_Actors[1]Relationship_Group = Enemy1
Objectives[63]mission_Actors[1]AddBlip = True
Objectives[63]mission_Actors[1]ShowCone = False
Objectives[63]mission_Actors[1]Invincible = False
Objectives[63]mission_Actors[1]SetHealth = 200
Objectives[63]mission_Actors[1]DieFromHeadShot = True
Objectives[63]mission_Actors[1]CanExitVehicle = True
Objectives[63]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[63]mission_Actors[1]AlwaysFight = True
Objectives[63]mission_Actors[1]Seeing_Range = 30
Objectives[63]mission_Actors[1]Hearing_Range = 30
Objectives[63]mission_Actors[1]CombatMovement = Defensive
Objectives[63]mission_Actors[1]weapon = PumpShotgunMk2
Objectives[63]mission_Actors[1]Variation = Random
Objectives[63]mission_Actors[1]Task = 1
Objectives[63]mission_Actors[1]Task_Guard_Range = 20
Objectives[63]mission_Actors[1]Task_Stay_In_Range = True
Objectives[63]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[63]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[63]mission_Actors[1]Task_Scenario = NONE
Objectives[63]mission_Actors[2]Survive_Number = 0
Objectives[63]mission_Actors[2]Failed_Text = 
Objectives[63]mission_Actors[2]Remove_After = 0
Objectives[63]mission_Actors[2]positionX = -505.1593
Objectives[63]mission_Actors[2]positionY = 5283.083
Objectives[63]mission_Actors[2]positionZ = 80.59127
Objectives[63]mission_Actors[2]Heading = 160.4588
Objectives[63]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[63]mission_Actors[2]Relationship_Group = Enemy1
Objectives[63]mission_Actors[2]AddBlip = True
Objectives[63]mission_Actors[2]ShowCone = False
Objectives[63]mission_Actors[2]Invincible = False
Objectives[63]mission_Actors[2]SetHealth = 200
Objectives[63]mission_Actors[2]DieFromHeadShot = True
Objectives[63]mission_Actors[2]CanExitVehicle = True
Objectives[63]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[63]mission_Actors[2]AlwaysFight = True
Objectives[63]mission_Actors[2]Seeing_Range = 30
Objectives[63]mission_Actors[2]Hearing_Range = 30
Objectives[63]mission_Actors[2]CombatMovement = Defensive
Objectives[63]mission_Actors[2]weapon = PumpShotgunMk2
Objectives[63]mission_Actors[2]Variation = Random
Objectives[63]mission_Actors[2]Task = 1
Objectives[63]mission_Actors[2]Task_Guard_Range = 10
Objectives[63]mission_Actors[2]Task_Stay_In_Range = True
Objectives[63]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[63]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[63]mission_Actors[2]Task_Scenario = NONE
Objectives[63]mission_Actors[3]Survive_Number = 0
Objectives[63]mission_Actors[3]Failed_Text = 
Objectives[63]mission_Actors[3]Remove_After = 0
Objectives[63]mission_Actors[3]positionX = -524.4549
Objectives[63]mission_Actors[3]positionY = 5245.42
Objectives[63]mission_Actors[3]positionZ = 79.44656
Objectives[63]mission_Actors[3]Heading = 245.3426
Objectives[63]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[63]mission_Actors[3]Relationship_Group = Enemy1
Objectives[63]mission_Actors[3]AddBlip = True
Objectives[63]mission_Actors[3]ShowCone = False
Objectives[63]mission_Actors[3]Invincible = False
Objectives[63]mission_Actors[3]SetHealth = 200
Objectives[63]mission_Actors[3]DieFromHeadShot = True
Objectives[63]mission_Actors[3]CanExitVehicle = True
Objectives[63]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[63]mission_Actors[3]AlwaysFight = True
Objectives[63]mission_Actors[3]Seeing_Range = 30
Objectives[63]mission_Actors[3]Hearing_Range = 30
Objectives[63]mission_Actors[3]CombatMovement = Defensive
Objectives[63]mission_Actors[3]weapon = SpecialCarbineMk2
Objectives[63]mission_Actors[3]Variation = Random
Objectives[63]mission_Actors[3]Task = 2
Objectives[63]mission_Actors[3]Task_Guard_Range = 5
Objectives[63]mission_Actors[3]Task_Stay_In_Range = True
Objectives[63]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[63]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[63]mission_Actors[3]Task_Scenario = NONE
Objectives[63]mission_Actors[4]SpawnInVehicle = True
Objectives[63]mission_Actors[4]SeatIndex = 7
Objectives[63]mission_Actors[4]Survive_Number = 0
Objectives[63]mission_Actors[4]Failed_Text = 
Objectives[63]mission_Actors[4]Remove_After = 0
Objectives[63]mission_Actors[4]positionX = -511.2866
Objectives[63]mission_Actors[4]positionY = 5242.167
Objectives[63]mission_Actors[4]positionZ = 80.22021
Objectives[63]mission_Actors[4]Heading = 71.29414
Objectives[63]mission_Actors[4]String_Name = mp_m_avongoon
Objectives[63]mission_Actors[4]Relationship_Group = Enemy1
Objectives[63]mission_Actors[4]AddBlip = True
Objectives[63]mission_Actors[4]ShowCone = False
Objectives[63]mission_Actors[4]Invincible = False
Objectives[63]mission_Actors[4]SetHealth = 200
Objectives[63]mission_Actors[4]DieFromHeadShot = True
Objectives[63]mission_Actors[4]CanExitVehicle = False
Objectives[63]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[63]mission_Actors[4]AlwaysFight = True
Objectives[63]mission_Actors[4]Seeing_Range = 30
Objectives[63]mission_Actors[4]Hearing_Range = 30
Objectives[63]mission_Actors[4]CombatMovement = Stationary
Objectives[63]mission_Actors[4]weapon = 0
Objectives[63]mission_Actors[4]Variation = Random
Objectives[63]mission_Actors[4]Task = 0
Objectives[63]mission_Actors[4]Task_Guard_Range = 5
Objectives[63]mission_Actors[4]Task_Stay_In_Range = True
Objectives[63]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[63]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[63]mission_Actors[4]Task_Scenario = NONE
Objectives[63]mission_Actors[5]Survive_Number = 0
Objectives[63]mission_Actors[5]Failed_Text = 
Objectives[63]mission_Actors[5]Remove_After = 0
Objectives[63]mission_Actors[5]positionX = 1698.796
Objectives[63]mission_Actors[5]positionY = 3244.13
Objectives[63]mission_Actors[5]positionZ = 40.93581
Objectives[63]mission_Actors[5]Heading = 194.941
Objectives[63]mission_Actors[5]String_Name = csb_bogdan
Objectives[63]mission_Actors[5]Relationship_Group = Friend
Objectives[63]mission_Actors[5]AddBlip = False
Objectives[63]mission_Actors[5]ShowCone = False
Objectives[63]mission_Actors[5]Invincible = True
Objectives[63]mission_Actors[5]SetHealth = 200
Objectives[63]mission_Actors[5]DieFromHeadShot = True
Objectives[63]mission_Actors[5]CanExitVehicle = True
Objectives[63]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[63]mission_Actors[5]AlwaysFight = True
Objectives[63]mission_Actors[5]Seeing_Range = 30
Objectives[63]mission_Actors[5]Hearing_Range = 30
Objectives[63]mission_Actors[5]CombatMovement = Offensive
Objectives[63]mission_Actors[5]weapon = Unarmed
Objectives[63]mission_Actors[5]Variation = Custom
Objectives[63]mission_Actors[5]Task = 99
Objectives[63]mission_Actors[5]Task_Guard_Range = 5
Objectives[63]mission_Actors[5]Task_Stay_In_Range = True
Objectives[63]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[63]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[63]mission_Actors[5]Task_Scenario = NONE
Objectives[63]mission_Actors[5]Task_List_Count = 1
Objectives[63]mission_Actors[5]Task_Repeat = False
Objectives[63]mission_Actors[5]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[63]mission_Actors[5]Task_List[0]PositionX = 1697.849
Objectives[63]mission_Actors[5]Task_List[0]PositionY = 3244.087
Objectives[63]mission_Actors[5]Task_List[0]PositionZ = 40.42743
Objectives[63]mission_Actors[5]Task_List[0]Block = True
Objectives[63]mission_Actors[5]COMPONENT_FACE_DRAWABLE = 0
Objectives[63]mission_Actors[5]COMPONENT_FACE_TEXTURE = 0
Objectives[63]mission_Actors[5]COMPONENT_HEAD_DRAWABLE = 0
Objectives[63]mission_Actors[5]COMPONENT_HEAD_TEXTURE = 0
Objectives[63]mission_Actors[5]COMPONENT_HAIR_DRAWABLE = 0
Objectives[63]mission_Actors[5]COMPONENT_HAIR_TEXTURE = 0
Objectives[63]mission_Actors[5]COMPONENT_TORSO_DRAWABLE = 0
Objectives[63]mission_Actors[5]COMPONENT_TORSO_TEXTURE = 0
Objectives[63]mission_Actors[5]COMPONENT_LEGS_DRAWABLE = 0
Objectives[63]mission_Actors[5]COMPONENT_LEGS_TEXTURE = 0
Objectives[63]mission_Actors[5]COMPONENT_HANDS_DRAWABLE = 0
Objectives[63]mission_Actors[5]COMPONENT_HANDS_TEXTURE = 0
Objectives[63]mission_Actors[5]COMPONENT_FEET_DRAWABLE = 0
Objectives[63]mission_Actors[5]COMPONENT_FEET_TEXTURE = 0
Objectives[63]mission_Actors[5]COMPONENT_EYES_DRAWABLE = 0
Objectives[63]mission_Actors[5]COMPONENT_EYES_TEXTURE = 0
Objectives[63]mission_Actors[5]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[63]mission_Actors[5]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[63]mission_Actors[5]COMPONENT_TASKS_DRAWABLE = 0
Objectives[63]mission_Actors[5]COMPONENT_TASKS_TEXTURE = 0
Objectives[63]mission_Actors[5]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[63]mission_Actors[5]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[63]mission_Actors[5]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[63]mission_Actors[5]COMPONENT_TORSO2_TEXTURE = 0
Objectives[63]mission_Actors[5]PROP_HATS_INDEX = -1
Objectives[63]mission_Actors[5]PROP_HATS_TEXTURE = -1
Objectives[63]mission_Actors[5]PROP_GLASSES_INDEX = -1
Objectives[63]mission_Actors[5]PROP_GLASSES_TEXTURE = -1
Objectives[63]mission_Actors[5]PROP_EARS_INDEX = -1
Objectives[63]mission_Actors[5]PROP_EARS_TEXTURE = -1
Objectives[63]mission_Actors[5]NeededForObjectiveSetPlayerActorCount = 3
Objectives[63]mission_Actors[5]NeededForObjectiveSetPlayerActor[0] = 90
Objectives[63]mission_Actors[5]NeededForObjectiveSetPlayerActor[1] = 91
Objectives[63]mission_Actors[5]NeededForObjectiveSetPlayerActor[2] = 92
Objectives[63]mission_Actors[6]Survive_Number = 0
Objectives[63]mission_Actors[6]Failed_Text = 
Objectives[63]mission_Actors[6]Remove_After = 0
Objectives[63]mission_Actors[6]positionX = -565.2156
Objectives[63]mission_Actors[6]positionY = 5371.551
Objectives[63]mission_Actors[6]positionZ = 70.2144
Objectives[63]mission_Actors[6]Heading = 359.8867
Objectives[63]mission_Actors[6]String_Name = mp_m_avongoon
Objectives[63]mission_Actors[6]Relationship_Group = Enemy1
Objectives[63]mission_Actors[6]AddBlip = True
Objectives[63]mission_Actors[6]ShowCone = False
Objectives[63]mission_Actors[6]Invincible = False
Objectives[63]mission_Actors[6]SetHealth = 200
Objectives[63]mission_Actors[6]DieFromHeadShot = True
Objectives[63]mission_Actors[6]CanExitVehicle = True
Objectives[63]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[63]mission_Actors[6]AlwaysFight = True
Objectives[63]mission_Actors[6]Seeing_Range = 30
Objectives[63]mission_Actors[6]Hearing_Range = 30
Objectives[63]mission_Actors[6]CombatMovement = Defensive
Objectives[63]mission_Actors[6]weapon = SpecialCarbineMk2
Objectives[63]mission_Actors[6]Variation = Random
Objectives[63]mission_Actors[6]Task = 2
Objectives[63]mission_Actors[6]Task_Guard_Range = 8
Objectives[63]mission_Actors[6]Task_Stay_In_Range = True
Objectives[63]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[63]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[63]mission_Actors[6]Task_Scenario = NONE
Objectives[63]mission_Actors[7]Survive_Number = 0
Objectives[63]mission_Actors[7]Failed_Text = 
Objectives[63]mission_Actors[7]Remove_After = 0
Objectives[63]mission_Actors[7]positionX = -581.8862
Objectives[63]mission_Actors[7]positionY = 5375.917
Objectives[63]mission_Actors[7]positionZ = 70.75558
Objectives[63]mission_Actors[7]Heading = 10.5707
Objectives[63]mission_Actors[7]String_Name = mp_m_avongoon
Objectives[63]mission_Actors[7]Relationship_Group = Enemy1
Objectives[63]mission_Actors[7]AddBlip = True
Objectives[63]mission_Actors[7]ShowCone = False
Objectives[63]mission_Actors[7]Invincible = False
Objectives[63]mission_Actors[7]SetHealth = 200
Objectives[63]mission_Actors[7]DieFromHeadShot = True
Objectives[63]mission_Actors[7]CanExitVehicle = True
Objectives[63]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[63]mission_Actors[7]AlwaysFight = True
Objectives[63]mission_Actors[7]Seeing_Range = 30
Objectives[63]mission_Actors[7]Hearing_Range = 30
Objectives[63]mission_Actors[7]CombatMovement = Defensive
Objectives[63]mission_Actors[7]weapon = SMGMk2
Objectives[63]mission_Actors[7]Variation = Random
Objectives[63]mission_Actors[7]Task = 3
Objectives[63]mission_Actors[7]Task_Guard_Range = 5
Objectives[63]mission_Actors[7]Task_Stay_In_Range = True
Objectives[63]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[63]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[63]mission_Actors[7]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[63]mission_Actors[8]Survive_Number = 0
Objectives[63]mission_Actors[8]Failed_Text = 
Objectives[63]mission_Actors[8]Remove_After = 0
Objectives[63]mission_Actors[8]positionX = -601.5397
Objectives[63]mission_Actors[8]positionY = 5346.731
Objectives[63]mission_Actors[8]positionZ = 70.46986
Objectives[63]mission_Actors[8]Heading = 14.89983
Objectives[63]mission_Actors[8]String_Name = mp_m_avongoon
Objectives[63]mission_Actors[8]Relationship_Group = Enemy1
Objectives[63]mission_Actors[8]AddBlip = True
Objectives[63]mission_Actors[8]ShowCone = False
Objectives[63]mission_Actors[8]Invincible = False
Objectives[63]mission_Actors[8]SetHealth = 200
Objectives[63]mission_Actors[8]DieFromHeadShot = True
Objectives[63]mission_Actors[8]CanExitVehicle = True
Objectives[63]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[63]mission_Actors[8]AlwaysFight = True
Objectives[63]mission_Actors[8]Seeing_Range = 30
Objectives[63]mission_Actors[8]Hearing_Range = 30
Objectives[63]mission_Actors[8]CombatMovement = Defensive
Objectives[63]mission_Actors[8]weapon = SpecialCarbineMk2
Objectives[63]mission_Actors[8]Variation = Random
Objectives[63]mission_Actors[8]Task = 2
Objectives[63]mission_Actors[8]Task_Guard_Range = 5
Objectives[63]mission_Actors[8]Task_Stay_In_Range = True
Objectives[63]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[63]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[63]mission_Actors[8]Task_Scenario = NONE
Objectives[63]mission_Actors[9]Survive_Number = 0
Objectives[63]mission_Actors[9]Failed_Text = 
Objectives[63]mission_Actors[9]Remove_After = 0
Objectives[63]mission_Actors[9]positionX = -594.6917
Objectives[63]mission_Actors[9]positionY = 5294.525
Objectives[63]mission_Actors[9]positionZ = 70.21445
Objectives[63]mission_Actors[9]Heading = 154.5088
Objectives[63]mission_Actors[9]String_Name = mp_m_avongoon
Objectives[63]mission_Actors[9]Relationship_Group = Enemy1
Objectives[63]mission_Actors[9]AddBlip = True
Objectives[63]mission_Actors[9]ShowCone = False
Objectives[63]mission_Actors[9]Invincible = False
Objectives[63]mission_Actors[9]SetHealth = 200
Objectives[63]mission_Actors[9]DieFromHeadShot = True
Objectives[63]mission_Actors[9]CanExitVehicle = True
Objectives[63]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[63]mission_Actors[9]AlwaysFight = True
Objectives[63]mission_Actors[9]Seeing_Range = 30
Objectives[63]mission_Actors[9]Hearing_Range = 30
Objectives[63]mission_Actors[9]CombatMovement = Defensive
Objectives[63]mission_Actors[9]weapon = SpecialCarbineMk2
Objectives[63]mission_Actors[9]Variation = Random
Objectives[63]mission_Actors[9]Task = 2
Objectives[63]mission_Actors[9]Task_Guard_Range = 10
Objectives[63]mission_Actors[9]Task_Stay_In_Range = True
Objectives[63]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[63]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[63]mission_Actors[9]Task_Scenario = NONE
Objectives[63]mission_Actors[10]Survive_Number = 0
Objectives[63]mission_Actors[10]Failed_Text = 
Objectives[63]mission_Actors[10]Remove_After = 0
Objectives[63]mission_Actors[10]positionX = -570.0405
Objectives[63]mission_Actors[10]positionY = 5264.139
Objectives[63]mission_Actors[10]positionZ = 70.46845
Objectives[63]mission_Actors[10]Heading = 70.68958
Objectives[63]mission_Actors[10]String_Name = mp_m_avongoon
Objectives[63]mission_Actors[10]Relationship_Group = Enemy1
Objectives[63]mission_Actors[10]AddBlip = True
Objectives[63]mission_Actors[10]ShowCone = False
Objectives[63]mission_Actors[10]Invincible = False
Objectives[63]mission_Actors[10]SetHealth = 200
Objectives[63]mission_Actors[10]DieFromHeadShot = True
Objectives[63]mission_Actors[10]CanExitVehicle = True
Objectives[63]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[63]mission_Actors[10]AlwaysFight = True
Objectives[63]mission_Actors[10]Seeing_Range = 30
Objectives[63]mission_Actors[10]Hearing_Range = 30
Objectives[63]mission_Actors[10]CombatMovement = Defensive
Objectives[63]mission_Actors[10]weapon = SpecialCarbineMk2
Objectives[63]mission_Actors[10]Variation = Random
Objectives[63]mission_Actors[10]Task = 2
Objectives[63]mission_Actors[10]Task_Guard_Range = 5
Objectives[63]mission_Actors[10]Task_Stay_In_Range = True
Objectives[63]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[63]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[63]mission_Actors[10]Task_Scenario = NONE
Objectives[63]mission_Actors[11]Survive_Number = 0
Objectives[63]mission_Actors[11]Failed_Text = 
Objectives[63]mission_Actors[11]Remove_After = 0
Objectives[63]mission_Actors[11]positionX = -580.3711
Objectives[63]mission_Actors[11]positionY = 5244.117
Objectives[63]mission_Actors[11]positionZ = 70.46941
Objectives[63]mission_Actors[11]Heading = 155.4601
Objectives[63]mission_Actors[11]String_Name = mp_m_avongoon
Objectives[63]mission_Actors[11]Relationship_Group = Enemy1
Objectives[63]mission_Actors[11]AddBlip = True
Objectives[63]mission_Actors[11]ShowCone = False
Objectives[63]mission_Actors[11]Invincible = False
Objectives[63]mission_Actors[11]SetHealth = 200
Objectives[63]mission_Actors[11]DieFromHeadShot = True
Objectives[63]mission_Actors[11]CanExitVehicle = True
Objectives[63]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[63]mission_Actors[11]AlwaysFight = True
Objectives[63]mission_Actors[11]Seeing_Range = 30
Objectives[63]mission_Actors[11]Hearing_Range = 30
Objectives[63]mission_Actors[11]CombatMovement = Defensive
Objectives[63]mission_Actors[11]weapon = PumpShotgunMk2
Objectives[63]mission_Actors[11]Variation = Random
Objectives[63]mission_Actors[11]Task = 2
Objectives[63]mission_Actors[11]Task_Guard_Range = 8
Objectives[63]mission_Actors[11]Task_Stay_In_Range = True
Objectives[63]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[63]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[63]mission_Actors[11]Task_Scenario = NONE
Objectives[63]mission_Actors[12]Survive_Number = 0
Objectives[63]mission_Actors[12]Failed_Text = 
Objectives[63]mission_Actors[12]Remove_After = 0
Objectives[63]mission_Actors[12]positionX = -552.7923
Objectives[63]mission_Actors[12]positionY = 5347.192
Objectives[63]mission_Actors[12]positionZ = 90.72949
Objectives[63]mission_Actors[12]Heading = 65.43388
Objectives[63]mission_Actors[12]String_Name = mp_m_avongoon
Objectives[63]mission_Actors[12]Relationship_Group = Enemy1
Objectives[63]mission_Actors[12]AddBlip = True
Objectives[63]mission_Actors[12]ShowCone = True
Objectives[63]mission_Actors[12]Invincible = False
Objectives[63]mission_Actors[12]SetHealth = 200
Objectives[63]mission_Actors[12]DieFromHeadShot = True
Objectives[63]mission_Actors[12]CanExitVehicle = True
Objectives[63]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[63]mission_Actors[12]AlwaysFight = True
Objectives[63]mission_Actors[12]Seeing_Range = 500
Objectives[63]mission_Actors[12]Hearing_Range = 500
Objectives[63]mission_Actors[12]CombatMovement = Stationary
Objectives[63]mission_Actors[12]weapon = MarksmanRifleMk2
Objectives[63]mission_Actors[12]Variation = Random
Objectives[63]mission_Actors[12]Task = 3
Objectives[63]mission_Actors[12]Task_Guard_Range = 5
Objectives[63]mission_Actors[12]Task_Stay_In_Range = True
Objectives[63]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[63]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[63]mission_Actors[12]Task_Scenario = WORLD_HUMAN_BINOCULARS
Objectives[63]mission_Actors[13]Survive_Number = 0
Objectives[63]mission_Actors[13]Failed_Text = 
Objectives[63]mission_Actors[13]Remove_After = 0
Objectives[63]mission_Actors[13]positionX = -543.3589
Objectives[63]mission_Actors[13]positionY = 5286.833
Objectives[63]mission_Actors[13]positionZ = 93.22131
Objectives[63]mission_Actors[13]Heading = 155.975
Objectives[63]mission_Actors[13]String_Name = mp_m_avongoon
Objectives[63]mission_Actors[13]Relationship_Group = Enemy1
Objectives[63]mission_Actors[13]AddBlip = True
Objectives[63]mission_Actors[13]ShowCone = True
Objectives[63]mission_Actors[13]Invincible = False
Objectives[63]mission_Actors[13]SetHealth = 200
Objectives[63]mission_Actors[13]DieFromHeadShot = True
Objectives[63]mission_Actors[13]CanExitVehicle = True
Objectives[63]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[63]mission_Actors[13]AlwaysFight = True
Objectives[63]mission_Actors[13]Seeing_Range = 500
Objectives[63]mission_Actors[13]Hearing_Range = 500
Objectives[63]mission_Actors[13]CombatMovement = Stationary
Objectives[63]mission_Actors[13]weapon = MarksmanRifleMk2
Objectives[63]mission_Actors[13]Variation = Random
Objectives[63]mission_Actors[13]Task = 3
Objectives[63]mission_Actors[13]Task_Guard_Range = 5
Objectives[63]mission_Actors[13]Task_Stay_In_Range = True
Objectives[63]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[63]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[63]mission_Actors[13]Task_Scenario = WORLD_HUMAN_BINOCULARS
Objectives[63]mission_Actors[14]Survive_Number = 0
Objectives[63]mission_Actors[14]Failed_Text = 
Objectives[63]mission_Actors[14]Remove_After = 0
Objectives[63]mission_Actors[14]positionX = -487.8149
Objectives[63]mission_Actors[14]positionY = 5272.057
Objectives[63]mission_Actors[14]positionZ = 86.8327
Objectives[63]mission_Actors[14]Heading = 69.61836
Objectives[63]mission_Actors[14]String_Name = mp_m_avongoon
Objectives[63]mission_Actors[14]Relationship_Group = Enemy1
Objectives[63]mission_Actors[14]AddBlip = True
Objectives[63]mission_Actors[14]ShowCone = False
Objectives[63]mission_Actors[14]Invincible = False
Objectives[63]mission_Actors[14]SetHealth = 200
Objectives[63]mission_Actors[14]DieFromHeadShot = True
Objectives[63]mission_Actors[14]CanExitVehicle = True
Objectives[63]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[63]mission_Actors[14]AlwaysFight = True
Objectives[63]mission_Actors[14]Seeing_Range = 500
Objectives[63]mission_Actors[14]Hearing_Range = 500
Objectives[63]mission_Actors[14]CombatMovement = Defensive
Objectives[63]mission_Actors[14]weapon = SpecialCarbineMk2
Objectives[63]mission_Actors[14]Variation = Random
Objectives[63]mission_Actors[14]Task = 0
Objectives[63]mission_Actors[14]Task_Guard_Range = 5
Objectives[63]mission_Actors[14]Task_Stay_In_Range = True
Objectives[63]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[63]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[63]mission_Actors[14]Task_Scenario = NONE
Objectives[63]mission_Actors[15]Survive_Number = 0
Objectives[63]mission_Actors[15]Failed_Text = 
Objectives[63]mission_Actors[15]Remove_After = 0
Objectives[63]mission_Actors[15]positionX = -495.1467
Objectives[63]mission_Actors[15]positionY = 5306.228
Objectives[63]mission_Actors[15]positionZ = 87.96621
Objectives[63]mission_Actors[15]Heading = 155.1821
Objectives[63]mission_Actors[15]String_Name = mp_m_avongoon
Objectives[63]mission_Actors[15]Relationship_Group = Enemy1
Objectives[63]mission_Actors[15]AddBlip = True
Objectives[63]mission_Actors[15]ShowCone = True
Objectives[63]mission_Actors[15]Invincible = False
Objectives[63]mission_Actors[15]SetHealth = 200
Objectives[63]mission_Actors[15]DieFromHeadShot = True
Objectives[63]mission_Actors[15]CanExitVehicle = True
Objectives[63]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[63]mission_Actors[15]AlwaysFight = True
Objectives[63]mission_Actors[15]Seeing_Range = 500
Objectives[63]mission_Actors[15]Hearing_Range = 500
Objectives[63]mission_Actors[15]CombatMovement = Stationary
Objectives[63]mission_Actors[15]weapon = MarksmanRifleMk2
Objectives[63]mission_Actors[15]Variation = Random
Objectives[63]mission_Actors[15]Task = 3
Objectives[63]mission_Actors[15]Task_Guard_Range = 5
Objectives[63]mission_Actors[15]Task_Stay_In_Range = True
Objectives[63]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[63]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[63]mission_Actors[15]Task_Scenario = WORLD_HUMAN_BINOCULARS
Objectives[63]mission_Actors[16]Survive_Number = 0
Objectives[63]mission_Actors[16]Failed_Text = 
Objectives[63]mission_Actors[16]Remove_After = 0
Objectives[63]mission_Actors[16]positionX = -518.4564
Objectives[63]mission_Actors[16]positionY = 5305.885
Objectives[63]mission_Actors[16]positionZ = 80.23986
Objectives[63]mission_Actors[16]Heading = 70.0146
Objectives[63]mission_Actors[16]String_Name = mp_m_avongoon
Objectives[63]mission_Actors[16]Relationship_Group = Enemy1
Objectives[63]mission_Actors[16]AddBlip = True
Objectives[63]mission_Actors[16]ShowCone = False
Objectives[63]mission_Actors[16]Invincible = False
Objectives[63]mission_Actors[16]SetHealth = 200
Objectives[63]mission_Actors[16]DieFromHeadShot = True
Objectives[63]mission_Actors[16]CanExitVehicle = True
Objectives[63]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[63]mission_Actors[16]AlwaysFight = True
Objectives[63]mission_Actors[16]Seeing_Range = 30
Objectives[63]mission_Actors[16]Hearing_Range = 30
Objectives[63]mission_Actors[16]CombatMovement = Stationary
Objectives[63]mission_Actors[16]weapon = RevolverMk2
Objectives[63]mission_Actors[16]Variation = Random
Objectives[63]mission_Actors[16]Task = 0
Objectives[63]mission_Actors[16]Task_Guard_Range = 5
Objectives[63]mission_Actors[16]Task_Stay_In_Range = True
Objectives[63]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[63]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[63]mission_Actors[16]Task_Scenario = NONE
Objectives[63]mission_Actors[17]Survive_Number = 88
Objectives[63]mission_Actors[17]Failed_Text = Bogdan's officer died.
Objectives[63]mission_Actors[17]Remove_After = 88
Objectives[63]mission_Actors[17]positionX = -523.2051
Objectives[63]mission_Actors[17]positionY = 5307.53
Objectives[63]mission_Actors[17]positionZ = 80.23986
Objectives[63]mission_Actors[17]Heading = 249.8604
Objectives[63]mission_Actors[17]String_Name = mp_m_bogdangoon
Objectives[63]mission_Actors[17]Relationship_Group = Neutral
Objectives[63]mission_Actors[17]AddBlip = False
Objectives[63]mission_Actors[17]ShowCone = False
Objectives[63]mission_Actors[17]Invincible = False
Objectives[63]mission_Actors[17]SetHealth = 1000
Objectives[63]mission_Actors[17]DieFromHeadShot = True
Objectives[63]mission_Actors[17]CanExitVehicle = True
Objectives[63]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[63]mission_Actors[17]AlwaysFight = True
Objectives[63]mission_Actors[17]Seeing_Range = 500
Objectives[63]mission_Actors[17]Hearing_Range = 500
Objectives[63]mission_Actors[17]CombatMovement = Defensive
Objectives[63]mission_Actors[17]weapon = RevolverMk2
Objectives[63]mission_Actors[17]Variation = Custom
Objectives[63]mission_Actors[17]Task = 99
Objectives[63]mission_Actors[17]Task_Guard_Range = 5
Objectives[63]mission_Actors[17]Task_Stay_In_Range = True
Objectives[63]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[63]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[63]mission_Actors[17]Task_Scenario = NONE
Objectives[63]mission_Actors[17]Task_List_Count = 7
Objectives[63]mission_Actors[17]Task_Repeat = False
Objectives[63]mission_Actors[17]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[63]mission_Actors[17]Task_List[0]PositionX = -523.9454
Objectives[63]mission_Actors[17]Task_List[0]PositionY = 5306.976
Objectives[63]mission_Actors[17]Task_List[0]PositionZ = 79.74481
Objectives[63]mission_Actors[17]Task_List[0]Block = True
Objectives[63]mission_Actors[17]Task_List[1]Type = HandsUp
Objectives[63]mission_Actors[17]Task_List[1]PositionX = -523.7016
Objectives[63]mission_Actors[17]Task_List[1]PositionY = 5308.112
Objectives[63]mission_Actors[17]Task_List[1]PositionZ = 79.74482
Objectives[63]mission_Actors[17]Task_List[1]time = 59
Objectives[63]mission_Actors[17]Task_List[1]FacePlayer = False
Objectives[63]mission_Actors[17]Task_List[2]Type = HandsUp
Objectives[63]mission_Actors[17]Task_List[2]PositionX = -523.7016
Objectives[63]mission_Actors[17]Task_List[2]PositionY = 5308.112
Objectives[63]mission_Actors[17]Task_List[2]PositionZ = 79.74482
Objectives[63]mission_Actors[17]Task_List[2]time = 59
Objectives[63]mission_Actors[17]Task_List[2]FacePlayer = False
Objectives[63]mission_Actors[17]Task_List[3]Type = HandsUp
Objectives[63]mission_Actors[17]Task_List[3]PositionX = -523.7016
Objectives[63]mission_Actors[17]Task_List[3]PositionY = 5308.112
Objectives[63]mission_Actors[17]Task_List[3]PositionZ = 79.74482
Objectives[63]mission_Actors[17]Task_List[3]time = 59
Objectives[63]mission_Actors[17]Task_List[3]FacePlayer = False
Objectives[63]mission_Actors[17]Task_List[4]Type = HandsUp
Objectives[63]mission_Actors[17]Task_List[4]PositionX = -523.7016
Objectives[63]mission_Actors[17]Task_List[4]PositionY = 5308.112
Objectives[63]mission_Actors[17]Task_List[4]PositionZ = 79.74482
Objectives[63]mission_Actors[17]Task_List[4]time = 59
Objectives[63]mission_Actors[17]Task_List[4]FacePlayer = False
Objectives[63]mission_Actors[17]Task_List[5]Type = HandsUp
Objectives[63]mission_Actors[17]Task_List[5]PositionX = -523.7016
Objectives[63]mission_Actors[17]Task_List[5]PositionY = 5308.112
Objectives[63]mission_Actors[17]Task_List[5]PositionZ = 79.74482
Objectives[63]mission_Actors[17]Task_List[5]time = 59
Objectives[63]mission_Actors[17]Task_List[5]FacePlayer = False
Objectives[63]mission_Actors[17]Task_List[6]Type = HandsUp
Objectives[63]mission_Actors[17]Task_List[6]PositionX = -523.7016
Objectives[63]mission_Actors[17]Task_List[6]PositionY = 5308.112
Objectives[63]mission_Actors[17]Task_List[6]PositionZ = 79.74482
Objectives[63]mission_Actors[17]Task_List[6]time = 59
Objectives[63]mission_Actors[17]Task_List[6]FacePlayer = False
Objectives[63]mission_Actors[17]COMPONENT_FACE_DRAWABLE = 0
Objectives[63]mission_Actors[17]COMPONENT_FACE_TEXTURE = 0
Objectives[63]mission_Actors[17]COMPONENT_HEAD_DRAWABLE = 2
Objectives[63]mission_Actors[17]COMPONENT_HEAD_TEXTURE = 0
Objectives[63]mission_Actors[17]COMPONENT_HAIR_DRAWABLE = 0
Objectives[63]mission_Actors[17]COMPONENT_HAIR_TEXTURE = 0
Objectives[63]mission_Actors[17]COMPONENT_TORSO_DRAWABLE = 0
Objectives[63]mission_Actors[17]COMPONENT_TORSO_TEXTURE = 0
Objectives[63]mission_Actors[17]COMPONENT_LEGS_DRAWABLE = 0
Objectives[63]mission_Actors[17]COMPONENT_LEGS_TEXTURE = 0
Objectives[63]mission_Actors[17]COMPONENT_HANDS_DRAWABLE = 0
Objectives[63]mission_Actors[17]COMPONENT_HANDS_TEXTURE = 0
Objectives[63]mission_Actors[17]COMPONENT_FEET_DRAWABLE = 0
Objectives[63]mission_Actors[17]COMPONENT_FEET_TEXTURE = 0
Objectives[63]mission_Actors[17]COMPONENT_EYES_DRAWABLE = 0
Objectives[63]mission_Actors[17]COMPONENT_EYES_TEXTURE = 0
Objectives[63]mission_Actors[17]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[63]mission_Actors[17]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[63]mission_Actors[17]COMPONENT_TASKS_DRAWABLE = 0
Objectives[63]mission_Actors[17]COMPONENT_TASKS_TEXTURE = 0
Objectives[63]mission_Actors[17]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[63]mission_Actors[17]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[63]mission_Actors[17]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[63]mission_Actors[17]COMPONENT_TORSO2_TEXTURE = 0
Objectives[63]mission_Actors[17]PROP_HATS_INDEX = -1
Objectives[63]mission_Actors[17]PROP_HATS_TEXTURE = -1
Objectives[63]mission_Actors[17]PROP_GLASSES_INDEX = -1
Objectives[63]mission_Actors[17]PROP_GLASSES_TEXTURE = -1
Objectives[63]mission_Actors[17]PROP_EARS_INDEX = -1
Objectives[63]mission_Actors[17]PROP_EARS_TEXTURE = -1
Objectives[63]mission_Actors[17]NeededForObjectiveSetPlayerActorCount = 2
Objectives[63]mission_Actors[17]NeededForObjectiveSetPlayerActor[0] = 76
Objectives[63]mission_Actors[17]NeededForObjectiveSetPlayerActor[1] = 77
Objectives[63]mission_Actors[17]NeededForObjectiveGoToActorCount = 1
Objectives[63]mission_Actors[17]NeededForObjectiveGoToActor[0] = 75
Objectives[63]mission_Actors[18]Survive_Number = 0
Objectives[63]mission_Actors[18]Failed_Text = 
Objectives[63]mission_Actors[18]Remove_After = 0
Objectives[63]mission_Actors[18]positionX = -601.9575
Objectives[63]mission_Actors[18]positionY = 5495.323
Objectives[63]mission_Actors[18]positionZ = 52.67035
Objectives[63]mission_Actors[18]Heading = 202.1253
Objectives[63]mission_Actors[18]String_Name = s_m_m_ciasec_01
Objectives[63]mission_Actors[18]Relationship_Group = Friend
Objectives[63]mission_Actors[18]AddBlip = True
Objectives[63]mission_Actors[18]ShowCone = False
Objectives[63]mission_Actors[18]Invincible = False
Objectives[63]mission_Actors[18]SetHealth = 500
Objectives[63]mission_Actors[18]DieFromHeadShot = True
Objectives[63]mission_Actors[18]CanExitVehicle = True
Objectives[63]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[63]mission_Actors[18]AlwaysFight = True
Objectives[63]mission_Actors[18]Seeing_Range = 70
Objectives[63]mission_Actors[18]Hearing_Range = 70
Objectives[63]mission_Actors[18]CombatMovement = Offensive
Objectives[63]mission_Actors[18]weapon = CarbineRifle
Objectives[63]mission_Actors[18]Variation = Custom
Objectives[63]mission_Actors[18]Task = 99
Objectives[63]mission_Actors[18]Task_Guard_Range = 5
Objectives[63]mission_Actors[18]Task_Stay_In_Range = True
Objectives[63]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[63]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[63]mission_Actors[18]Task_Scenario = NONE
Objectives[63]mission_Actors[18]Task_List_Count = 1
Objectives[63]mission_Actors[18]Task_Repeat = False
Objectives[63]mission_Actors[18]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[63]mission_Actors[18]Task_List[0]PositionX = -602.1765
Objectives[63]mission_Actors[18]Task_List[0]PositionY = 5494.969
Objectives[63]mission_Actors[18]Task_List[0]PositionZ = 52.19182
Objectives[63]mission_Actors[18]Task_List[0]Block = True
Objectives[63]mission_Actors[18]COMPONENT_FACE_DRAWABLE = 1
Objectives[63]mission_Actors[18]COMPONENT_FACE_TEXTURE = 0
Objectives[63]mission_Actors[18]COMPONENT_HEAD_DRAWABLE = 0
Objectives[63]mission_Actors[18]COMPONENT_HEAD_TEXTURE = 0
Objectives[63]mission_Actors[18]COMPONENT_HAIR_DRAWABLE = 0
Objectives[63]mission_Actors[18]COMPONENT_HAIR_TEXTURE = 0
Objectives[63]mission_Actors[18]COMPONENT_TORSO_DRAWABLE = 0
Objectives[63]mission_Actors[18]COMPONENT_TORSO_TEXTURE = 2
Objectives[63]mission_Actors[18]COMPONENT_LEGS_DRAWABLE = 0
Objectives[63]mission_Actors[18]COMPONENT_LEGS_TEXTURE = 0
Objectives[63]mission_Actors[18]COMPONENT_HANDS_DRAWABLE = 0
Objectives[63]mission_Actors[18]COMPONENT_HANDS_TEXTURE = 0
Objectives[63]mission_Actors[18]COMPONENT_FEET_DRAWABLE = 0
Objectives[63]mission_Actors[18]COMPONENT_FEET_TEXTURE = 0
Objectives[63]mission_Actors[18]COMPONENT_EYES_DRAWABLE = 0
Objectives[63]mission_Actors[18]COMPONENT_EYES_TEXTURE = 0
Objectives[63]mission_Actors[18]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[63]mission_Actors[18]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[63]mission_Actors[18]COMPONENT_TASKS_DRAWABLE = 0
Objectives[63]mission_Actors[18]COMPONENT_TASKS_TEXTURE = 0
Objectives[63]mission_Actors[18]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[63]mission_Actors[18]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[63]mission_Actors[18]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[63]mission_Actors[18]COMPONENT_TORSO2_TEXTURE = 0
Objectives[63]mission_Actors[18]PROP_HATS_INDEX = -1
Objectives[63]mission_Actors[18]PROP_HATS_TEXTURE = -1
Objectives[63]mission_Actors[18]PROP_GLASSES_INDEX = -1
Objectives[63]mission_Actors[18]PROP_GLASSES_TEXTURE = -1
Objectives[63]mission_Actors[18]PROP_EARS_INDEX = -1
Objectives[63]mission_Actors[18]PROP_EARS_TEXTURE = -1
Objectives[63]mission_Actors[18]NeededForObjectiveSetPlayerActorCount = 1
Objectives[63]mission_Actors[18]NeededForObjectiveSetPlayerActor[0] = 70
Objectives[63]mission_Actors[19]Survive_Number = 0
Objectives[63]mission_Actors[19]Failed_Text = 
Objectives[63]mission_Actors[19]Remove_After = 0
Objectives[63]mission_Actors[19]positionX = -607.4917
Objectives[63]mission_Actors[19]positionY = 5489.166
Objectives[63]mission_Actors[19]positionZ = 52.7641
Objectives[63]mission_Actors[19]Heading = 207.126
Objectives[63]mission_Actors[19]String_Name = s_m_m_ciasec_01
Objectives[63]mission_Actors[19]Relationship_Group = Friend
Objectives[63]mission_Actors[19]AddBlip = True
Objectives[63]mission_Actors[19]ShowCone = False
Objectives[63]mission_Actors[19]Invincible = False
Objectives[63]mission_Actors[19]SetHealth = 500
Objectives[63]mission_Actors[19]DieFromHeadShot = True
Objectives[63]mission_Actors[19]CanExitVehicle = True
Objectives[63]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[63]mission_Actors[19]AlwaysFight = True
Objectives[63]mission_Actors[19]Seeing_Range = 70
Objectives[63]mission_Actors[19]Hearing_Range = 70
Objectives[63]mission_Actors[19]CombatMovement = Offensive
Objectives[63]mission_Actors[19]weapon = CombatPistol
Objectives[63]mission_Actors[19]Variation = Custom
Objectives[63]mission_Actors[19]Task = 99
Objectives[63]mission_Actors[19]Task_Guard_Range = 5
Objectives[63]mission_Actors[19]Task_Stay_In_Range = True
Objectives[63]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[63]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[63]mission_Actors[19]Task_Scenario = NONE
Objectives[63]mission_Actors[19]Task_List_Count = 1
Objectives[63]mission_Actors[19]Task_Repeat = False
Objectives[63]mission_Actors[19]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[63]mission_Actors[19]Task_List[0]PositionX = -607.9079
Objectives[63]mission_Actors[19]Task_List[0]PositionY = 5489.891
Objectives[63]mission_Actors[19]Task_List[0]PositionZ = 52.15555
Objectives[63]mission_Actors[19]Task_List[0]Block = True
Objectives[63]mission_Actors[19]COMPONENT_FACE_DRAWABLE = 2
Objectives[63]mission_Actors[19]COMPONENT_FACE_TEXTURE = 0
Objectives[63]mission_Actors[19]COMPONENT_HEAD_DRAWABLE = 0
Objectives[63]mission_Actors[19]COMPONENT_HEAD_TEXTURE = 0
Objectives[63]mission_Actors[19]COMPONENT_HAIR_DRAWABLE = 0
Objectives[63]mission_Actors[19]COMPONENT_HAIR_TEXTURE = 0
Objectives[63]mission_Actors[19]COMPONENT_TORSO_DRAWABLE = 0
Objectives[63]mission_Actors[19]COMPONENT_TORSO_TEXTURE = 4
Objectives[63]mission_Actors[19]COMPONENT_LEGS_DRAWABLE = 0
Objectives[63]mission_Actors[19]COMPONENT_LEGS_TEXTURE = 0
Objectives[63]mission_Actors[19]COMPONENT_HANDS_DRAWABLE = 0
Objectives[63]mission_Actors[19]COMPONENT_HANDS_TEXTURE = 0
Objectives[63]mission_Actors[19]COMPONENT_FEET_DRAWABLE = 0
Objectives[63]mission_Actors[19]COMPONENT_FEET_TEXTURE = 0
Objectives[63]mission_Actors[19]COMPONENT_EYES_DRAWABLE = 0
Objectives[63]mission_Actors[19]COMPONENT_EYES_TEXTURE = 0
Objectives[63]mission_Actors[19]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[63]mission_Actors[19]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[63]mission_Actors[19]COMPONENT_TASKS_DRAWABLE = 0
Objectives[63]mission_Actors[19]COMPONENT_TASKS_TEXTURE = 0
Objectives[63]mission_Actors[19]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[63]mission_Actors[19]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[63]mission_Actors[19]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[63]mission_Actors[19]COMPONENT_TORSO2_TEXTURE = 0
Objectives[63]mission_Actors[19]PROP_HATS_INDEX = -1
Objectives[63]mission_Actors[19]PROP_HATS_TEXTURE = -1
Objectives[63]mission_Actors[19]PROP_GLASSES_INDEX = -1
Objectives[63]mission_Actors[19]PROP_GLASSES_TEXTURE = -1
Objectives[63]mission_Actors[19]PROP_EARS_INDEX = -1
Objectives[63]mission_Actors[19]PROP_EARS_TEXTURE = -1
Objectives[63]mission_Actors[19]NeededForObjectiveSetPlayerActorCount = 1
Objectives[63]mission_Actors[19]NeededForObjectiveSetPlayerActor[0] = 72
Objectives[63]mission_Actors[20]Survive_Number = 0
Objectives[63]mission_Actors[20]Failed_Text = 
Objectives[63]mission_Actors[20]Remove_After = 0
Objectives[63]mission_Actors[20]positionX = -624.5627
Objectives[63]mission_Actors[20]positionY = 5483.775
Objectives[63]mission_Actors[20]positionZ = 52.48851
Objectives[63]mission_Actors[20]Heading = 227.1212
Objectives[63]mission_Actors[20]String_Name = s_m_m_ciasec_01
Objectives[63]mission_Actors[20]Relationship_Group = Friend
Objectives[63]mission_Actors[20]AddBlip = True
Objectives[63]mission_Actors[20]ShowCone = False
Objectives[63]mission_Actors[20]Invincible = False
Objectives[63]mission_Actors[20]SetHealth = 500
Objectives[63]mission_Actors[20]DieFromHeadShot = True
Objectives[63]mission_Actors[20]CanExitVehicle = True
Objectives[63]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[63]mission_Actors[20]AlwaysFight = True
Objectives[63]mission_Actors[20]Seeing_Range = 70
Objectives[63]mission_Actors[20]Hearing_Range = 70
Objectives[63]mission_Actors[20]CombatMovement = Offensive
Objectives[63]mission_Actors[20]weapon = SMG
Objectives[63]mission_Actors[20]Variation = Custom
Objectives[63]mission_Actors[20]Task = 99
Objectives[63]mission_Actors[20]Task_Guard_Range = 5
Objectives[63]mission_Actors[20]Task_Stay_In_Range = True
Objectives[63]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[63]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[63]mission_Actors[20]Task_Scenario = NONE
Objectives[63]mission_Actors[20]Task_List_Count = 1
Objectives[63]mission_Actors[20]Task_Repeat = False
Objectives[63]mission_Actors[20]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[63]mission_Actors[20]Task_List[0]PositionX = -624.8576
Objectives[63]mission_Actors[20]Task_List[0]PositionY = 5484.299
Objectives[63]mission_Actors[20]Task_List[0]PositionZ = 51.98483
Objectives[63]mission_Actors[20]Task_List[0]Block = True
Objectives[63]mission_Actors[20]COMPONENT_FACE_DRAWABLE = 1
Objectives[63]mission_Actors[20]COMPONENT_FACE_TEXTURE = 1
Objectives[63]mission_Actors[20]COMPONENT_HEAD_DRAWABLE = 0
Objectives[63]mission_Actors[20]COMPONENT_HEAD_TEXTURE = 0
Objectives[63]mission_Actors[20]COMPONENT_HAIR_DRAWABLE = 0
Objectives[63]mission_Actors[20]COMPONENT_HAIR_TEXTURE = 0
Objectives[63]mission_Actors[20]COMPONENT_TORSO_DRAWABLE = 0
Objectives[63]mission_Actors[20]COMPONENT_TORSO_TEXTURE = 1
Objectives[63]mission_Actors[20]COMPONENT_LEGS_DRAWABLE = 0
Objectives[63]mission_Actors[20]COMPONENT_LEGS_TEXTURE = 0
Objectives[63]mission_Actors[20]COMPONENT_HANDS_DRAWABLE = 0
Objectives[63]mission_Actors[20]COMPONENT_HANDS_TEXTURE = 0
Objectives[63]mission_Actors[20]COMPONENT_FEET_DRAWABLE = 0
Objectives[63]mission_Actors[20]COMPONENT_FEET_TEXTURE = 0
Objectives[63]mission_Actors[20]COMPONENT_EYES_DRAWABLE = 0
Objectives[63]mission_Actors[20]COMPONENT_EYES_TEXTURE = 0
Objectives[63]mission_Actors[20]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[63]mission_Actors[20]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[63]mission_Actors[20]COMPONENT_TASKS_DRAWABLE = 0
Objectives[63]mission_Actors[20]COMPONENT_TASKS_TEXTURE = 0
Objectives[63]mission_Actors[20]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[63]mission_Actors[20]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[63]mission_Actors[20]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[63]mission_Actors[20]COMPONENT_TORSO2_TEXTURE = 0
Objectives[63]mission_Actors[20]PROP_HATS_INDEX = -1
Objectives[63]mission_Actors[20]PROP_HATS_TEXTURE = -1
Objectives[63]mission_Actors[20]PROP_GLASSES_INDEX = -1
Objectives[63]mission_Actors[20]PROP_GLASSES_TEXTURE = -1
Objectives[63]mission_Actors[20]PROP_EARS_INDEX = -1
Objectives[63]mission_Actors[20]PROP_EARS_TEXTURE = -1
Objectives[63]mission_Actors[20]NeededForObjectiveSetPlayerActorCount = 1
Objectives[63]mission_Actors[20]NeededForObjectiveSetPlayerActor[0] = 71
Objectives[63]mission_Actors[21]Survive_Number = 0
Objectives[63]mission_Actors[21]Failed_Text = 
Objectives[63]mission_Actors[21]Remove_After = 0
Objectives[63]mission_Actors[21]positionX = -614.8124
Objectives[63]mission_Actors[21]positionY = 5496.624
Objectives[63]mission_Actors[21]positionZ = 51.5339
Objectives[63]mission_Actors[21]Heading = 202.1245
Objectives[63]mission_Actors[21]String_Name = s_m_m_ciasec_01
Objectives[63]mission_Actors[21]Relationship_Group = Friend
Objectives[63]mission_Actors[21]AddBlip = True
Objectives[63]mission_Actors[21]ShowCone = False
Objectives[63]mission_Actors[21]Invincible = False
Objectives[63]mission_Actors[21]SetHealth = 500
Objectives[63]mission_Actors[21]DieFromHeadShot = True
Objectives[63]mission_Actors[21]CanExitVehicle = True
Objectives[63]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[63]mission_Actors[21]AlwaysFight = True
Objectives[63]mission_Actors[21]Seeing_Range = 70
Objectives[63]mission_Actors[21]Hearing_Range = 70
Objectives[63]mission_Actors[21]CombatMovement = Offensive
Objectives[63]mission_Actors[21]weapon = PumpShotgun
Objectives[63]mission_Actors[21]Variation = Custom
Objectives[63]mission_Actors[21]Task = 99
Objectives[63]mission_Actors[21]Task_Guard_Range = 5
Objectives[63]mission_Actors[21]Task_Stay_In_Range = True
Objectives[63]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[63]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[63]mission_Actors[21]Task_Scenario = NONE
Objectives[63]mission_Actors[21]Task_List_Count = 1
Objectives[63]mission_Actors[21]Task_Repeat = False
Objectives[63]mission_Actors[21]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[63]mission_Actors[21]Task_List[0]PositionX = -613.3245
Objectives[63]mission_Actors[21]Task_List[0]PositionY = 5497.144
Objectives[63]mission_Actors[21]Task_List[0]PositionZ = 51.06223
Objectives[63]mission_Actors[21]Task_List[0]Block = True
Objectives[63]mission_Actors[21]COMPONENT_FACE_DRAWABLE = 1
Objectives[63]mission_Actors[21]COMPONENT_FACE_TEXTURE = 2
Objectives[63]mission_Actors[21]COMPONENT_HEAD_DRAWABLE = 0
Objectives[63]mission_Actors[21]COMPONENT_HEAD_TEXTURE = 0
Objectives[63]mission_Actors[21]COMPONENT_HAIR_DRAWABLE = 0
Objectives[63]mission_Actors[21]COMPONENT_HAIR_TEXTURE = 0
Objectives[63]mission_Actors[21]COMPONENT_TORSO_DRAWABLE = 0
Objectives[63]mission_Actors[21]COMPONENT_TORSO_TEXTURE = 1
Objectives[63]mission_Actors[21]COMPONENT_LEGS_DRAWABLE = 0
Objectives[63]mission_Actors[21]COMPONENT_LEGS_TEXTURE = 0
Objectives[63]mission_Actors[21]COMPONENT_HANDS_DRAWABLE = 0
Objectives[63]mission_Actors[21]COMPONENT_HANDS_TEXTURE = 0
Objectives[63]mission_Actors[21]COMPONENT_FEET_DRAWABLE = 0
Objectives[63]mission_Actors[21]COMPONENT_FEET_TEXTURE = 0
Objectives[63]mission_Actors[21]COMPONENT_EYES_DRAWABLE = 0
Objectives[63]mission_Actors[21]COMPONENT_EYES_TEXTURE = 0
Objectives[63]mission_Actors[21]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[63]mission_Actors[21]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[63]mission_Actors[21]COMPONENT_TASKS_DRAWABLE = 0
Objectives[63]mission_Actors[21]COMPONENT_TASKS_TEXTURE = 0
Objectives[63]mission_Actors[21]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[63]mission_Actors[21]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[63]mission_Actors[21]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[63]mission_Actors[21]COMPONENT_TORSO2_TEXTURE = 0
Objectives[63]mission_Actors[21]PROP_HATS_INDEX = -1
Objectives[63]mission_Actors[21]PROP_HATS_TEXTURE = -1
Objectives[63]mission_Actors[21]PROP_GLASSES_INDEX = -1
Objectives[63]mission_Actors[21]PROP_GLASSES_TEXTURE = -1
Objectives[63]mission_Actors[21]PROP_EARS_INDEX = -1
Objectives[63]mission_Actors[21]PROP_EARS_TEXTURE = -1
Objectives[63]mission_Actors[21]NeededForObjectiveSetPlayerActorCount = 1
Objectives[63]mission_Actors[21]NeededForObjectiveSetPlayerActor[0] = 73
Objectives[63]mission_Vehicles = 2
Objectives[63]mission_Vehicles[0]positionX = -546.1734
Objectives[63]mission_Vehicles[0]positionY = 5377.365
Objectives[63]mission_Vehicles[0]positionZ = 70.41273
Objectives[63]mission_Vehicles[0]Heading = 70.86567
Objectives[63]mission_Vehicles[0]Name = Dubsta 6x6
Objectives[63]mission_Vehicles[0]Model = dubsta3
Objectives[63]mission_Vehicles[0]PrimaryColor = MetallicBlack
Objectives[63]mission_Vehicles[0]SecondaryColor = MetallicPurple
Objectives[63]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[63]mission_Vehicles[0]HasPearlescent = False
Objectives[63]mission_Vehicles[0]Livery = 0
Objectives[63]mission_Vehicles[0]DirtLevel = 0
Objectives[63]mission_Vehicles[0]LockedForPlayer = False
Objectives[63]mission_Vehicles[0]Locked = True
Objectives[63]mission_Vehicles[0]Alarm = False
Objectives[63]mission_Vehicles[0]HotWired = True
Objectives[63]mission_Vehicles[0]Invincible = False
Objectives[63]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[63]mission_Vehicles[0]Remove_After = 0
Objectives[63]mission_Vehicles[0]Survive_Number = 0
Objectives[63]mission_Vehicles[0]Failed_Text = 
Objectives[63]mission_Vehicles[1]positionX = -604.4806
Objectives[63]mission_Vehicles[1]positionY = 5513.59
Objectives[63]mission_Vehicles[1]positionZ = 49.53061
Objectives[63]mission_Vehicles[1]Heading = 110.5359
Objectives[63]mission_Vehicles[1]Name = Baller LE (Armored)
Objectives[63]mission_Vehicles[1]Model = baller5
Objectives[63]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[63]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[63]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[63]mission_Vehicles[1]HasPearlescent = False
Objectives[63]mission_Vehicles[1]Livery = 0
Objectives[63]mission_Vehicles[1]DirtLevel = 0
Objectives[63]mission_Vehicles[1]LockedForPlayer = False
Objectives[63]mission_Vehicles[1]Locked = False
Objectives[63]mission_Vehicles[1]Alarm = False
Objectives[63]mission_Vehicles[1]HotWired = False
Objectives[63]mission_Vehicles[1]Invincible = False
Objectives[63]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[63]mission_Vehicles[1]Remove_After = 0
Objectives[63]mission_Vehicles[1]Survive_Number = 0
Objectives[63]mission_Vehicles[1]Failed_Text = 
Objectives[63]Mission_Needed_Vehicles = 0
Objectives[63]mission_PropsCount = 0
Objectives[63]mission_Pickup_Props_Count = 4
Objectives[63]mission_Pickup_Props[0]Model = PICKUP_WEAPON_ASSAULTRIFLE_MK2
Objectives[63]mission_Pickup_Props[0]Value = 30
Objectives[63]mission_Pickup_Props[0]positionX = -569.9276
Objectives[63]mission_Pickup_Props[0]positionY = 5343.124
Objectives[63]mission_Pickup_Props[0]positionZ = 69.7358
Objectives[63]mission_Pickup_Props[0]rotationX = 0
Objectives[63]mission_Pickup_Props[0]rotationY = 0
Objectives[63]mission_Pickup_Props[0]rotationZ = -159.2171
Objectives[63]mission_Pickup_Props[1]Model = PICKUP_WEAPON_ASSAULTRIFLE_MK2
Objectives[63]mission_Pickup_Props[1]Value = 30
Objectives[63]mission_Pickup_Props[1]positionX = -568.6918
Objectives[63]mission_Pickup_Props[1]positionY = 5351.612
Objectives[63]mission_Pickup_Props[1]positionZ = 69.74275
Objectives[63]mission_Pickup_Props[1]rotationX = 0
Objectives[63]mission_Pickup_Props[1]rotationY = 0
Objectives[63]mission_Pickup_Props[1]rotationZ = -94.21711
Objectives[63]mission_Pickup_Props[2]Model = PICKUP_WEAPON_ASSAULTRIFLE_MK2
Objectives[63]mission_Pickup_Props[2]Value = 30
Objectives[63]mission_Pickup_Props[2]positionX = -587.4604
Objectives[63]mission_Pickup_Props[2]positionY = 5309.844
Objectives[63]mission_Pickup_Props[2]positionZ = 69.71445
Objectives[63]mission_Pickup_Props[2]rotationX = 0
Objectives[63]mission_Pickup_Props[2]rotationY = 0
Objectives[63]mission_Pickup_Props[2]rotationZ = 115.7829
Objectives[63]mission_Pickup_Props[3]Model = PICKUP_ARMOUR_STANDARD
Objectives[63]mission_Pickup_Props[3]Value = 99999
Objectives[63]mission_Pickup_Props[3]positionX = -552.4601
Objectives[63]mission_Pickup_Props[3]positionY = 5349.629
Objectives[63]mission_Pickup_Props[3]positionZ = 74.24802
Objectives[63]mission_Pickup_Props[3]rotationX = 0
Objectives[63]mission_Pickup_Props[3]rotationY = 0
Objectives[63]mission_Pickup_Props[3]rotationZ = 65
Objectives[63]ObjectiveMessages = 0

Objectives[64]Type = Cutscenes_Objective
Objectives[64]Text = 
Objectives[64]positionX = -533.9387
Objectives[64]positionY = 5437.212
Objectives[64]positionZ = 68.56767
Objectives[64]Cutscenes_Time = 0
Objectives[64]Cutscenes_Trans_Time = 0
Objectives[64]Cutscenes_FOV = 30
Objectives[64]Cutscenes_Shake = Hand
Objectives[64]Cutscenes_Amplitude = 0
Objectives[64]Cutscenes_FadeOut = False
Objectives[64]Cutscenes_FadeIn = False
Objectives[64]Cutscenes_End = True
Objectives[64]Cutscenes_Point_At_Position = False
Objectives[64]Cutscenes_Point_At_Player = False
Objectives[64]Cutscenes_Point_At_Actor = False
Objectives[64]Cutscenes_Point_At_Vehicle = False
Objectives[64]Cutscenes_Follow_Player = False
Objectives[64]Cutscenes_Follow_Actor = False
Objectives[64]Cutscenes_Follow_Vehicle = False
Objectives[64]Cutscenes_Follow_Distancee = 10
Objectives[64]Cutscenes_Follow_Hieght = 1
Objectives[64]Cutscenes_Follow_Angle = 0
Objectives[64]mission_ActorsCount = 4
Objectives[64]mission_Actors[0]Survive_Number = 0
Objectives[64]mission_Actors[0]Failed_Text = 
Objectives[64]mission_Actors[0]Remove_After = 0
Objectives[64]mission_Actors[0]positionX = -567.666
Objectives[64]mission_Actors[0]positionY = 5352.554
Objectives[64]mission_Actors[0]positionZ = 70.24301
Objectives[64]mission_Actors[0]Heading = 165
Objectives[64]mission_Actors[0]String_Name = mp_m_bogdangoon
Objectives[64]mission_Actors[0]Relationship_Group = Neutral
Objectives[64]mission_Actors[0]AddBlip = False
Objectives[64]mission_Actors[0]ShowCone = False
Objectives[64]mission_Actors[0]Invincible = False
Objectives[64]mission_Actors[0]SetHealth = 0
Objectives[64]mission_Actors[0]DieFromHeadShot = True
Objectives[64]mission_Actors[0]CanExitVehicle = True
Objectives[64]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[64]mission_Actors[0]AlwaysFight = True
Objectives[64]mission_Actors[0]Seeing_Range = 30
Objectives[64]mission_Actors[0]Hearing_Range = 30
Objectives[64]mission_Actors[0]CombatMovement = Offensive
Objectives[64]mission_Actors[0]weapon = Unarmed
Objectives[64]mission_Actors[0]Variation = Random
Objectives[64]mission_Actors[0]Task = 0
Objectives[64]mission_Actors[0]Task_Guard_Range = 5
Objectives[64]mission_Actors[0]Task_Stay_In_Range = True
Objectives[64]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[64]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[64]mission_Actors[0]Task_Scenario = NONE
Objectives[64]mission_Actors[1]Survive_Number = 0
Objectives[64]mission_Actors[1]Failed_Text = 
Objectives[64]mission_Actors[1]Remove_After = 0
Objectives[64]mission_Actors[1]positionX = -570.2814
Objectives[64]mission_Actors[1]positionY = 5341.713
Objectives[64]mission_Actors[1]positionZ = 70.21944
Objectives[64]mission_Actors[1]Heading = 65
Objectives[64]mission_Actors[1]String_Name = mp_m_bogdangoon
Objectives[64]mission_Actors[1]Relationship_Group = Neutral
Objectives[64]mission_Actors[1]AddBlip = False
Objectives[64]mission_Actors[1]ShowCone = False
Objectives[64]mission_Actors[1]Invincible = False
Objectives[64]mission_Actors[1]SetHealth = 0
Objectives[64]mission_Actors[1]DieFromHeadShot = True
Objectives[64]mission_Actors[1]CanExitVehicle = True
Objectives[64]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[64]mission_Actors[1]AlwaysFight = True
Objectives[64]mission_Actors[1]Seeing_Range = 30
Objectives[64]mission_Actors[1]Hearing_Range = 30
Objectives[64]mission_Actors[1]CombatMovement = Offensive
Objectives[64]mission_Actors[1]weapon = Unarmed
Objectives[64]mission_Actors[1]Variation = Random
Objectives[64]mission_Actors[1]Task = 0
Objectives[64]mission_Actors[1]Task_Guard_Range = 5
Objectives[64]mission_Actors[1]Task_Stay_In_Range = True
Objectives[64]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[64]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[64]mission_Actors[1]Task_Scenario = NONE
Objectives[64]mission_Actors[2]Survive_Number = 0
Objectives[64]mission_Actors[2]Failed_Text = 
Objectives[64]mission_Actors[2]Remove_After = 0
Objectives[64]mission_Actors[2]positionX = -586.0075
Objectives[64]mission_Actors[2]positionY = 5308.895
Objectives[64]mission_Actors[2]positionZ = 70.21445
Objectives[64]mission_Actors[2]Heading = 30.04013
Objectives[64]mission_Actors[2]String_Name = mp_m_bogdangoon
Objectives[64]mission_Actors[2]Relationship_Group = Neutral
Objectives[64]mission_Actors[2]AddBlip = False
Objectives[64]mission_Actors[2]ShowCone = False
Objectives[64]mission_Actors[2]Invincible = False
Objectives[64]mission_Actors[2]SetHealth = 0
Objectives[64]mission_Actors[2]DieFromHeadShot = True
Objectives[64]mission_Actors[2]CanExitVehicle = True
Objectives[64]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[64]mission_Actors[2]AlwaysFight = True
Objectives[64]mission_Actors[2]Seeing_Range = 30
Objectives[64]mission_Actors[2]Hearing_Range = 30
Objectives[64]mission_Actors[2]CombatMovement = Offensive
Objectives[64]mission_Actors[2]weapon = Unarmed
Objectives[64]mission_Actors[2]Variation = Random
Objectives[64]mission_Actors[2]Task = 0
Objectives[64]mission_Actors[2]Task_Guard_Range = 5
Objectives[64]mission_Actors[2]Task_Stay_In_Range = True
Objectives[64]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[64]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[64]mission_Actors[2]Task_Scenario = NONE
Objectives[64]mission_Actors[3]Survive_Number = 0
Objectives[64]mission_Actors[3]Failed_Text = 
Objectives[64]mission_Actors[3]Remove_After = 0
Objectives[64]mission_Actors[3]positionX = -556.9484
Objectives[64]mission_Actors[3]positionY = 5261.578
Objectives[64]mission_Actors[3]positionZ = 72.2868
Objectives[64]mission_Actors[3]Heading = 260
Objectives[64]mission_Actors[3]String_Name = mp_m_bogdangoon
Objectives[64]mission_Actors[3]Relationship_Group = Neutral
Objectives[64]mission_Actors[3]AddBlip = False
Objectives[64]mission_Actors[3]ShowCone = False
Objectives[64]mission_Actors[3]Invincible = False
Objectives[64]mission_Actors[3]SetHealth = 0
Objectives[64]mission_Actors[3]DieFromHeadShot = True
Objectives[64]mission_Actors[3]CanExitVehicle = True
Objectives[64]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[64]mission_Actors[3]AlwaysFight = True
Objectives[64]mission_Actors[3]Seeing_Range = 30
Objectives[64]mission_Actors[3]Hearing_Range = 30
Objectives[64]mission_Actors[3]CombatMovement = Offensive
Objectives[64]mission_Actors[3]weapon = Unarmed
Objectives[64]mission_Actors[3]Variation = Random
Objectives[64]mission_Actors[3]Task = 0
Objectives[64]mission_Actors[3]Task_Guard_Range = 5
Objectives[64]mission_Actors[3]Task_Stay_In_Range = True
Objectives[64]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[64]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[64]mission_Actors[3]Task_Scenario = NONE
Objectives[64]mission_Vehicles = 0
Objectives[64]Mission_Needed_Vehicles = 0
Objectives[64]mission_PropsCount = 0
Objectives[64]mission_Pickup_Props_Count = 0
Objectives[64]ObjectiveMessages = 0

Objectives[65]Type = Mission_Settings_Objective
Objectives[65]positionX = -488.4571
Objectives[65]positionY = 5306.794
Objectives[65]positionZ = 87.84486
Objectives[65]MissionSettings_TimesOfDay = 12
Objectives[65]MissionSettings_Weather = 12
Objectives[65]MissionSettings_WantedLevel = Current
Objectives[65]MissionSettings_SetWantedLevelNow = Current
Objectives[65]MissionSettings_StartNightvision = False
Objectives[65]MissionSettings_StopNightvision = False
Objectives[65]MissionSettings_StartSeethrough = False
Objectives[65]MissionSettings_StopSeethrough = False
Objectives[65]MissionSettings_StartMusic = True
Objectives[65]MissionSettings_StopMusic = False
Objectives[65]MissionSettings_Music = FBI4_SWITCH_BINOC_ST
Objectives[65]mission_ActorsCount = 0
Objectives[65]mission_Vehicles = 0
Objectives[65]Mission_Needed_Vehicles = 0
Objectives[65]mission_PropsCount = 0
Objectives[65]mission_Pickup_Props_Count = 0
Objectives[65]ObjectiveMessages = 0

Objectives[66]Text = 
Objectives[66]Type = Timeout_Objective
Objectives[66]positionX = -596.6447
Objectives[66]positionY = 5482.336
Objectives[66]positionZ = 53.8289
Objectives[66]Timeout_Min = 0
Objectives[66]Timeout_Sec = 13
Objectives[66]mission_ActorsCount = 0
Objectives[66]mission_Vehicles = 0
Objectives[66]Mission_Needed_Vehicles = 0
Objectives[66]mission_PropsCount = 0
Objectives[66]mission_Pickup_Props_Count = 0
Objectives[66]ObjectiveMessages = 3
Objectives[66]ObjectiveMessages[0]positionX = -572.1378
Objectives[66]ObjectiveMessages[0]positionY = 5446.37
Objectives[66]ObjectiveMessages[0]positionZ = 60.01683
Objectives[66]ObjectiveMessages[0]Message = Hold up, Townley. That sawmill looks like it could be a little more than you can handle alone.
Objectives[66]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[66]ObjectiveMessages[0]Sender = Agent 14
Objectives[66]ObjectiveMessages[0]Subject = 
Objectives[66]ObjectiveMessages[0]MessageColor = White
Objectives[66]ObjectiveMessages[0]PlayFromStart = True
Objectives[66]ObjectiveMessages[0]Delay = False
Objectives[66]ObjectiveMessages[0]DelayTime = 0
Objectives[66]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[66]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[66]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[66]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[66]ObjectiveMessages[0]TypeSubtitle = False
Objectives[66]ObjectiveMessages[0]TypeTextMesage = True
Objectives[66]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[66]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[66]ObjectiveMessages[1]positionX = -573.8138
Objectives[66]ObjectiveMessages[1]positionY = 5447.433
Objectives[66]ObjectiveMessages[1]positionZ = 59.92065
Objectives[66]ObjectiveMessages[1]Message = I've sent in some agents to back you up.
Objectives[66]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[66]ObjectiveMessages[1]Sender = Agent 14
Objectives[66]ObjectiveMessages[1]Subject = 
Objectives[66]ObjectiveMessages[1]MessageColor = White
Objectives[66]ObjectiveMessages[1]PlayFromStart = False
Objectives[66]ObjectiveMessages[1]Delay = True
Objectives[66]ObjectiveMessages[1]DelayTime = 5
Objectives[66]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[66]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[66]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[66]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[66]ObjectiveMessages[1]TypeSubtitle = False
Objectives[66]ObjectiveMessages[1]TypeTextMesage = True
Objectives[66]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[66]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[66]ObjectiveMessages[2]positionX = -575.9432
Objectives[66]ObjectiveMessages[2]positionY = 5448.762
Objectives[66]ObjectiveMessages[2]positionZ = 59.79591
Objectives[66]ObjectiveMessages[2]Message = Agent Bronson here. In position. Waiting on Townley's signal.
Objectives[66]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[66]ObjectiveMessages[2]Sender = Agent Bronson
Objectives[66]ObjectiveMessages[2]Subject = 
Objectives[66]ObjectiveMessages[2]MessageColor = White
Objectives[66]ObjectiveMessages[2]PlayFromStart = False
Objectives[66]ObjectiveMessages[2]Delay = True
Objectives[66]ObjectiveMessages[2]DelayTime = 9
Objectives[66]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[66]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[66]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[66]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[66]ObjectiveMessages[2]TypeSubtitle = False
Objectives[66]ObjectiveMessages[2]TypeTextMesage = True
Objectives[66]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[66]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[67]Text = Advance within striking distance of the sawmill when you're ready.
Objectives[67]Text2 = 
Objectives[67]Text3 = 
Objectives[67]Failed_Text = 
Objectives[67]Type = Checkpoint
Objectives[67]Checkpoint_Type = 45
Objectives[67]Reserved = 1
Objectives[67]ColorR = 255
Objectives[67]ColorG = 255
Objectives[67]ColorB = 255
Objectives[67]ColorA = 0
Objectives[67]IconColorR = 255
Objectives[67]IconColorG = 255
Objectives[67]IconColorB = 255
Objectives[67]IconColorA = 0
Objectives[67]positionX = -536.3842
Objectives[67]positionY = 5326.672
Objectives[67]positionZ = 91.17163
Objectives[67]Heading = 70.78405
Objectives[67]Diameter = 0.5
Objectives[67]minimum_hight = 0.5
Objectives[67]maximum_hight = 0.5
Objectives[67]TriggerDistance = 100
Objectives[67]PlaySound = False
Objectives[67]LoseWanted = False
Objectives[67]Stop_Vehicle = False
Objectives[67]DeliverVehicleOnly = False
Objectives[67]DeliverTrailor = False
Objectives[67]DeliverTowTruck = False
Objectives[67]DeliverVehicleCargobob = False
Objectives[67]DeliverPropCargobob = False
Objectives[67]mission_ActorsCount = 0
Objectives[67]mission_Vehicles = 1
Objectives[67]mission_Vehicles[0]positionX = -593.4123
Objectives[67]mission_Vehicles[0]positionY = 6344.751
Objectives[67]mission_Vehicles[0]positionZ = 3.284982
Objectives[67]mission_Vehicles[0]Heading = 179.6393
Objectives[67]mission_Vehicles[0]Name = Buzzard Attack Chopper
Objectives[67]mission_Vehicles[0]Model = buzzard
Objectives[67]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[67]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[67]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[67]mission_Vehicles[0]HasPearlescent = False
Objectives[67]mission_Vehicles[0]Livery = 0
Objectives[67]mission_Vehicles[0]DirtLevel = 0
Objectives[67]mission_Vehicles[0]LockedForPlayer = False
Objectives[67]mission_Vehicles[0]Locked = False
Objectives[67]mission_Vehicles[0]Alarm = False
Objectives[67]mission_Vehicles[0]HotWired = False
Objectives[67]mission_Vehicles[0]Invincible = False
Objectives[67]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[67]mission_Vehicles[0]Remove_After = 0
Objectives[67]mission_Vehicles[0]Survive_Number = 0
Objectives[67]mission_Vehicles[0]Failed_Text = 
Objectives[67]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[67]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 69
Objectives[67]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[67]Mission_Needed_Vehicles = 0
Objectives[67]mission_PropsCount = 0
Objectives[67]mission_Pickup_Props_Count = 0
Objectives[67]ObjectiveMessages = 0

Objectives[68]Type = Mission_Settings_Objective
Objectives[68]positionX = -584.0281
Objectives[68]positionY = 5349.682
Objectives[68]positionZ = 77.92943
Objectives[68]MissionSettings_TimesOfDay = Current
Objectives[68]MissionSettings_Weather = Current
Objectives[68]MissionSettings_WantedLevel = Current
Objectives[68]MissionSettings_SetWantedLevelNow = Current
Objectives[68]MissionSettings_StartNightvision = False
Objectives[68]MissionSettings_StopNightvision = False
Objectives[68]MissionSettings_StartSeethrough = False
Objectives[68]MissionSettings_StopSeethrough = False
Objectives[68]MissionSettings_StartMusic = True
Objectives[68]MissionSettings_StopMusic = False
Objectives[68]MissionSettings_Music = FBI4_COVER_RESTART
Objectives[68]mission_ActorsCount = 3
Objectives[68]mission_Actors[0]SpawnInVehicle = True
Objectives[68]mission_Actors[0]SeatIndex = 1
Objectives[68]mission_Actors[0]Survive_Number = 0
Objectives[68]mission_Actors[0]Failed_Text = 
Objectives[68]mission_Actors[0]Remove_After = 87
Objectives[68]mission_Actors[0]positionX = -593.4123
Objectives[68]mission_Actors[0]positionY = 6344.751
Objectives[68]mission_Actors[0]positionZ = 3.284982
Objectives[68]mission_Actors[0]Heading = 179.6393
Objectives[68]mission_Actors[0]String_Name = s_m_m_ciasec_01
Objectives[68]mission_Actors[0]Relationship_Group = Friend
Objectives[68]mission_Actors[0]AddBlip = True
Objectives[68]mission_Actors[0]ShowCone = False
Objectives[68]mission_Actors[0]Invincible = False
Objectives[68]mission_Actors[0]SetHealth = 200
Objectives[68]mission_Actors[0]DieFromHeadShot = True
Objectives[68]mission_Actors[0]CanExitVehicle = False
Objectives[68]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[68]mission_Actors[0]AlwaysFight = True
Objectives[68]mission_Actors[0]Seeing_Range = 100
Objectives[68]mission_Actors[0]Hearing_Range = 100
Objectives[68]mission_Actors[0]CombatMovement = Offensive
Objectives[68]mission_Actors[0]weapon = CarbineRifle
Objectives[68]mission_Actors[0]Variation = Random
Objectives[68]mission_Actors[0]Task = 0
Objectives[68]mission_Actors[0]Task_Guard_Range = 5
Objectives[68]mission_Actors[0]Task_Stay_In_Range = True
Objectives[68]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[0]Task_Scenario = NONE
Objectives[68]mission_Actors[1]SpawnInVehicle = True
Objectives[68]mission_Actors[1]SeatIndex = 2
Objectives[68]mission_Actors[1]Survive_Number = 0
Objectives[68]mission_Actors[1]Failed_Text = 
Objectives[68]mission_Actors[1]Remove_After = 87
Objectives[68]mission_Actors[1]positionX = -593.4123
Objectives[68]mission_Actors[1]positionY = 6344.751
Objectives[68]mission_Actors[1]positionZ = 3.284982
Objectives[68]mission_Actors[1]Heading = 179.6393
Objectives[68]mission_Actors[1]String_Name = s_m_m_ciasec_01
Objectives[68]mission_Actors[1]Relationship_Group = Friend
Objectives[68]mission_Actors[1]AddBlip = True
Objectives[68]mission_Actors[1]ShowCone = False
Objectives[68]mission_Actors[1]Invincible = False
Objectives[68]mission_Actors[1]SetHealth = 1000
Objectives[68]mission_Actors[1]DieFromHeadShot = True
Objectives[68]mission_Actors[1]CanExitVehicle = False
Objectives[68]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[68]mission_Actors[1]AlwaysFight = True
Objectives[68]mission_Actors[1]Seeing_Range = 100
Objectives[68]mission_Actors[1]Hearing_Range = 100
Objectives[68]mission_Actors[1]CombatMovement = Offensive
Objectives[68]mission_Actors[1]weapon = CarbineRifle
Objectives[68]mission_Actors[1]Variation = Random
Objectives[68]mission_Actors[1]Task = 0
Objectives[68]mission_Actors[1]Task_Guard_Range = 5
Objectives[68]mission_Actors[1]Task_Stay_In_Range = True
Objectives[68]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[1]Task_Scenario = NONE
Objectives[68]mission_Actors[2]Survive_Number = 0
Objectives[68]mission_Actors[2]Failed_Text = 
Objectives[68]mission_Actors[2]Remove_After = 87
Objectives[68]mission_Actors[2]positionX = -585.2602
Objectives[68]mission_Actors[2]positionY = 6339.901
Objectives[68]mission_Actors[2]positionZ = 3.271237
Objectives[68]mission_Actors[2]Heading = 179.1811
Objectives[68]mission_Actors[2]String_Name = s_m_m_pilot_02
Objectives[68]mission_Actors[2]Relationship_Group = Friend
Objectives[68]mission_Actors[2]AddBlip = True
Objectives[68]mission_Actors[2]ShowCone = False
Objectives[68]mission_Actors[2]Invincible = False
Objectives[68]mission_Actors[2]SetHealth = 1000
Objectives[68]mission_Actors[2]DieFromHeadShot = True
Objectives[68]mission_Actors[2]CanExitVehicle = False
Objectives[68]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[68]mission_Actors[2]AlwaysFight = True
Objectives[68]mission_Actors[2]Seeing_Range = 70
Objectives[68]mission_Actors[2]Hearing_Range = 70
Objectives[68]mission_Actors[2]CombatMovement = Offensive
Objectives[68]mission_Actors[2]weapon = Unarmed
Objectives[68]mission_Actors[2]Variation = Custom
Objectives[68]mission_Actors[2]Task = 99
Objectives[68]mission_Actors[2]Task_Guard_Range = 5
Objectives[68]mission_Actors[2]Task_Stay_In_Range = True
Objectives[68]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[2]Task_Scenario = NONE
Objectives[68]mission_Actors[2]Task_List_Count = 1
Objectives[68]mission_Actors[2]Task_Repeat = False
Objectives[68]mission_Actors[2]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[68]mission_Actors[2]Task_List[0]PositionX = -585.9169
Objectives[68]mission_Actors[2]Task_List[0]PositionY = 6339.964
Objectives[68]mission_Actors[2]Task_List[0]PositionZ = 2.777297
Objectives[68]mission_Actors[2]Task_List[0]Block = True
Objectives[68]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[68]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[68]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[68]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[68]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[68]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[68]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 0
Objectives[68]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[68]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 0
Objectives[68]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[68]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[68]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[68]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 0
Objectives[68]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[68]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[68]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[68]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[68]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[68]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[68]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[68]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[68]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[68]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[68]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[68]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[68]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[68]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[68]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[68]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[68]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[68]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[68]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 69
Objectives[68]mission_Vehicles = 1
Objectives[68]mission_Vehicles[0]positionX = 0
Objectives[68]mission_Vehicles[0]positionY = 0
Objectives[68]mission_Vehicles[0]positionZ = 0
Objectives[68]mission_Vehicles[0]Heading = 0
Objectives[68]mission_Vehicles[0]Name = Buzzard Attack Chopper
Objectives[68]mission_Vehicles[0]Model = buzzard
Objectives[68]mission_Vehicles[0]PrimaryColor = MetallicBlack
Objectives[68]mission_Vehicles[0]SecondaryColor = MetallicBlack
Objectives[68]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[68]mission_Vehicles[0]HasPearlescent = False
Objectives[68]mission_Vehicles[0]Livery = -1
Objectives[68]mission_Vehicles[0]DirtLevel = 0
Objectives[68]mission_Vehicles[0]LockedForPlayer = False
Objectives[68]mission_Vehicles[0]Locked = False
Objectives[68]mission_Vehicles[0]Alarm = False
Objectives[68]mission_Vehicles[0]HotWired = False
Objectives[68]mission_Vehicles[0]Invincible = True
Objectives[68]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[68]mission_Vehicles[0]Remove_After = 87
Objectives[68]mission_Vehicles[0]Survive_Number = 0
Objectives[68]mission_Vehicles[0]Failed_Text = 
Objectives[68]Mission_Needed_Vehicles = 0
Objectives[68]mission_PropsCount = 0
Objectives[68]mission_Pickup_Props_Count = 0
Objectives[68]ObjectiveMessages = 0

Objectives[69]Type = Set_Player_Actor_Objective
Objectives[69]Text = 
Objectives[69]positionX = -577.233
Objectives[69]positionY = 6324.567
Objectives[69]positionZ = 1.249958
Objectives[69]SetPlayerActor_Use_Player = False
Objectives[69]SetPlayerActor_Player_Controllable = True
Objectives[69]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[69]SetPlayerActor_Use_Actor = True
Objectives[69]SetPlayerActor_RelationshipGroup_Change = False
Objectives[69]SetPlayerActor_RelationshipGroup = Neutral
Objectives[69]SetPlayerActor_Invincible_Change = False
Objectives[69]SetPlayerActor_Invincible = False
Objectives[69]SetPlayerActor_NewTask = True
Objectives[69]Int_Task = 99
Objectives[69]Task_Repeat = False
Objectives[69]Task_Timeout = False
Objectives[69]Task_Guard_Range = 10
Objectives[69]Task_Stay_In_Range = True
Objectives[69]Task_Wander_Range = 10
Objectives[69]Task_Scenario = NONE
Objectives[69]Task_TalkingAnimation = mic_chatter
Objectives[69]Task_Time = 1
Objectives[69]TaskListCount = 2
Objectives[69]Task_List[0]Type = EnterVehicle
Objectives[69]Task_List[0]PositionX = -593.2435
Objectives[69]Task_List[0]PositionY = 6343.434
Objectives[69]Task_List[0]PositionZ = 2.875622
Objectives[69]Task_List[0]Speed = 1
Objectives[69]Task_List[0]SeatIndex = -1
Objectives[69]Task_List[0]TaskIndex = 0
Objectives[69]Task_List[0]Warp = True
Objectives[69]Task_List[1]Type = VehicleHeliTask
Objectives[69]Task_List[1]positionX = -561.3727
Objectives[69]Task_List[1]positionY = 5437.216
Objectives[69]Task_List[1]positionZ = 61.06272
Objectives[69]Task_List[1]speed = 40
Objectives[69]Task_List[1]Hight = 50
Objectives[69]Task_List[1]FollowPlayer = True
Objectives[69]Task_List[1]AttackPlayer = False
Objectives[69]Task_List[1]Land = False
Objectives[69]mission_ActorsCount = 0
Objectives[69]mission_Vehicles = 0
Objectives[69]Mission_Needed_Vehicles = 0
Objectives[69]mission_PropsCount = 0
Objectives[69]mission_Pickup_Props_Count = 0
Objectives[69]ObjectiveMessages = 0

Objectives[70]Type = Set_Player_Actor_Objective
Objectives[70]Text = 
Objectives[70]positionX = -590.1207
Objectives[70]positionY = 5498.196
Objectives[70]positionZ = 52.64546
Objectives[70]SetPlayerActor_Use_Player = False
Objectives[70]SetPlayerActor_Player_Controllable = True
Objectives[70]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[70]SetPlayerActor_Use_Actor = True
Objectives[70]SetPlayerActor_RelationshipGroup_Change = False
Objectives[70]SetPlayerActor_RelationshipGroup = Neutral
Objectives[70]SetPlayerActor_Invincible_Change = False
Objectives[70]SetPlayerActor_Invincible = False
Objectives[70]SetPlayerActor_NewTask = True
Objectives[70]Int_Task = 99
Objectives[70]Task_Repeat = False
Objectives[70]Task_Timeout = False
Objectives[70]Task_Guard_Range = 10
Objectives[70]Task_Stay_In_Range = True
Objectives[70]Task_Wander_Range = 10
Objectives[70]Task_Scenario = NONE
Objectives[70]Task_TalkingAnimation = mic_chatter
Objectives[70]Task_Time = 1
Objectives[70]TaskListCount = 2
Objectives[70]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[70]Task_List[0]positionX = -590.1461
Objectives[70]Task_List[0]positionY = 5499.702
Objectives[70]Task_List[0]positionZ = 52.91609
Objectives[70]Task_List[0]Block = False
Objectives[70]Task_List[1]Type = WalkTo
Objectives[70]Task_List[1]DestinationX = -553.8239
Objectives[70]Task_List[1]DestinationY = 5380.493
Objectives[70]Task_List[1]DestinationZ = 69.52885
Objectives[70]Task_List[1]Rotation = 205.784
Objectives[70]Task_List[1]Speed = 4
Objectives[70]Task_List[1]GoStraitToCoord = False
Objectives[70]mission_ActorsCount = 0
Objectives[70]mission_Vehicles = 0
Objectives[70]Mission_Needed_Vehicles = 0
Objectives[70]mission_PropsCount = 0
Objectives[70]mission_Pickup_Props_Count = 0
Objectives[70]ObjectiveMessages = 0

Objectives[71]Type = Set_Player_Actor_Objective
Objectives[71]Text = 
Objectives[71]positionX = -608.3087
Objectives[71]positionY = 5496.566
Objectives[71]positionZ = 50.98637
Objectives[71]SetPlayerActor_Use_Player = False
Objectives[71]SetPlayerActor_Player_Controllable = True
Objectives[71]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[71]SetPlayerActor_Use_Actor = True
Objectives[71]SetPlayerActor_RelationshipGroup_Change = False
Objectives[71]SetPlayerActor_RelationshipGroup = Neutral
Objectives[71]SetPlayerActor_Invincible_Change = False
Objectives[71]SetPlayerActor_Invincible = False
Objectives[71]SetPlayerActor_NewTask = True
Objectives[71]Int_Task = 99
Objectives[71]Task_Repeat = False
Objectives[71]Task_Timeout = False
Objectives[71]Task_Guard_Range = 10
Objectives[71]Task_Stay_In_Range = True
Objectives[71]Task_Wander_Range = 10
Objectives[71]Task_Scenario = NONE
Objectives[71]Task_TalkingAnimation = mic_chatter
Objectives[71]Task_Time = 1
Objectives[71]TaskListCount = 2
Objectives[71]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[71]Task_List[0]positionX = -605.1807
Objectives[71]Task_List[0]positionY = 5495.173
Objectives[71]Task_List[0]positionZ = 53.65107
Objectives[71]Task_List[0]Block = False
Objectives[71]Task_List[1]Type = WalkTo
Objectives[71]Task_List[1]DestinationX = -563.6569
Objectives[71]Task_List[1]DestinationY = 5375.178
Objectives[71]Task_List[1]DestinationZ = 69.69444
Objectives[71]Task_List[1]Rotation = 205.784
Objectives[71]Task_List[1]Speed = 4
Objectives[71]Task_List[1]GoStraitToCoord = False
Objectives[71]mission_ActorsCount = 0
Objectives[71]mission_Vehicles = 0
Objectives[71]Mission_Needed_Vehicles = 0
Objectives[71]mission_PropsCount = 0
Objectives[71]mission_Pickup_Props_Count = 0
Objectives[71]ObjectiveMessages = 0

Objectives[72]Type = Set_Player_Actor_Objective
Objectives[72]Text = 
Objectives[72]positionX = -642.8995
Objectives[72]positionY = 5494.577
Objectives[72]positionZ = 50.47143
Objectives[72]SetPlayerActor_Use_Player = False
Objectives[72]SetPlayerActor_Player_Controllable = True
Objectives[72]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[72]SetPlayerActor_Use_Actor = True
Objectives[72]SetPlayerActor_RelationshipGroup_Change = False
Objectives[72]SetPlayerActor_RelationshipGroup = Neutral
Objectives[72]SetPlayerActor_Invincible_Change = False
Objectives[72]SetPlayerActor_Invincible = False
Objectives[72]SetPlayerActor_NewTask = True
Objectives[72]Int_Task = 99
Objectives[72]Task_Repeat = False
Objectives[72]Task_Timeout = False
Objectives[72]Task_Guard_Range = 10
Objectives[72]Task_Stay_In_Range = True
Objectives[72]Task_Wander_Range = 10
Objectives[72]Task_Scenario = NONE
Objectives[72]Task_TalkingAnimation = mic_chatter
Objectives[72]Task_Time = 1
Objectives[72]TaskListCount = 2
Objectives[72]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[72]Task_List[0]positionX = -641.882
Objectives[72]Task_List[0]positionY = 5494.336
Objectives[72]Task_List[0]positionZ = 51.035
Objectives[72]Task_List[0]Block = False
Objectives[72]Task_List[1]Type = WalkTo
Objectives[72]Task_List[1]DestinationX = -557.9836
Objectives[72]Task_List[1]DestinationY = 5375.1
Objectives[72]Task_List[1]DestinationZ = 69.8214
Objectives[72]Task_List[1]Rotation = 205.784
Objectives[72]Task_List[1]Speed = 4
Objectives[72]Task_List[1]GoStraitToCoord = False
Objectives[72]mission_ActorsCount = 0
Objectives[72]mission_Vehicles = 0
Objectives[72]Mission_Needed_Vehicles = 0
Objectives[72]mission_PropsCount = 0
Objectives[72]mission_Pickup_Props_Count = 0
Objectives[72]ObjectiveMessages = 0

Objectives[73]Type = Set_Player_Actor_Objective
Objectives[73]Text = 
Objectives[73]positionX = -647.8899
Objectives[73]positionY = 5488.315
Objectives[73]positionZ = 50.34218
Objectives[73]SetPlayerActor_Use_Player = False
Objectives[73]SetPlayerActor_Player_Controllable = True
Objectives[73]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[73]SetPlayerActor_Use_Actor = True
Objectives[73]SetPlayerActor_RelationshipGroup_Change = False
Objectives[73]SetPlayerActor_RelationshipGroup = Neutral
Objectives[73]SetPlayerActor_Invincible_Change = False
Objectives[73]SetPlayerActor_Invincible = False
Objectives[73]SetPlayerActor_NewTask = True
Objectives[73]Int_Task = 99
Objectives[73]Task_Repeat = False
Objectives[73]Task_Timeout = False
Objectives[73]Task_Guard_Range = 10
Objectives[73]Task_Stay_In_Range = True
Objectives[73]Task_Wander_Range = 10
Objectives[73]Task_Scenario = NONE
Objectives[73]Task_TalkingAnimation = mic_chatter
Objectives[73]Task_Time = 1
Objectives[73]TaskListCount = 2
Objectives[73]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[73]Task_List[0]positionX = -643.6347
Objectives[73]Task_List[0]positionY = 5487.817
Objectives[73]Task_List[0]positionZ = 51.42373
Objectives[73]Task_List[0]Block = False
Objectives[73]Task_List[1]Type = WalkTo
Objectives[73]Task_List[1]DestinationX = -567.6997
Objectives[73]Task_List[1]DestinationY = 5374.598
Objectives[73]Task_List[1]DestinationZ = 69.71781
Objectives[73]Task_List[1]Rotation = 205.784
Objectives[73]Task_List[1]Speed = 4
Objectives[73]Task_List[1]GoStraitToCoord = False
Objectives[73]mission_ActorsCount = 0
Objectives[73]mission_Vehicles = 0
Objectives[73]Mission_Needed_Vehicles = 0
Objectives[73]mission_PropsCount = 0
Objectives[73]mission_Pickup_Props_Count = 0
Objectives[73]ObjectiveMessages = 0

Objectives[74]Text = Find the ~b~Russian officer ~w~and bring him back in one piece.
Objectives[74]Text2 = 
Objectives[74]Text3 = 
Objectives[74]Failed_Text = 
Objectives[74]Type = Checkpoint
Objectives[74]Checkpoint_Type = 45
Objectives[74]Reserved = 1
Objectives[74]ColorR = 255
Objectives[74]ColorG = 255
Objectives[74]ColorB = 255
Objectives[74]ColorA = 0
Objectives[74]IconColorR = 255
Objectives[74]IconColorG = 255
Objectives[74]IconColorB = 255
Objectives[74]IconColorA = 0
Objectives[74]positionX = -521.913
Objectives[74]positionY = 5306.833
Objectives[74]positionZ = 79.24482
Objectives[74]Heading = 70.78405
Objectives[74]Diameter = 0.5
Objectives[74]minimum_hight = 0.5
Objectives[74]maximum_hight = 0.5
Objectives[74]TriggerDistance = 7.5
Objectives[74]PlaySound = False
Objectives[74]LoseWanted = False
Objectives[74]Stop_Vehicle = False
Objectives[74]DeliverVehicleOnly = False
Objectives[74]DeliverTrailor = False
Objectives[74]DeliverTowTruck = False
Objectives[74]DeliverVehicleCargobob = False
Objectives[74]DeliverPropCargobob = False
Objectives[74]mission_ActorsCount = 1
Objectives[74]mission_Actors[0]Survive_Number = 0
Objectives[74]mission_Actors[0]Failed_Text = 
Objectives[74]mission_Actors[0]Remove_After = 0
Objectives[74]mission_Actors[0]positionX = -534.0499
Objectives[74]mission_Actors[0]positionY = 5180.02
Objectives[74]mission_Actors[0]positionZ = 90.50222
Objectives[74]mission_Actors[0]Heading = 0
Objectives[74]mission_Actors[0]String_Name = s_m_m_ciasec_01
Objectives[74]mission_Actors[0]Relationship_Group = Friend
Objectives[74]mission_Actors[0]AddBlip = False
Objectives[74]mission_Actors[0]ShowCone = True
Objectives[74]mission_Actors[0]Invincible = True
Objectives[74]mission_Actors[0]SetHealth = 500
Objectives[74]mission_Actors[0]DieFromHeadShot = True
Objectives[74]mission_Actors[0]CanExitVehicle = True
Objectives[74]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[74]mission_Actors[0]AlwaysFight = True
Objectives[74]mission_Actors[0]Seeing_Range = 500
Objectives[74]mission_Actors[0]Hearing_Range = 500
Objectives[74]mission_Actors[0]CombatMovement = Stationary
Objectives[74]mission_Actors[0]weapon = SniperRifle
Objectives[74]mission_Actors[0]Variation = Random
Objectives[74]mission_Actors[0]Task = 99
Objectives[74]mission_Actors[0]Task_Guard_Range = 5
Objectives[74]mission_Actors[0]Task_Stay_In_Range = True
Objectives[74]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[74]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[74]mission_Actors[0]Task_Scenario = NONE
Objectives[74]mission_Actors[0]Task_List_Count = 2
Objectives[74]mission_Actors[0]Task_Repeat = False
Objectives[74]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[74]mission_Actors[0]Task_List[0]DestinationX = -554.0064
Objectives[74]mission_Actors[0]Task_List[0]DestinationY = 5211.832
Objectives[74]mission_Actors[0]Task_List[0]DestinationZ = 81.7916
Objectives[74]mission_Actors[0]Task_List[0]Rotation = 0
Objectives[74]mission_Actors[0]Task_List[0]Speed = 2.5
Objectives[74]mission_Actors[0]Task_List[0]GoStraitToCoord = False
Objectives[74]mission_Actors[0]Task_List[1]Type = WalkTo
Objectives[74]mission_Actors[0]Task_List[1]DestinationX = -553.3934
Objectives[74]mission_Actors[0]Task_List[1]DestinationY = 5213.853
Objectives[74]mission_Actors[0]Task_List[1]DestinationZ = 81.80794
Objectives[74]mission_Actors[0]Task_List[1]Rotation = 0
Objectives[74]mission_Actors[0]Task_List[1]Speed = 1
Objectives[74]mission_Actors[0]Task_List[1]GoStraitToCoord = False
Objectives[74]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[74]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 80
Objectives[74]mission_Vehicles = 0
Objectives[74]Mission_Needed_Vehicles = 0
Objectives[74]mission_PropsCount = 0
Objectives[74]mission_Pickup_Props_Count = 0
Objectives[74]ObjectiveMessages = 6
Objectives[74]ObjectiveMessages[0]positionX = -610.9607
Objectives[74]ObjectiveMessages[0]positionY = 5494.238
Objectives[74]ObjectiveMessages[0]positionZ = 50.98154
Objectives[74]ObjectiveMessages[0]Message = Alright, I'm going in!
Objectives[74]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[74]ObjectiveMessages[0]Sender = Michael
Objectives[74]ObjectiveMessages[0]Subject = 
Objectives[74]ObjectiveMessages[0]MessageColor = Blue
Objectives[74]ObjectiveMessages[0]PlayFromStart = True
Objectives[74]ObjectiveMessages[0]Delay = False
Objectives[74]ObjectiveMessages[0]DelayTime = 0
Objectives[74]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[74]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[74]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[74]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[74]ObjectiveMessages[0]TypeSubtitle = False
Objectives[74]ObjectiveMessages[0]TypeTextMesage = True
Objectives[74]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[74]ObjectiveMessages[0]PhoneMessageDisplayTime = 8
Objectives[74]ObjectiveMessages[1]positionX = -612.5792
Objectives[74]ObjectiveMessages[1]positionY = 5491.992
Objectives[74]ObjectiveMessages[1]positionZ = 51.0401
Objectives[74]ObjectiveMessages[1]Message = This is Agent Bronson, we are moving in on the sawmill! Over!
Objectives[74]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[74]ObjectiveMessages[1]Sender = Agent Bronson
Objectives[74]ObjectiveMessages[1]Subject = 
Objectives[74]ObjectiveMessages[1]MessageColor = White
Objectives[74]ObjectiveMessages[1]PlayFromStart = False
Objectives[74]ObjectiveMessages[1]Delay = True
Objectives[74]ObjectiveMessages[1]DelayTime = 3
Objectives[74]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[74]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[74]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[74]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[74]ObjectiveMessages[1]TypeSubtitle = False
Objectives[74]ObjectiveMessages[1]TypeTextMesage = True
Objectives[74]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[74]ObjectiveMessages[1]PhoneMessageDisplayTime = 8
Objectives[74]ObjectiveMessages[2]positionX = -613.66
Objectives[74]ObjectiveMessages[2]positionY = 5490.054
Objectives[74]ObjectiveMessages[2]positionZ = 51.01727
Objectives[74]ObjectiveMessages[2]Message = Roger that, agent. Make sure the HVT is extracted alive.
Objectives[74]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[74]ObjectiveMessages[2]Sender = Agent 14
Objectives[74]ObjectiveMessages[2]Subject = 
Objectives[74]ObjectiveMessages[2]MessageColor = White
Objectives[74]ObjectiveMessages[2]PlayFromStart = False
Objectives[74]ObjectiveMessages[2]Delay = True
Objectives[74]ObjectiveMessages[2]DelayTime = 8
Objectives[74]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[74]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[74]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[74]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[74]ObjectiveMessages[2]TypeSubtitle = False
Objectives[74]ObjectiveMessages[2]TypeTextMesage = True
Objectives[74]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[74]ObjectiveMessages[2]PhoneMessageDisplayTime = 8
Objectives[74]ObjectiveMessages[3]positionX = -572.5807
Objectives[74]ObjectiveMessages[3]positionY = 5269.271
Objectives[74]ObjectiveMessages[3]positionZ = 69.2687
Objectives[74]ObjectiveMessages[3]Message = Lookout! Enemy machine gun position! I can't get an angle on him!
Objectives[74]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[74]ObjectiveMessages[3]Sender = Agent Wesley
Objectives[74]ObjectiveMessages[3]Subject = 
Objectives[74]ObjectiveMessages[3]MessageColor = White
Objectives[74]ObjectiveMessages[3]PlayFromStart = False
Objectives[74]ObjectiveMessages[3]Delay = False
Objectives[74]ObjectiveMessages[3]DelayTime = 0
Objectives[74]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[74]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[74]ObjectiveMessages[3]PlayDIstanceTo = True
Objectives[74]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[74]ObjectiveMessages[3]TypeSubtitle = False
Objectives[74]ObjectiveMessages[3]TypeTextMesage = True
Objectives[74]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[74]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[74]ObjectiveMessages[4]positionX = -615.1718
Objectives[74]ObjectiveMessages[4]positionY = 5487.806
Objectives[74]ObjectiveMessages[4]positionZ = 50.96737
Objectives[74]ObjectiveMessages[4]Message = This is Agent Wesley! Moving in to provide sniper support!
Objectives[74]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[74]ObjectiveMessages[4]Sender = Agent Wesley
Objectives[74]ObjectiveMessages[4]Subject = 
Objectives[74]ObjectiveMessages[4]MessageColor = White
Objectives[74]ObjectiveMessages[4]PlayFromStart = False
Objectives[74]ObjectiveMessages[4]Delay = True
Objectives[74]ObjectiveMessages[4]DelayTime = 15
Objectives[74]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[74]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[74]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[74]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[74]ObjectiveMessages[4]TypeSubtitle = False
Objectives[74]ObjectiveMessages[4]TypeTextMesage = True
Objectives[74]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[74]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[74]ObjectiveMessages[5]positionX = -616.8664
Objectives[74]ObjectiveMessages[5]positionY = 5485.179
Objectives[74]ObjectiveMessages[5]positionZ = 50.90327
Objectives[74]ObjectiveMessages[5]Message = This is Spectre One! Moving in to provide air support!
Objectives[74]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[74]ObjectiveMessages[5]Sender = Spectre One
Objectives[74]ObjectiveMessages[5]Subject = 
Objectives[74]ObjectiveMessages[5]MessageColor = White
Objectives[74]ObjectiveMessages[5]PlayFromStart = False
Objectives[74]ObjectiveMessages[5]Delay = True
Objectives[74]ObjectiveMessages[5]DelayTime = 20
Objectives[74]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[74]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[74]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[74]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[74]ObjectiveMessages[5]TypeSubtitle = False
Objectives[74]ObjectiveMessages[5]TypeTextMesage = True
Objectives[74]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[74]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[75]Type = GoTo_Actor
Objectives[75]Text = Go to the ~b~officer.
Objectives[75]positionX = -526.4861
Objectives[75]positionY = 5308.156
Objectives[75]positionZ = 79.24482
Objectives[75]GoTo_Actor_ChangToCompanion = False
Objectives[75]GoTo_Actor_Distance = 4
Objectives[75]GoTo_Actor_Remove_Blip = False
Objectives[75]mission_ActorsCount = 0
Objectives[75]mission_Vehicles = 0
Objectives[75]Mission_Needed_Vehicles = 0
Objectives[75]mission_PropsCount = 0
Objectives[75]mission_Pickup_Props_Count = 0
Objectives[75]ObjectiveMessages = 0

Objectives[76]Type = Set_Player_Actor_Objective
Objectives[76]Text = Are you here to rescue me, American?
Objectives[76]positionX = -524.7737
Objectives[76]positionY = 5307.468
Objectives[76]positionZ = 79.24482
Objectives[76]SetPlayerActor_Use_Player = False
Objectives[76]SetPlayerActor_Player_Controllable = True
Objectives[76]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[76]SetPlayerActor_Use_Actor = True
Objectives[76]SetPlayerActor_RelationshipGroup_Change = False
Objectives[76]SetPlayerActor_RelationshipGroup = Companion
Objectives[76]SetPlayerActor_Invincible_Change = False
Objectives[76]SetPlayerActor_Invincible = False
Objectives[76]SetPlayerActor_NewTask = True
Objectives[76]Int_Task = 5
Objectives[76]Task_Repeat = False
Objectives[76]Task_Timeout = False
Objectives[76]Task_Guard_Range = 10
Objectives[76]Task_Stay_In_Range = True
Objectives[76]Task_Wander_Range = 10
Objectives[76]Task_Scenario = NONE
Objectives[76]Task_TalkingAnimation = mic_chatter
Objectives[76]Task_Time = 3
Objectives[76]TaskListCount = 1
Objectives[76]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[76]Task_List[0]positionX = -524.6326
Objectives[76]Task_List[0]positionY = 5308.296
Objectives[76]Task_List[0]positionZ = 79.74482
Objectives[76]Task_List[0]Block = False
Objectives[76]mission_ActorsCount = 0
Objectives[76]mission_Vehicles = 0
Objectives[76]Mission_Needed_Vehicles = 0
Objectives[76]mission_PropsCount = 0
Objectives[76]mission_Pickup_Props_Count = 2
Objectives[76]mission_Pickup_Props[0]Model = PICKUP_HEALTH_STANDARD
Objectives[76]mission_Pickup_Props[0]Value = 99999
Objectives[76]mission_Pickup_Props[0]positionX = -516.4504
Objectives[76]mission_Pickup_Props[0]positionY = 5305.299
Objectives[76]mission_Pickup_Props[0]positionZ = 79.74482
Objectives[76]mission_Pickup_Props[0]rotationX = 0
Objectives[76]mission_Pickup_Props[0]rotationY = 0
Objectives[76]mission_Pickup_Props[0]rotationZ = 68.83293
Objectives[76]mission_Pickup_Props[1]Model = PICKUP_ARMOUR_STANDARD
Objectives[76]mission_Pickup_Props[1]Value = 99999
Objectives[76]mission_Pickup_Props[1]positionX = -516.2385
Objectives[76]mission_Pickup_Props[1]positionY = 5305.897
Objectives[76]mission_Pickup_Props[1]positionZ = 79.74482
Objectives[76]mission_Pickup_Props[1]rotationX = 0
Objectives[76]mission_Pickup_Props[1]rotationY = 0
Objectives[76]mission_Pickup_Props[1]rotationZ = 68.83293
Objectives[76]ObjectiveMessages = 0

Objectives[77]Type = Set_Player_Actor_Objective
Objectives[77]Text = 
Objectives[77]positionX = -522.1342
Objectives[77]positionY = 5308.186
Objectives[77]positionZ = 79.24482
Objectives[77]SetPlayerActor_Use_Player = False
Objectives[77]SetPlayerActor_Player_Controllable = True
Objectives[77]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[77]SetPlayerActor_Use_Actor = True
Objectives[77]SetPlayerActor_RelationshipGroup_Change = True
Objectives[77]SetPlayerActor_RelationshipGroup = Companion
Objectives[77]SetPlayerActor_Invincible_Change = False
Objectives[77]SetPlayerActor_Invincible = False
Objectives[77]SetPlayerActor_NewTask = True
Objectives[77]Int_Task = 99
Objectives[77]Task_Repeat = False
Objectives[77]Task_Timeout = False
Objectives[77]Task_Guard_Range = 10
Objectives[77]Task_Stay_In_Range = True
Objectives[77]Task_Wander_Range = 10
Objectives[77]Task_Scenario = NONE
Objectives[77]Task_TalkingAnimation = mic_chatter
Objectives[77]Task_Time = 1
Objectives[77]TaskListCount = 1
Objectives[77]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[77]Task_List[0]positionX = -522.2798
Objectives[77]Task_List[0]positionY = 5306.381
Objectives[77]Task_List[0]positionZ = 79.74482
Objectives[77]Task_List[0]Block = False
Objectives[77]mission_ActorsCount = 0
Objectives[77]mission_Vehicles = 0
Objectives[77]Mission_Needed_Vehicles = 0
Objectives[77]mission_PropsCount = 0
Objectives[77]mission_Pickup_Props_Count = 0
Objectives[77]ObjectiveMessages = 0

Objectives[78]Type = Set_Player_Actor_Objective
Objectives[78]Text = Yeah, come with me.
Objectives[78]positionX = -516.376
Objectives[78]positionY = 5306.258
Objectives[78]positionZ = 79.24482
Objectives[78]SetPlayerActor_Use_Player = True
Objectives[78]SetPlayerActor_Player_Controllable = True
Objectives[78]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[78]SetPlayerActor_Use_Actor = False
Objectives[78]SetPlayerActor_RelationshipGroup_Change = False
Objectives[78]SetPlayerActor_RelationshipGroup = Neutral
Objectives[78]SetPlayerActor_Invincible_Change = False
Objectives[78]SetPlayerActor_Invincible = False
Objectives[78]SetPlayerActor_NewTask = True
Objectives[78]Int_Task = 5
Objectives[78]Task_Repeat = False
Objectives[78]Task_Timeout = False
Objectives[78]Task_Guard_Range = 10
Objectives[78]Task_Stay_In_Range = True
Objectives[78]Task_Wander_Range = 10
Objectives[78]Task_Scenario = NONE
Objectives[78]Task_TalkingAnimation = gesture_come_here_soft
Objectives[78]Task_Time = 3
Objectives[78]mission_ActorsCount = 0
Objectives[78]mission_Vehicles = 0
Objectives[78]Mission_Needed_Vehicles = 0
Objectives[78]mission_PropsCount = 0
Objectives[78]mission_Pickup_Props_Count = 0
Objectives[78]ObjectiveMessages = 1
Objectives[78]ObjectiveMessages[0]positionX = -517.5534
Objectives[78]ObjectiveMessages[0]positionY = 5304.934
Objectives[78]ObjectiveMessages[0]positionZ = 79.24482
Objectives[78]ObjectiveMessages[0]Message = Yeah, let's get moving.
Objectives[78]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[78]ObjectiveMessages[0]Sender = 
Objectives[78]ObjectiveMessages[0]Subject = 
Objectives[78]ObjectiveMessages[0]MessageColor = White
Objectives[78]ObjectiveMessages[0]PlayFromStart = True
Objectives[78]ObjectiveMessages[0]Delay = False
Objectives[78]ObjectiveMessages[0]DelayTime = 0
Objectives[78]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[78]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[78]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[78]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[78]ObjectiveMessages[0]TypeSubtitle = True
Objectives[78]ObjectiveMessages[0]TypeTextMesage = False
Objectives[78]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[78]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[79]Text = 
Objectives[79]Type = Timeout_Objective
Objectives[79]positionX = -494.2899
Objectives[79]positionY = 5307.841
Objectives[79]positionZ = 87.58051
Objectives[79]Timeout_Min = 0
Objectives[79]Timeout_Sec = 5
Objectives[79]mission_ActorsCount = 1
Objectives[79]mission_Actors[0]Survive_Number = 0
Objectives[79]mission_Actors[0]Failed_Text = 
Objectives[79]mission_Actors[0]Remove_After = 0
Objectives[79]mission_Actors[0]positionX = -753.9557
Objectives[79]mission_Actors[0]positionY = 4755.072
Objectives[79]mission_Actors[0]positionZ = 231.0626
Objectives[79]mission_Actors[0]Heading = 0
Objectives[79]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[79]mission_Actors[0]Relationship_Group = Enemy1
Objectives[79]mission_Actors[0]AddBlip = False
Objectives[79]mission_Actors[0]ShowCone = False
Objectives[79]mission_Actors[0]Invincible = False
Objectives[79]mission_Actors[0]SetHealth = 200
Objectives[79]mission_Actors[0]DieFromHeadShot = True
Objectives[79]mission_Actors[0]CanExitVehicle = False
Objectives[79]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[79]mission_Actors[0]AlwaysFight = True
Objectives[79]mission_Actors[0]Seeing_Range = 500
Objectives[79]mission_Actors[0]Hearing_Range = 500
Objectives[79]mission_Actors[0]CombatMovement = Offensive
Objectives[79]mission_Actors[0]weapon = SNSPistolMk2
Objectives[79]mission_Actors[0]Variation = Random
Objectives[79]mission_Actors[0]Task = 0
Objectives[79]mission_Actors[0]Task_Guard_Range = 5
Objectives[79]mission_Actors[0]Task_Stay_In_Range = True
Objectives[79]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[79]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[79]mission_Actors[0]Task_Scenario = NONE
Objectives[79]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[79]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 81
Objectives[79]mission_Vehicles = 1
Objectives[79]mission_Vehicles[0]positionX = -750.9276
Objectives[79]mission_Vehicles[0]positionY = 4753.646
Objectives[79]mission_Vehicles[0]positionZ = 230.9987
Objectives[79]mission_Vehicles[0]Heading = 340.2757
Objectives[79]mission_Vehicles[0]Name = Maverick
Objectives[79]mission_Vehicles[0]Model = maverick
Objectives[79]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[79]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[79]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[79]mission_Vehicles[0]HasPearlescent = False
Objectives[79]mission_Vehicles[0]Livery = 0
Objectives[79]mission_Vehicles[0]DirtLevel = 0
Objectives[79]mission_Vehicles[0]LockedForPlayer = False
Objectives[79]mission_Vehicles[0]Locked = False
Objectives[79]mission_Vehicles[0]Alarm = False
Objectives[79]mission_Vehicles[0]HotWired = False
Objectives[79]mission_Vehicles[0]Invincible = False
Objectives[79]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[79]mission_Vehicles[0]Remove_After = 0
Objectives[79]mission_Vehicles[0]Survive_Number = 0
Objectives[79]mission_Vehicles[0]Failed_Text = 
Objectives[79]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[79]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 81
Objectives[79]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[79]Mission_Needed_Vehicles = 0
Objectives[79]mission_PropsCount = 0
Objectives[79]mission_Pickup_Props_Count = 0
Objectives[79]ObjectiveMessages = 1
Objectives[79]ObjectiveMessages[0]positionX = -493.6731
Objectives[79]ObjectiveMessages[0]positionY = 5307.605
Objectives[79]ObjectiveMessages[0]positionZ = 87.58306
Objectives[79]ObjectiveMessages[0]Message = Heads up! I've spotted enemy reinforcements moving in on the sawmill!
Objectives[79]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[79]ObjectiveMessages[0]Sender = Agent Wesley
Objectives[79]ObjectiveMessages[0]Subject = 
Objectives[79]ObjectiveMessages[0]MessageColor = White
Objectives[79]ObjectiveMessages[0]PlayFromStart = True
Objectives[79]ObjectiveMessages[0]Delay = False
Objectives[79]ObjectiveMessages[0]DelayTime = 0
Objectives[79]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[79]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[79]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[79]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[79]ObjectiveMessages[0]TypeSubtitle = False
Objectives[79]ObjectiveMessages[0]TypeTextMesage = True
Objectives[79]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[79]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[80]Type = Set_Player_Actor_Objective
Objectives[80]Text = 
Objectives[80]positionX = -547.2145
Objectives[80]positionY = 5209.188
Objectives[80]positionZ = 82.09389
Objectives[80]SetPlayerActor_Use_Player = False
Objectives[80]SetPlayerActor_Player_Controllable = True
Objectives[80]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[80]SetPlayerActor_Use_Actor = True
Objectives[80]SetPlayerActor_RelationshipGroup_Change = False
Objectives[80]SetPlayerActor_RelationshipGroup = Neutral
Objectives[80]SetPlayerActor_Invincible_Change = True
Objectives[80]SetPlayerActor_Invincible = False
Objectives[80]SetPlayerActor_NewTask = True
Objectives[80]Int_Task = 99
Objectives[80]Task_Repeat = False
Objectives[80]Task_Timeout = False
Objectives[80]Task_Guard_Range = 10
Objectives[80]Task_Stay_In_Range = True
Objectives[80]Task_Wander_Range = 10
Objectives[80]Task_Scenario = NONE
Objectives[80]Task_TalkingAnimation = mic_chatter
Objectives[80]Task_Time = 1
Objectives[80]TaskListCount = 1
Objectives[80]Task_List[0]Type = WalkTo
Objectives[80]Task_List[0]DestinationX = -573.5145
Objectives[80]Task_List[0]DestinationY = 5212.698
Objectives[80]Task_List[0]DestinationZ = 83.09427
Objectives[80]Task_List[0]Rotation = 0
Objectives[80]Task_List[0]Speed = 2
Objectives[80]Task_List[0]GoStraitToCoord = False
Objectives[80]mission_ActorsCount = 0
Objectives[80]mission_Vehicles = 0
Objectives[80]Mission_Needed_Vehicles = 0
Objectives[80]mission_PropsCount = 0
Objectives[80]mission_Pickup_Props_Count = 0
Objectives[80]ObjectiveMessages = 0

Objectives[81]Type = Set_Player_Actor_Objective
Objectives[81]Text = 
Objectives[81]positionX = -761.5232
Objectives[81]positionY = 4747.617
Objectives[81]positionZ = 229.3683
Objectives[81]SetPlayerActor_Use_Player = False
Objectives[81]SetPlayerActor_Player_Controllable = True
Objectives[81]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[81]SetPlayerActor_Use_Actor = True
Objectives[81]SetPlayerActor_RelationshipGroup_Change = False
Objectives[81]SetPlayerActor_RelationshipGroup = Neutral
Objectives[81]SetPlayerActor_Invincible_Change = False
Objectives[81]SetPlayerActor_Invincible = False
Objectives[81]SetPlayerActor_NewTask = True
Objectives[81]Int_Task = 99
Objectives[81]Task_Repeat = False
Objectives[81]Task_Timeout = False
Objectives[81]Task_Guard_Range = 10
Objectives[81]Task_Stay_In_Range = True
Objectives[81]Task_Wander_Range = 10
Objectives[81]Task_Scenario = NONE
Objectives[81]Task_TalkingAnimation = mic_chatter
Objectives[81]Task_Time = 1
Objectives[81]TaskListCount = 2
Objectives[81]Task_List[0]Type = EnterVehicle
Objectives[81]Task_List[0]PositionX = -751.438
Objectives[81]Task_List[0]PositionY = 4755.028
Objectives[81]Task_List[0]PositionZ = 230.4349
Objectives[81]Task_List[0]Speed = 1
Objectives[81]Task_List[0]SeatIndex = -1
Objectives[81]Task_List[0]TaskIndex = 0
Objectives[81]Task_List[0]Warp = True
Objectives[81]Task_List[1]Type = VehicleHeliTask
Objectives[81]Task_List[1]positionX = -516.509
Objectives[81]Task_List[1]positionY = 5237.89
Objectives[81]Task_List[1]positionZ = 79.7715
Objectives[81]Task_List[1]speed = 100
Objectives[81]Task_List[1]Hight = 40
Objectives[81]Task_List[1]FollowPlayer = False
Objectives[81]Task_List[1]AttackPlayer = True
Objectives[81]Task_List[1]Land = False
Objectives[81]mission_ActorsCount = 0
Objectives[81]mission_Vehicles = 0
Objectives[81]Mission_Needed_Vehicles = 0
Objectives[81]mission_PropsCount = 0
Objectives[81]mission_Pickup_Props_Count = 0
Objectives[81]ObjectiveMessages = 0

Objectives[82]Text = Fight off the ~r~Cliffford Mercenary reinforcements. ~w~Protect the ~b~officer.
Objectives[82]Text2 = 
Objectives[82]Type = Kill_Actors
Objectives[82]positionX = -634.2403
Objectives[82]positionY = 5258.083
Objectives[82]positionZ = 73.16897
Objectives[82]KillAll1 = True
Objectives[82]KillAll2 = False
Objectives[82]Kill_Actors_Add_Blips = False
Objectives[82]Kill_Actors_Add_Markers = False
Objectives[82]DropPickups = False
Objectives[82]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[82]mission_ActorsCount = 10
Objectives[82]mission_Actors[0]Survive_Number = 0
Objectives[82]mission_Actors[0]Failed_Text = 
Objectives[82]mission_Actors[0]Remove_After = 0
Objectives[82]mission_Actors[0]positionX = -709.1067
Objectives[82]mission_Actors[0]positionY = 5262.65
Objectives[82]mission_Actors[0]positionZ = 72.37946
Objectives[82]mission_Actors[0]Heading = 235.7829
Objectives[82]mission_Actors[0]String_Name = u_m_y_juggernaut_01
Objectives[82]mission_Actors[0]Relationship_Group = Enemy1
Objectives[82]mission_Actors[0]AddBlip = True
Objectives[82]mission_Actors[0]ShowCone = False
Objectives[82]mission_Actors[0]Invincible = False
Objectives[82]mission_Actors[0]SetHealth = 1000
Objectives[82]mission_Actors[0]DieFromHeadShot = True
Objectives[82]mission_Actors[0]CanExitVehicle = True
Objectives[82]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[82]mission_Actors[0]AlwaysFight = True
Objectives[82]mission_Actors[0]Seeing_Range = 70
Objectives[82]mission_Actors[0]Hearing_Range = 70
Objectives[82]mission_Actors[0]CombatMovement = Offensive
Objectives[82]mission_Actors[0]weapon = Minigun
Objectives[82]mission_Actors[0]Variation = Default
Objectives[82]mission_Actors[0]Task = 99
Objectives[82]mission_Actors[0]Task_Guard_Range = 5
Objectives[82]mission_Actors[0]Task_Stay_In_Range = True
Objectives[82]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[82]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[82]mission_Actors[0]Task_Scenario = NONE
Objectives[82]mission_Actors[0]Task_List_Count = 3
Objectives[82]mission_Actors[0]Task_Repeat = False
Objectives[82]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[82]mission_Actors[0]Task_List[0]DestinationX = -690.0657
Objectives[82]mission_Actors[0]Task_List[0]DestinationY = 5253.959
Objectives[82]mission_Actors[0]Task_List[0]DestinationZ = 76.40192
Objectives[82]mission_Actors[0]Task_List[0]Rotation = -484.2171
Objectives[82]mission_Actors[0]Task_List[0]Speed = 4
Objectives[82]mission_Actors[0]Task_List[0]GoStraitToCoord = False
Objectives[82]mission_Actors[0]Task_List[1]Type = WalkTo
Objectives[82]mission_Actors[0]Task_List[1]DestinationX = -619.2352
Objectives[82]mission_Actors[0]Task_List[1]DestinationY = 5261.528
Objectives[82]mission_Actors[0]Task_List[1]DestinationZ = 72.55474
Objectives[82]mission_Actors[0]Task_List[1]Rotation = -409.2171
Objectives[82]mission_Actors[0]Task_List[1]Speed = 4
Objectives[82]mission_Actors[0]Task_List[1]GoStraitToCoord = False
Objectives[82]mission_Actors[0]Task_List[2]Type = VehicleSubTaskAttackPlayerTask
Objectives[82]mission_Actors[0]Task_List[2]PositionX = -593.2847
Objectives[82]mission_Actors[0]Task_List[2]PositionY = 5285.192
Objectives[82]mission_Actors[0]Task_List[2]PositionZ = 69.72061
Objectives[82]mission_Actors[1]Survive_Number = 0
Objectives[82]mission_Actors[1]Failed_Text = 
Objectives[82]mission_Actors[1]Remove_After = 0
Objectives[82]mission_Actors[1]positionX = -721.6705
Objectives[82]mission_Actors[1]positionY = 5173.323
Objectives[82]mission_Actors[1]positionZ = 105.2295
Objectives[82]mission_Actors[1]Heading = 355.7682
Objectives[82]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[82]mission_Actors[1]Relationship_Group = Enemy1
Objectives[82]mission_Actors[1]AddBlip = True
Objectives[82]mission_Actors[1]ShowCone = False
Objectives[82]mission_Actors[1]Invincible = False
Objectives[82]mission_Actors[1]SetHealth = 200
Objectives[82]mission_Actors[1]DieFromHeadShot = True
Objectives[82]mission_Actors[1]CanExitVehicle = True
Objectives[82]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[82]mission_Actors[1]AlwaysFight = True
Objectives[82]mission_Actors[1]Seeing_Range = 30
Objectives[82]mission_Actors[1]Hearing_Range = 30
Objectives[82]mission_Actors[1]CombatMovement = Offensive
Objectives[82]mission_Actors[1]weapon = SpecialCarbineMk2
Objectives[82]mission_Actors[1]Variation = Random
Objectives[82]mission_Actors[1]Task = 99
Objectives[82]mission_Actors[1]Task_Guard_Range = 5
Objectives[82]mission_Actors[1]Task_Stay_In_Range = True
Objectives[82]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[82]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[82]mission_Actors[1]Task_Scenario = NONE
Objectives[82]mission_Actors[1]Task_List_Count = 3
Objectives[82]mission_Actors[1]Task_Repeat = False
Objectives[82]mission_Actors[1]Task_List[0]Type = WalkTo
Objectives[82]mission_Actors[1]Task_List[0]DestinationX = -712.8627
Objectives[82]mission_Actors[1]Task_List[0]DestinationY = 5236.924
Objectives[82]mission_Actors[1]Task_List[0]DestinationZ = 79.39276
Objectives[82]mission_Actors[1]Task_List[0]Rotation = 355.7829
Objectives[82]mission_Actors[1]Task_List[0]Speed = 4
Objectives[82]mission_Actors[1]Task_List[0]GoStraitToCoord = False
Objectives[82]mission_Actors[1]Task_List[1]Type = WalkTo
Objectives[82]mission_Actors[1]Task_List[1]DestinationX = -679.1554
Objectives[82]mission_Actors[1]Task_List[1]DestinationY = 5253.428
Objectives[82]mission_Actors[1]Task_List[1]DestinationZ = 76.23379
Objectives[82]mission_Actors[1]Task_List[1]Rotation = 355.7829
Objectives[82]mission_Actors[1]Task_List[1]Speed = 4
Objectives[82]mission_Actors[1]Task_List[1]GoStraitToCoord = False
Objectives[82]mission_Actors[1]Task_List[2]Type = WalkTo
Objectives[82]mission_Actors[1]Task_List[2]DestinationX = -612.53
Objectives[82]mission_Actors[1]Task_List[2]DestinationY = 5264.63
Objectives[82]mission_Actors[1]Task_List[2]DestinationZ = 72.02843
Objectives[82]mission_Actors[1]Task_List[2]Rotation = 355.7829
Objectives[82]mission_Actors[1]Task_List[2]Speed = 4
Objectives[82]mission_Actors[1]Task_List[2]GoStraitToCoord = False
Objectives[82]mission_Actors[2]Survive_Number = 0
Objectives[82]mission_Actors[2]Failed_Text = 
Objectives[82]mission_Actors[2]Remove_After = 0
Objectives[82]mission_Actors[2]positionX = -719.4678
Objectives[82]mission_Actors[2]positionY = 5172.236
Objectives[82]mission_Actors[2]positionZ = 105.0322
Objectives[82]mission_Actors[2]Heading = 355.1844
Objectives[82]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[82]mission_Actors[2]Relationship_Group = Enemy1
Objectives[82]mission_Actors[2]AddBlip = True
Objectives[82]mission_Actors[2]ShowCone = False
Objectives[82]mission_Actors[2]Invincible = False
Objectives[82]mission_Actors[2]SetHealth = 200
Objectives[82]mission_Actors[2]DieFromHeadShot = True
Objectives[82]mission_Actors[2]CanExitVehicle = True
Objectives[82]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[82]mission_Actors[2]AlwaysFight = True
Objectives[82]mission_Actors[2]Seeing_Range = 30
Objectives[82]mission_Actors[2]Hearing_Range = 30
Objectives[82]mission_Actors[2]CombatMovement = Offensive
Objectives[82]mission_Actors[2]weapon = PumpShotgunMk2
Objectives[82]mission_Actors[2]Variation = Random
Objectives[82]mission_Actors[2]Task = 99
Objectives[82]mission_Actors[2]Task_Guard_Range = 5
Objectives[82]mission_Actors[2]Task_Stay_In_Range = True
Objectives[82]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[82]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[82]mission_Actors[2]Task_Scenario = NONE
Objectives[82]mission_Actors[2]Task_List_Count = 4
Objectives[82]mission_Actors[2]Task_Repeat = False
Objectives[82]mission_Actors[2]Task_List[0]Type = WalkTo
Objectives[82]mission_Actors[2]Task_List[0]DestinationX = -713.9431
Objectives[82]mission_Actors[2]Task_List[0]DestinationY = 5232.526
Objectives[82]mission_Actors[2]Task_List[0]DestinationZ = 81.56945
Objectives[82]mission_Actors[2]Task_List[0]Rotation = 355.7829
Objectives[82]mission_Actors[2]Task_List[0]Speed = 4
Objectives[82]mission_Actors[2]Task_List[0]GoStraitToCoord = False
Objectives[82]mission_Actors[2]Task_List[1]Type = WalkTo
Objectives[82]mission_Actors[2]Task_List[1]DestinationX = -684.7542
Objectives[82]mission_Actors[2]Task_List[1]DestinationY = 5255.989
Objectives[82]mission_Actors[2]Task_List[1]DestinationZ = 76.29599
Objectives[82]mission_Actors[2]Task_List[1]Rotation = 355.7829
Objectives[82]mission_Actors[2]Task_List[1]Speed = 4
Objectives[82]mission_Actors[2]Task_List[1]GoStraitToCoord = False
Objectives[82]mission_Actors[2]Task_List[2]Type = WalkTo
Objectives[82]mission_Actors[2]Task_List[2]DestinationX = -618.0212
Objectives[82]mission_Actors[2]Task_List[2]DestinationY = 5262.781
Objectives[82]mission_Actors[2]Task_List[2]DestinationZ = 72.45257
Objectives[82]mission_Actors[2]Task_List[2]Rotation = 355.7829
Objectives[82]mission_Actors[2]Task_List[2]Speed = 4
Objectives[82]mission_Actors[2]Task_List[2]GoStraitToCoord = False
Objectives[82]mission_Actors[2]Task_List[3]Type = WalkTo
Objectives[82]mission_Actors[2]Task_List[3]DestinationX = -613.7931
Objectives[82]mission_Actors[2]Task_List[3]DestinationY = 5265.974
Objectives[82]mission_Actors[2]Task_List[3]DestinationZ = 72.02286
Objectives[82]mission_Actors[2]Task_List[3]Rotation = 355.7829
Objectives[82]mission_Actors[2]Task_List[3]Speed = 4
Objectives[82]mission_Actors[2]Task_List[3]GoStraitToCoord = False
Objectives[82]mission_Actors[3]Survive_Number = 0
Objectives[82]mission_Actors[3]Failed_Text = 
Objectives[82]mission_Actors[3]Remove_After = 0
Objectives[82]mission_Actors[3]positionX = -721.1617
Objectives[82]mission_Actors[3]positionY = 5175.794
Objectives[82]mission_Actors[3]positionZ = 104.5453
Objectives[82]mission_Actors[3]Heading = 355.3296
Objectives[82]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[82]mission_Actors[3]Relationship_Group = Enemy1
Objectives[82]mission_Actors[3]AddBlip = True
Objectives[82]mission_Actors[3]ShowCone = False
Objectives[82]mission_Actors[3]Invincible = False
Objectives[82]mission_Actors[3]SetHealth = 200
Objectives[82]mission_Actors[3]DieFromHeadShot = True
Objectives[82]mission_Actors[3]CanExitVehicle = True
Objectives[82]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[82]mission_Actors[3]AlwaysFight = True
Objectives[82]mission_Actors[3]Seeing_Range = 30
Objectives[82]mission_Actors[3]Hearing_Range = 30
Objectives[82]mission_Actors[3]CombatMovement = Offensive
Objectives[82]mission_Actors[3]weapon = SpecialCarbineMk2
Objectives[82]mission_Actors[3]Variation = Random
Objectives[82]mission_Actors[3]Task = 99
Objectives[82]mission_Actors[3]Task_Guard_Range = 5
Objectives[82]mission_Actors[3]Task_Stay_In_Range = True
Objectives[82]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[82]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[82]mission_Actors[3]Task_Scenario = NONE
Objectives[82]mission_Actors[3]Task_List_Count = 4
Objectives[82]mission_Actors[3]Task_Repeat = False
Objectives[82]mission_Actors[3]Task_List[0]Type = WalkTo
Objectives[82]mission_Actors[3]Task_List[0]DestinationX = -716.1191
Objectives[82]mission_Actors[3]Task_List[0]DestinationY = 5230.923
Objectives[82]mission_Actors[3]Task_List[0]DestinationZ = 83.24094
Objectives[82]mission_Actors[3]Task_List[0]Rotation = 355.7829
Objectives[82]mission_Actors[3]Task_List[0]Speed = 4
Objectives[82]mission_Actors[3]Task_List[0]GoStraitToCoord = False
Objectives[82]mission_Actors[3]Task_List[1]Type = WalkTo
Objectives[82]mission_Actors[3]Task_List[1]DestinationX = -681.0116
Objectives[82]mission_Actors[3]Task_List[1]DestinationY = 5254.99
Objectives[82]mission_Actors[3]Task_List[1]DestinationZ = 76.22199
Objectives[82]mission_Actors[3]Task_List[1]Rotation = 355.7829
Objectives[82]mission_Actors[3]Task_List[1]Speed = 4
Objectives[82]mission_Actors[3]Task_List[1]GoStraitToCoord = False
Objectives[82]mission_Actors[3]Task_List[2]Type = WalkTo
Objectives[82]mission_Actors[3]Task_List[2]DestinationX = -619.434
Objectives[82]mission_Actors[3]Task_List[2]DestinationY = 5260.819
Objectives[82]mission_Actors[3]Task_List[2]DestinationZ = 72.62132
Objectives[82]mission_Actors[3]Task_List[2]Rotation = 355.7829
Objectives[82]mission_Actors[3]Task_List[2]Speed = 4
Objectives[82]mission_Actors[3]Task_List[2]GoStraitToCoord = False
Objectives[82]mission_Actors[3]Task_List[3]Type = WalkTo
Objectives[82]mission_Actors[3]Task_List[3]DestinationX = -607.1354
Objectives[82]mission_Actors[3]Task_List[3]DestinationY = 5272.096
Objectives[82]mission_Actors[3]Task_List[3]DestinationZ = 71.39263
Objectives[82]mission_Actors[3]Task_List[3]Rotation = 355.7829
Objectives[82]mission_Actors[3]Task_List[3]Speed = 4
Objectives[82]mission_Actors[3]Task_List[3]GoStraitToCoord = False
Objectives[82]mission_Actors[4]Survive_Number = 0
Objectives[82]mission_Actors[4]Failed_Text = 
Objectives[82]mission_Actors[4]Remove_After = 0
Objectives[82]mission_Actors[4]positionX = -856.6867
Objectives[82]mission_Actors[4]positionY = 5424.16
Objectives[82]mission_Actors[4]positionZ = 34.86047
Objectives[82]mission_Actors[4]Heading = 255.1901
Objectives[82]mission_Actors[4]String_Name = mp_m_avongoon
Objectives[82]mission_Actors[4]Relationship_Group = Enemy1
Objectives[82]mission_Actors[4]AddBlip = True
Objectives[82]mission_Actors[4]ShowCone = False
Objectives[82]mission_Actors[4]Invincible = False
Objectives[82]mission_Actors[4]SetHealth = 200
Objectives[82]mission_Actors[4]DieFromHeadShot = True
Objectives[82]mission_Actors[4]CanExitVehicle = True
Objectives[82]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[82]mission_Actors[4]AlwaysFight = True
Objectives[82]mission_Actors[4]Seeing_Range = 100
Objectives[82]mission_Actors[4]Hearing_Range = 100
Objectives[82]mission_Actors[4]CombatMovement = Offensive
Objectives[82]mission_Actors[4]weapon = SNSPistolMk2
Objectives[82]mission_Actors[4]Variation = Random
Objectives[82]mission_Actors[4]Task = 99
Objectives[82]mission_Actors[4]Task_Guard_Range = 5
Objectives[82]mission_Actors[4]Task_Stay_In_Range = True
Objectives[82]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[82]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[82]mission_Actors[4]Task_Scenario = NONE
Objectives[82]mission_Actors[4]Task_List_Count = 4
Objectives[82]mission_Actors[4]Task_Repeat = False
Objectives[82]mission_Actors[4]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[82]mission_Actors[4]Task_List[0]PositionX = -860.3041
Objectives[82]mission_Actors[4]Task_List[0]PositionY = 5421.807
Objectives[82]mission_Actors[4]Task_List[0]PositionZ = 34.44482
Objectives[82]mission_Actors[4]Task_List[0]Block = True
Objectives[82]mission_Actors[4]Task_List[1]Type = EnterVehicle
Objectives[82]mission_Actors[4]Task_List[1]PositionX = -860.2061
Objectives[82]mission_Actors[4]Task_List[1]PositionY = 5420.87
Objectives[82]mission_Actors[4]Task_List[1]PositionZ = 34.46313
Objectives[82]mission_Actors[4]Task_List[1]Speed = 4
Objectives[82]mission_Actors[4]Task_List[1]SeatIndex = -1
Objectives[82]mission_Actors[4]Task_List[1]TaskIndex = 1
Objectives[82]mission_Actors[4]Task_List[2]Type = Drive
Objectives[82]mission_Actors[4]Task_List[2]PositionX = -580.7481
Objectives[82]mission_Actors[4]Task_List[2]PositionY = 5320.418
Objectives[82]mission_Actors[4]Task_List[2]PositionZ = 69.74631
Objectives[82]mission_Actors[4]Task_List[2]Speed = 25
Objectives[82]mission_Actors[4]Task_List[2]StopBeforeVehicles = True
Objectives[82]mission_Actors[4]Task_List[2]StopBeforeActors = True
Objectives[82]mission_Actors[4]Task_List[2]AvoidVehicles = True
Objectives[82]mission_Actors[4]Task_List[2]AvoidEmptyVehicles = False
Objectives[82]mission_Actors[4]Task_List[2]AvoidActors = True
Objectives[82]mission_Actors[4]Task_List[2]AvoidObjects = True
Objectives[82]mission_Actors[4]Task_List[2]StopAtLights = True
Objectives[82]mission_Actors[4]Task_List[2]UseBlinkers = True
Objectives[82]mission_Actors[4]Task_List[2]AllowGoingWrongWay = False
Objectives[82]mission_Actors[4]Task_List[2]Reverse = False
Objectives[82]mission_Actors[4]Task_List[2]TakeShortestPath = False
Objectives[82]mission_Actors[4]Task_List[2]IgnoreRoads = False
Objectives[82]mission_Actors[4]Task_List[2]IgnoreAllPathing = False
Objectives[82]mission_Actors[4]Task_List[2]AvoidHighWays = False
Objectives[82]mission_Actors[4]Task_List[3]Type = BlockNonTemporaryEvents
Objectives[82]mission_Actors[4]Task_List[3]PositionX = -581.5028
Objectives[82]mission_Actors[4]Task_List[3]PositionY = 5318.204
Objectives[82]mission_Actors[4]Task_List[3]PositionZ = 69.74622
Objectives[82]mission_Actors[4]Task_List[3]Block = False
Objectives[82]mission_Actors[5]SpawnInVehicle = True
Objectives[82]mission_Actors[5]SeatIndex = 3
Objectives[82]mission_Actors[5]Survive_Number = 0
Objectives[82]mission_Actors[5]Failed_Text = 
Objectives[82]mission_Actors[5]Remove_After = 0
Objectives[82]mission_Actors[5]positionX = -861.0216
Objectives[82]mission_Actors[5]positionY = 5420.396
Objectives[82]mission_Actors[5]positionZ = 34.91871
Objectives[82]mission_Actors[5]Heading = 255.0936
Objectives[82]mission_Actors[5]String_Name = mp_m_avongoon
Objectives[82]mission_Actors[5]Relationship_Group = Enemy1
Objectives[82]mission_Actors[5]AddBlip = True
Objectives[82]mission_Actors[5]ShowCone = False
Objectives[82]mission_Actors[5]Invincible = False
Objectives[82]mission_Actors[5]SetHealth = 200
Objectives[82]mission_Actors[5]DieFromHeadShot = True
Objectives[82]mission_Actors[5]CanExitVehicle = True
Objectives[82]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[82]mission_Actors[5]AlwaysFight = True
Objectives[82]mission_Actors[5]Seeing_Range = 100
Objectives[82]mission_Actors[5]Hearing_Range = 100
Objectives[82]mission_Actors[5]CombatMovement = Offensive
Objectives[82]mission_Actors[5]weapon = SpecialCarbineMk2
Objectives[82]mission_Actors[5]Variation = Random
Objectives[82]mission_Actors[5]Task = 0
Objectives[82]mission_Actors[5]Task_Guard_Range = 5
Objectives[82]mission_Actors[5]Task_Stay_In_Range = True
Objectives[82]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[82]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[82]mission_Actors[5]Task_Scenario = NONE
Objectives[82]mission_Actors[6]SpawnInVehicle = True
Objectives[82]mission_Actors[6]SeatIndex = 4
Objectives[82]mission_Actors[6]Survive_Number = 0
Objectives[82]mission_Actors[6]Failed_Text = 
Objectives[82]mission_Actors[6]Remove_After = 0
Objectives[82]mission_Actors[6]positionX = -861.0216
Objectives[82]mission_Actors[6]positionY = 5420.396
Objectives[82]mission_Actors[6]positionZ = 34.91871
Objectives[82]mission_Actors[6]Heading = 255.0936
Objectives[82]mission_Actors[6]String_Name = mp_m_avongoon
Objectives[82]mission_Actors[6]Relationship_Group = Enemy1
Objectives[82]mission_Actors[6]AddBlip = True
Objectives[82]mission_Actors[6]ShowCone = False
Objectives[82]mission_Actors[6]Invincible = False
Objectives[82]mission_Actors[6]SetHealth = 200
Objectives[82]mission_Actors[6]DieFromHeadShot = True
Objectives[82]mission_Actors[6]CanExitVehicle = True
Objectives[82]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[82]mission_Actors[6]AlwaysFight = True
Objectives[82]mission_Actors[6]Seeing_Range = 100
Objectives[82]mission_Actors[6]Hearing_Range = 100
Objectives[82]mission_Actors[6]CombatMovement = Offensive
Objectives[82]mission_Actors[6]weapon = SpecialCarbineMk2
Objectives[82]mission_Actors[6]Variation = Random
Objectives[82]mission_Actors[6]Task = 0
Objectives[82]mission_Actors[6]Task_Guard_Range = 5
Objectives[82]mission_Actors[6]Task_Stay_In_Range = True
Objectives[82]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[82]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[82]mission_Actors[6]Task_Scenario = NONE
Objectives[82]mission_Actors[7]Survive_Number = 0
Objectives[82]mission_Actors[7]Failed_Text = 
Objectives[82]mission_Actors[7]Remove_After = 0
Objectives[82]mission_Actors[7]positionX = -861.397
Objectives[82]mission_Actors[7]positionY = 5418.208
Objectives[82]mission_Actors[7]positionZ = 34.97425
Objectives[82]mission_Actors[7]Heading = 255.2305
Objectives[82]mission_Actors[7]String_Name = mp_m_avongoon
Objectives[82]mission_Actors[7]Relationship_Group = Enemy1
Objectives[82]mission_Actors[7]AddBlip = True
Objectives[82]mission_Actors[7]ShowCone = False
Objectives[82]mission_Actors[7]Invincible = False
Objectives[82]mission_Actors[7]SetHealth = 200
Objectives[82]mission_Actors[7]DieFromHeadShot = True
Objectives[82]mission_Actors[7]CanExitVehicle = True
Objectives[82]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[82]mission_Actors[7]AlwaysFight = True
Objectives[82]mission_Actors[7]Seeing_Range = 30
Objectives[82]mission_Actors[7]Hearing_Range = 30
Objectives[82]mission_Actors[7]CombatMovement = Offensive
Objectives[82]mission_Actors[7]weapon = PumpShotgunMk2
Objectives[82]mission_Actors[7]Variation = Random
Objectives[82]mission_Actors[7]Task = 99
Objectives[82]mission_Actors[7]Task_Guard_Range = 5
Objectives[82]mission_Actors[7]Task_Stay_In_Range = True
Objectives[82]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[82]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[82]mission_Actors[7]Task_Scenario = NONE
Objectives[82]mission_Actors[7]Task_List_Count = 1
Objectives[82]mission_Actors[7]Task_Repeat = False
Objectives[82]mission_Actors[7]Task_List[0]Type = EnterVehicle
Objectives[82]mission_Actors[7]Task_List[0]PositionX = -861.747
Objectives[82]mission_Actors[7]Task_List[0]PositionY = 5418.071
Objectives[82]mission_Actors[7]Task_List[0]PositionZ = 34.49938
Objectives[82]mission_Actors[7]Task_List[0]Speed = 4
Objectives[82]mission_Actors[7]Task_List[0]SeatIndex = 0
Objectives[82]mission_Actors[7]Task_List[0]TaskIndex = 0
Objectives[82]mission_Actors[8]SpawnInVehicle = True
Objectives[82]mission_Actors[8]SeatIndex = 1
Objectives[82]mission_Actors[8]Survive_Number = 0
Objectives[82]mission_Actors[8]Failed_Text = 
Objectives[82]mission_Actors[8]Remove_After = 0
Objectives[82]mission_Actors[8]positionX = -750.9276
Objectives[82]mission_Actors[8]positionY = 4753.646
Objectives[82]mission_Actors[8]positionZ = 230.9987
Objectives[82]mission_Actors[8]Heading = 340.2757
Objectives[82]mission_Actors[8]String_Name = mp_m_avongoon
Objectives[82]mission_Actors[8]Relationship_Group = Enemy1
Objectives[82]mission_Actors[8]AddBlip = False
Objectives[82]mission_Actors[8]ShowCone = False
Objectives[82]mission_Actors[8]Invincible = False
Objectives[82]mission_Actors[8]SetHealth = 200
Objectives[82]mission_Actors[8]DieFromHeadShot = True
Objectives[82]mission_Actors[8]CanExitVehicle = False
Objectives[82]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[82]mission_Actors[8]AlwaysFight = True
Objectives[82]mission_Actors[8]Seeing_Range = 500
Objectives[82]mission_Actors[8]Hearing_Range = 500
Objectives[82]mission_Actors[8]CombatMovement = Offensive
Objectives[82]mission_Actors[8]weapon = SpecialCarbineMk2
Objectives[82]mission_Actors[8]Variation = Random
Objectives[82]mission_Actors[8]Task = 0
Objectives[82]mission_Actors[8]Task_Guard_Range = 5
Objectives[82]mission_Actors[8]Task_Stay_In_Range = True
Objectives[82]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[82]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[82]mission_Actors[8]Task_Scenario = NONE
Objectives[82]mission_Actors[9]SpawnInVehicle = True
Objectives[82]mission_Actors[9]SeatIndex = 2
Objectives[82]mission_Actors[9]Survive_Number = 0
Objectives[82]mission_Actors[9]Failed_Text = 
Objectives[82]mission_Actors[9]Remove_After = 0
Objectives[82]mission_Actors[9]positionX = -750.9276
Objectives[82]mission_Actors[9]positionY = 4753.646
Objectives[82]mission_Actors[9]positionZ = 230.9987
Objectives[82]mission_Actors[9]Heading = 340.2757
Objectives[82]mission_Actors[9]String_Name = mp_m_avongoon
Objectives[82]mission_Actors[9]Relationship_Group = Enemy1
Objectives[82]mission_Actors[9]AddBlip = False
Objectives[82]mission_Actors[9]ShowCone = False
Objectives[82]mission_Actors[9]Invincible = False
Objectives[82]mission_Actors[9]SetHealth = 200
Objectives[82]mission_Actors[9]DieFromHeadShot = True
Objectives[82]mission_Actors[9]CanExitVehicle = False
Objectives[82]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[82]mission_Actors[9]AlwaysFight = True
Objectives[82]mission_Actors[9]Seeing_Range = 500
Objectives[82]mission_Actors[9]Hearing_Range = 500
Objectives[82]mission_Actors[9]CombatMovement = Offensive
Objectives[82]mission_Actors[9]weapon = SpecialCarbineMk2
Objectives[82]mission_Actors[9]Variation = Random
Objectives[82]mission_Actors[9]Task = 0
Objectives[82]mission_Actors[9]Task_Guard_Range = 5
Objectives[82]mission_Actors[9]Task_Stay_In_Range = True
Objectives[82]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[82]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[82]mission_Actors[9]Task_Scenario = NONE
Objectives[82]mission_Vehicles = 1
Objectives[82]mission_Vehicles[0]positionX = -861.0216
Objectives[82]mission_Vehicles[0]positionY = 5420.396
Objectives[82]mission_Vehicles[0]positionZ = 34.91871
Objectives[82]mission_Vehicles[0]Heading = 255.0936
Objectives[82]mission_Vehicles[0]Name = Insurgent
Objectives[82]mission_Vehicles[0]Model = insurgent2
Objectives[82]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[82]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[82]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[82]mission_Vehicles[0]HasPearlescent = False
Objectives[82]mission_Vehicles[0]Livery = 0
Objectives[82]mission_Vehicles[0]DirtLevel = 0
Objectives[82]mission_Vehicles[0]LockedForPlayer = False
Objectives[82]mission_Vehicles[0]Locked = False
Objectives[82]mission_Vehicles[0]Alarm = False
Objectives[82]mission_Vehicles[0]HotWired = False
Objectives[82]mission_Vehicles[0]Invincible = False
Objectives[82]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[82]mission_Vehicles[0]Remove_After = 0
Objectives[82]mission_Vehicles[0]Survive_Number = 0
Objectives[82]mission_Vehicles[0]Failed_Text = 
Objectives[82]mission_Vehicles[0]NeededForActorsCount = 2
Objectives[82]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 82
Objectives[82]mission_Vehicles[0]NeededForActorIndex[0] = 4
Objectives[82]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[82]mission_Vehicles[0]NeededForActorObjectiveNumber[1] = 82
Objectives[82]mission_Vehicles[0]NeededForActorIndex[1] = 7
Objectives[82]mission_Vehicles[0]NeededForActorTaskIndex[1] = 0
Objectives[82]Mission_Needed_Vehicles = 0
Objectives[82]mission_PropsCount = 0
Objectives[82]mission_Pickup_Props_Count = 0
Objectives[82]ObjectiveMessages = 1
Objectives[82]ObjectiveMessages[0]positionX = -496.3606
Objectives[82]ObjectiveMessages[0]positionY = 5301.846
Objectives[82]ObjectiveMessages[0]positionZ = 79.61008
Objectives[82]ObjectiveMessages[0]Message = Shit! Another one of those big guys!
Objectives[82]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[82]ObjectiveMessages[0]Sender = Michael
Objectives[82]ObjectiveMessages[0]Subject = 
Objectives[82]ObjectiveMessages[0]MessageColor = Blue
Objectives[82]ObjectiveMessages[0]PlayFromStart = False
Objectives[82]ObjectiveMessages[0]Delay = True
Objectives[82]ObjectiveMessages[0]DelayTime = 6
Objectives[82]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[82]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[82]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[82]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[82]ObjectiveMessages[0]TypeSubtitle = False
Objectives[82]ObjectiveMessages[0]TypeTextMesage = True
Objectives[82]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[82]ObjectiveMessages[0]PhoneMessageDisplayTime = 8

Objectives[83]Text = 
Objectives[83]Type = Timeout_Objective
Objectives[83]positionX = -587.504
Objectives[83]positionY = 5233.277
Objectives[83]positionZ = 69.52695
Objectives[83]Timeout_Min = 0
Objectives[83]Timeout_Sec = 8
Objectives[83]mission_ActorsCount = 0
Objectives[83]mission_Vehicles = 0
Objectives[83]Mission_Needed_Vehicles = 0
Objectives[83]mission_PropsCount = 0
Objectives[83]mission_Pickup_Props_Count = 0
Objectives[83]ObjectiveMessages = 2
Objectives[83]ObjectiveMessages[0]positionX = -587.6785
Objectives[83]ObjectiveMessages[0]positionY = 5233.345
Objectives[83]ObjectiveMessages[0]positionZ = 69.54104
Objectives[83]ObjectiveMessages[0]Message = All clear.
Objectives[83]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[83]ObjectiveMessages[0]Sender = Michael
Objectives[83]ObjectiveMessages[0]Subject = 
Objectives[83]ObjectiveMessages[0]MessageColor = Blue
Objectives[83]ObjectiveMessages[0]PlayFromStart = True
Objectives[83]ObjectiveMessages[0]Delay = False
Objectives[83]ObjectiveMessages[0]DelayTime = 0
Objectives[83]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[83]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[83]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[83]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[83]ObjectiveMessages[0]TypeSubtitle = False
Objectives[83]ObjectiveMessages[0]TypeTextMesage = True
Objectives[83]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[83]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[83]ObjectiveMessages[1]positionX = -590.0289
Objectives[83]ObjectiveMessages[1]positionY = 5231.504
Objectives[83]ObjectiveMessages[1]positionZ = 69.96133
Objectives[83]ObjectiveMessages[1]Message = Good. Bogdan's waiting to leave at Sandy Shores. Bring the officer to him.
Objectives[83]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[83]ObjectiveMessages[1]Sender = Agent 14
Objectives[83]ObjectiveMessages[1]Subject = 
Objectives[83]ObjectiveMessages[1]MessageColor = White
Objectives[83]ObjectiveMessages[1]PlayFromStart = False
Objectives[83]ObjectiveMessages[1]Delay = True
Objectives[83]ObjectiveMessages[1]DelayTime = 2
Objectives[83]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[83]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[83]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[83]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[83]ObjectiveMessages[1]TypeSubtitle = False
Objectives[83]ObjectiveMessages[1]TypeTextMesage = True
Objectives[83]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[83]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[84]Type = Mission_Settings_Objective
Objectives[84]positionX = 2086.042
Objectives[84]positionY = 2965.432
Objectives[84]positionZ = 45.20513
Objectives[84]MissionSettings_TimesOfDay = Current
Objectives[84]MissionSettings_Weather = Current
Objectives[84]MissionSettings_WantedLevel = Current
Objectives[84]MissionSettings_SetWantedLevelNow = Current
Objectives[84]MissionSettings_StartNightvision = False
Objectives[84]MissionSettings_StopNightvision = False
Objectives[84]MissionSettings_StartSeethrough = False
Objectives[84]MissionSettings_StopSeethrough = False
Objectives[84]MissionSettings_StartMusic = True
Objectives[84]MissionSettings_StopMusic = False
Objectives[84]MissionSettings_Music = FBI4_PETROL
Objectives[84]mission_ActorsCount = 0
Objectives[84]mission_Vehicles = 0
Objectives[84]Mission_Needed_Vehicles = 0
Objectives[84]mission_PropsCount = 0
Objectives[84]mission_Pickup_Props_Count = 0
Objectives[84]ObjectiveMessages = 0

Objectives[85]Text = Get the ~b~officer ~w~to ~y~Sandy Shores Airfield.
Objectives[85]Text2 = 
Objectives[85]Text3 = 
Objectives[85]Failed_Text = 
Objectives[85]Type = Checkpoint
Objectives[85]Checkpoint_Type = 45
Objectives[85]Reserved = 1
Objectives[85]ColorR = 255
Objectives[85]ColorG = 255
Objectives[85]ColorB = 0
Objectives[85]ColorA = 255
Objectives[85]IconColorR = 255
Objectives[85]IconColorG = 255
Objectives[85]IconColorB = 0
Objectives[85]IconColorA = 255
Objectives[85]positionX = 1710.263
Objectives[85]positionY = 3251.961
Objectives[85]positionZ = 40.04234
Objectives[85]Heading = 245.7822
Objectives[85]Diameter = 40
Objectives[85]minimum_hight = 25
Objectives[85]maximum_hight = 25
Objectives[85]TriggerDistance = 25
Objectives[85]PlaySound = False
Objectives[85]LoseWanted = False
Objectives[85]Stop_Vehicle = True
Objectives[85]DeliverVehicleOnly = False
Objectives[85]DeliverTrailor = False
Objectives[85]DeliverTowTruck = False
Objectives[85]DeliverVehicleCargobob = False
Objectives[85]DeliverPropCargobob = False
Objectives[85]mission_ActorsCount = 0
Objectives[85]mission_Vehicles = 1
Objectives[85]mission_Vehicles[0]positionX = 1700.133
Objectives[85]mission_Vehicles[0]positionY = 3249.311
Objectives[85]mission_Vehicles[0]positionZ = 41.56038
Objectives[85]mission_Vehicles[0]Heading = 104.1849
Objectives[85]mission_Vehicles[0]Name = Luxor
Objectives[85]mission_Vehicles[0]Model = luxor
Objectives[85]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[85]mission_Vehicles[0]SecondaryColor = MetallicBlack
Objectives[85]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[85]mission_Vehicles[0]HasPearlescent = False
Objectives[85]mission_Vehicles[0]Livery = 0
Objectives[85]mission_Vehicles[0]DirtLevel = 0
Objectives[85]mission_Vehicles[0]LockedForPlayer = False
Objectives[85]mission_Vehicles[0]Locked = False
Objectives[85]mission_Vehicles[0]Alarm = False
Objectives[85]mission_Vehicles[0]HotWired = False
Objectives[85]mission_Vehicles[0]Invincible = True
Objectives[85]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[85]mission_Vehicles[0]Remove_After = 0
Objectives[85]mission_Vehicles[0]Survive_Number = 0
Objectives[85]mission_Vehicles[0]Failed_Text = 
Objectives[85]mission_Vehicles[0]NeededForSetPlayerActorCount = 2
Objectives[85]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 92
Objectives[85]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[85]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 96
Objectives[85]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[85]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 2
Objectives[85]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 93
Objectives[85]mission_Vehicles[0]NeededForObjectiveCutscene[1] = 88
Objectives[85]Mission_Needed_Vehicles = 0
Objectives[85]mission_PropsCount = 0
Objectives[85]mission_Pickup_Props_Count = 0
Objectives[85]ObjectiveMessages = 0

Objectives[86]Type = Mission_Settings_Objective
Objectives[86]positionX = 1732.474
Objectives[86]positionY = 3271.271
Objectives[86]positionZ = 40.12351
Objectives[86]MissionSettings_TimesOfDay = Current
Objectives[86]MissionSettings_Weather = Current
Objectives[86]MissionSettings_WantedLevel = Current
Objectives[86]MissionSettings_SetWantedLevelNow = Current
Objectives[86]MissionSettings_StartNightvision = False
Objectives[86]MissionSettings_StopNightvision = False
Objectives[86]MissionSettings_StartSeethrough = False
Objectives[86]MissionSettings_StopSeethrough = False
Objectives[86]MissionSettings_StartMusic = False
Objectives[86]MissionSettings_StopMusic = True
Objectives[86]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[86]mission_ActorsCount = 0
Objectives[86]mission_Vehicles = 0
Objectives[86]Mission_Needed_Vehicles = 0
Objectives[86]mission_PropsCount = 0
Objectives[86]mission_Pickup_Props_Count = 0
Objectives[86]ObjectiveMessages = 0

Objectives[87]Type = Teleport_Objective
Objectives[87]Text = 
Objectives[87]positionX = 1699.269
Objectives[87]positionY = 3242.351
Objectives[87]positionZ = 39.93219
Objectives[87]ObjectiveRotation = 14.94096
Objectives[87]mission_ActorsCount = 8
Objectives[87]mission_Actors[0]SpawnInVehicle = True
Objectives[87]mission_Actors[0]SeatIndex = 0
Objectives[87]mission_Actors[0]Survive_Number = 0
Objectives[87]mission_Actors[0]Failed_Text = 
Objectives[87]mission_Actors[0]Remove_After = 0
Objectives[87]mission_Actors[0]positionX = 1700.133
Objectives[87]mission_Actors[0]positionY = 3249.311
Objectives[87]mission_Actors[0]positionZ = 41.56038
Objectives[87]mission_Actors[0]Heading = 104.1849
Objectives[87]mission_Actors[0]String_Name = mp_m_bogdangoon
Objectives[87]mission_Actors[0]Relationship_Group = Friend
Objectives[87]mission_Actors[0]AddBlip = False
Objectives[87]mission_Actors[0]ShowCone = False
Objectives[87]mission_Actors[0]Invincible = False
Objectives[87]mission_Actors[0]SetHealth = 100
Objectives[87]mission_Actors[0]DieFromHeadShot = True
Objectives[87]mission_Actors[0]CanExitVehicle = True
Objectives[87]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[87]mission_Actors[0]AlwaysFight = True
Objectives[87]mission_Actors[0]Seeing_Range = 30
Objectives[87]mission_Actors[0]Hearing_Range = 30
Objectives[87]mission_Actors[0]CombatMovement = Offensive
Objectives[87]mission_Actors[0]weapon = Unarmed
Objectives[87]mission_Actors[0]Variation = Random
Objectives[87]mission_Actors[0]Task = 99
Objectives[87]mission_Actors[0]Task_Guard_Range = 5
Objectives[87]mission_Actors[0]Task_Stay_In_Range = True
Objectives[87]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[87]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[87]mission_Actors[0]Task_Scenario = NONE
Objectives[87]mission_Actors[0]Task_List_Count = 1
Objectives[87]mission_Actors[0]Task_Repeat = False
Objectives[87]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[87]mission_Actors[0]Task_List[0]PositionX = 1695.336
Objectives[87]mission_Actors[0]Task_List[0]PositionY = 3247.434
Objectives[87]mission_Actors[0]Task_List[0]PositionZ = 40.41352
Objectives[87]mission_Actors[0]Task_List[0]Block = True
Objectives[87]mission_Actors[1]SpawnInVehicle = True
Objectives[87]mission_Actors[1]SeatIndex = 8
Objectives[87]mission_Actors[1]Survive_Number = 0
Objectives[87]mission_Actors[1]Failed_Text = 
Objectives[87]mission_Actors[1]Remove_After = 0
Objectives[87]mission_Actors[1]positionX = 1700.133
Objectives[87]mission_Actors[1]positionY = 3249.311
Objectives[87]mission_Actors[1]positionZ = 41.56038
Objectives[87]mission_Actors[1]Heading = 104.1849
Objectives[87]mission_Actors[1]String_Name = mp_m_bogdangoon
Objectives[87]mission_Actors[1]Relationship_Group = Friend
Objectives[87]mission_Actors[1]AddBlip = False
Objectives[87]mission_Actors[1]ShowCone = False
Objectives[87]mission_Actors[1]Invincible = True
Objectives[87]mission_Actors[1]SetHealth = 100
Objectives[87]mission_Actors[1]DieFromHeadShot = True
Objectives[87]mission_Actors[1]CanExitVehicle = True
Objectives[87]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[87]mission_Actors[1]AlwaysFight = True
Objectives[87]mission_Actors[1]Seeing_Range = 30
Objectives[87]mission_Actors[1]Hearing_Range = 30
Objectives[87]mission_Actors[1]CombatMovement = Offensive
Objectives[87]mission_Actors[1]weapon = 966099553
Objectives[87]mission_Actors[1]Variation = Random
Objectives[87]mission_Actors[1]Task = 99
Objectives[87]mission_Actors[1]Task_Guard_Range = 5
Objectives[87]mission_Actors[1]Task_Stay_In_Range = True
Objectives[87]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[87]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[87]mission_Actors[1]Task_Scenario = NONE
Objectives[87]mission_Actors[1]Task_List_Count = 1
Objectives[87]mission_Actors[1]Task_Repeat = False
Objectives[87]mission_Actors[1]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[87]mission_Actors[1]Task_List[0]PositionX = 1701.438
Objectives[87]mission_Actors[1]Task_List[0]PositionY = 3250.038
Objectives[87]mission_Actors[1]Task_List[0]PositionZ = 40.47082
Objectives[87]mission_Actors[1]Task_List[0]Block = True
Objectives[87]mission_Actors[2]SpawnInVehicle = True
Objectives[87]mission_Actors[2]SeatIndex = 2
Objectives[87]mission_Actors[2]Survive_Number = 0
Objectives[87]mission_Actors[2]Failed_Text = 
Objectives[87]mission_Actors[2]Remove_After = 0
Objectives[87]mission_Actors[2]positionX = 1700.133
Objectives[87]mission_Actors[2]positionY = 3249.311
Objectives[87]mission_Actors[2]positionZ = 41.56038
Objectives[87]mission_Actors[2]Heading = 104.1849
Objectives[87]mission_Actors[2]String_Name = mp_m_bogdangoon
Objectives[87]mission_Actors[2]Relationship_Group = Friend
Objectives[87]mission_Actors[2]AddBlip = False
Objectives[87]mission_Actors[2]ShowCone = False
Objectives[87]mission_Actors[2]Invincible = True
Objectives[87]mission_Actors[2]SetHealth = 100
Objectives[87]mission_Actors[2]DieFromHeadShot = True
Objectives[87]mission_Actors[2]CanExitVehicle = True
Objectives[87]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[87]mission_Actors[2]AlwaysFight = True
Objectives[87]mission_Actors[2]Seeing_Range = 30
Objectives[87]mission_Actors[2]Hearing_Range = 30
Objectives[87]mission_Actors[2]CombatMovement = Offensive
Objectives[87]mission_Actors[2]weapon = Unarmed
Objectives[87]mission_Actors[2]Variation = Random
Objectives[87]mission_Actors[2]Task = 99
Objectives[87]mission_Actors[2]Task_Guard_Range = 5
Objectives[87]mission_Actors[2]Task_Stay_In_Range = True
Objectives[87]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[87]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[87]mission_Actors[2]Task_Scenario = NONE
Objectives[87]mission_Actors[2]Task_List_Count = 1
Objectives[87]mission_Actors[2]Task_Repeat = False
Objectives[87]mission_Actors[2]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[87]mission_Actors[2]Task_List[0]PositionX = 1698.727
Objectives[87]mission_Actors[2]Task_List[0]PositionY = 3249.105
Objectives[87]mission_Actors[2]Task_List[0]PositionZ = 40.44699
Objectives[87]mission_Actors[2]Task_List[0]Block = True
Objectives[87]mission_Actors[3]SpawnInVehicle = True
Objectives[87]mission_Actors[3]SeatIndex = 3
Objectives[87]mission_Actors[3]Survive_Number = 0
Objectives[87]mission_Actors[3]Failed_Text = 
Objectives[87]mission_Actors[3]Remove_After = 0
Objectives[87]mission_Actors[3]positionX = 1700.133
Objectives[87]mission_Actors[3]positionY = 3249.311
Objectives[87]mission_Actors[3]positionZ = 41.56038
Objectives[87]mission_Actors[3]Heading = 104.1849
Objectives[87]mission_Actors[3]String_Name = mp_m_bogdangoon
Objectives[87]mission_Actors[3]Relationship_Group = Friend
Objectives[87]mission_Actors[3]AddBlip = False
Objectives[87]mission_Actors[3]ShowCone = False
Objectives[87]mission_Actors[3]Invincible = True
Objectives[87]mission_Actors[3]SetHealth = 100
Objectives[87]mission_Actors[3]DieFromHeadShot = True
Objectives[87]mission_Actors[3]CanExitVehicle = True
Objectives[87]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[87]mission_Actors[3]AlwaysFight = True
Objectives[87]mission_Actors[3]Seeing_Range = 30
Objectives[87]mission_Actors[3]Hearing_Range = 30
Objectives[87]mission_Actors[3]CombatMovement = Offensive
Objectives[87]mission_Actors[3]weapon = Unarmed
Objectives[87]mission_Actors[3]Variation = Random
Objectives[87]mission_Actors[3]Task = 99
Objectives[87]mission_Actors[3]Task_Guard_Range = 5
Objectives[87]mission_Actors[3]Task_Stay_In_Range = True
Objectives[87]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[87]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[87]mission_Actors[3]Task_Scenario = NONE
Objectives[87]mission_Actors[3]Task_List_Count = 1
Objectives[87]mission_Actors[3]Task_Repeat = False
Objectives[87]mission_Actors[3]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[87]mission_Actors[3]Task_List[0]PositionX = 1698.796
Objectives[87]mission_Actors[3]Task_List[0]PositionY = 3248.761
Objectives[87]mission_Actors[3]Task_List[0]PositionZ = 40.44678
Objectives[87]mission_Actors[3]Task_List[0]Block = True
Objectives[87]mission_Actors[4]SpawnInVehicle = True
Objectives[87]mission_Actors[4]SeatIndex = 4
Objectives[87]mission_Actors[4]Survive_Number = 0
Objectives[87]mission_Actors[4]Failed_Text = 
Objectives[87]mission_Actors[4]Remove_After = 0
Objectives[87]mission_Actors[4]positionX = 1700.133
Objectives[87]mission_Actors[4]positionY = 3249.311
Objectives[87]mission_Actors[4]positionZ = 41.56038
Objectives[87]mission_Actors[4]Heading = 104.1849
Objectives[87]mission_Actors[4]String_Name = mp_m_bogdangoon
Objectives[87]mission_Actors[4]Relationship_Group = Friend
Objectives[87]mission_Actors[4]AddBlip = False
Objectives[87]mission_Actors[4]ShowCone = False
Objectives[87]mission_Actors[4]Invincible = True
Objectives[87]mission_Actors[4]SetHealth = 100
Objectives[87]mission_Actors[4]DieFromHeadShot = True
Objectives[87]mission_Actors[4]CanExitVehicle = True
Objectives[87]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[87]mission_Actors[4]AlwaysFight = True
Objectives[87]mission_Actors[4]Seeing_Range = 30
Objectives[87]mission_Actors[4]Hearing_Range = 30
Objectives[87]mission_Actors[4]CombatMovement = Offensive
Objectives[87]mission_Actors[4]weapon = Unarmed
Objectives[87]mission_Actors[4]Variation = Random
Objectives[87]mission_Actors[4]Task = 0
Objectives[87]mission_Actors[4]Task_Guard_Range = 5
Objectives[87]mission_Actors[4]Task_Stay_In_Range = True
Objectives[87]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[87]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[87]mission_Actors[4]Task_Scenario = NONE
Objectives[87]mission_Actors[5]SpawnInVehicle = True
Objectives[87]mission_Actors[5]SeatIndex = 5
Objectives[87]mission_Actors[5]Survive_Number = 0
Objectives[87]mission_Actors[5]Failed_Text = 
Objectives[87]mission_Actors[5]Remove_After = 0
Objectives[87]mission_Actors[5]positionX = 1700.133
Objectives[87]mission_Actors[5]positionY = 3249.311
Objectives[87]mission_Actors[5]positionZ = 41.56038
Objectives[87]mission_Actors[5]Heading = 104.1849
Objectives[87]mission_Actors[5]String_Name = mp_m_bogdangoon
Objectives[87]mission_Actors[5]Relationship_Group = Friend
Objectives[87]mission_Actors[5]AddBlip = False
Objectives[87]mission_Actors[5]ShowCone = False
Objectives[87]mission_Actors[5]Invincible = True
Objectives[87]mission_Actors[5]SetHealth = 100
Objectives[87]mission_Actors[5]DieFromHeadShot = True
Objectives[87]mission_Actors[5]CanExitVehicle = True
Objectives[87]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[87]mission_Actors[5]AlwaysFight = True
Objectives[87]mission_Actors[5]Seeing_Range = 30
Objectives[87]mission_Actors[5]Hearing_Range = 30
Objectives[87]mission_Actors[5]CombatMovement = Offensive
Objectives[87]mission_Actors[5]weapon = 966099553
Objectives[87]mission_Actors[5]Variation = Random
Objectives[87]mission_Actors[5]Task = 99
Objectives[87]mission_Actors[5]Task_Guard_Range = 5
Objectives[87]mission_Actors[5]Task_Stay_In_Range = True
Objectives[87]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[87]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[87]mission_Actors[5]Task_Scenario = NONE
Objectives[87]mission_Actors[5]Task_List_Count = 1
Objectives[87]mission_Actors[5]Task_Repeat = False
Objectives[87]mission_Actors[5]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[87]mission_Actors[5]Task_List[0]PositionX = 1700.229
Objectives[87]mission_Actors[5]Task_List[0]PositionY = 3248.859
Objectives[87]mission_Actors[5]Task_List[0]PositionZ = 40.4585
Objectives[87]mission_Actors[5]Task_List[0]Block = True
Objectives[87]mission_Actors[6]SpawnInVehicle = True
Objectives[87]mission_Actors[6]SeatIndex = 6
Objectives[87]mission_Actors[6]Survive_Number = 0
Objectives[87]mission_Actors[6]Failed_Text = 
Objectives[87]mission_Actors[6]Remove_After = 0
Objectives[87]mission_Actors[6]positionX = 1700.133
Objectives[87]mission_Actors[6]positionY = 3249.311
Objectives[87]mission_Actors[6]positionZ = 41.56038
Objectives[87]mission_Actors[6]Heading = 104.1849
Objectives[87]mission_Actors[6]String_Name = mp_m_bogdangoon
Objectives[87]mission_Actors[6]Relationship_Group = Friend
Objectives[87]mission_Actors[6]AddBlip = False
Objectives[87]mission_Actors[6]ShowCone = False
Objectives[87]mission_Actors[6]Invincible = True
Objectives[87]mission_Actors[6]SetHealth = 100
Objectives[87]mission_Actors[6]DieFromHeadShot = True
Objectives[87]mission_Actors[6]CanExitVehicle = True
Objectives[87]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[87]mission_Actors[6]AlwaysFight = True
Objectives[87]mission_Actors[6]Seeing_Range = 30
Objectives[87]mission_Actors[6]Hearing_Range = 30
Objectives[87]mission_Actors[6]CombatMovement = Offensive
Objectives[87]mission_Actors[6]weapon = Unarmed
Objectives[87]mission_Actors[6]Variation = Random
Objectives[87]mission_Actors[6]Task = 99
Objectives[87]mission_Actors[6]Task_Guard_Range = 5
Objectives[87]mission_Actors[6]Task_Stay_In_Range = True
Objectives[87]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[87]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[87]mission_Actors[6]Task_Scenario = NONE
Objectives[87]mission_Actors[6]Task_List_Count = 1
Objectives[87]mission_Actors[6]Task_Repeat = False
Objectives[87]mission_Actors[6]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[87]mission_Actors[6]Task_List[0]PositionX = 1699.992
Objectives[87]mission_Actors[6]Task_List[0]PositionY = 3249.784
Objectives[87]mission_Actors[6]Task_List[0]PositionZ = 40.45864
Objectives[87]mission_Actors[6]Task_List[0]Block = True
Objectives[87]mission_Actors[7]SpawnInVehicle = True
Objectives[87]mission_Actors[7]SeatIndex = 7
Objectives[87]mission_Actors[7]Survive_Number = 0
Objectives[87]mission_Actors[7]Failed_Text = 
Objectives[87]mission_Actors[7]Remove_After = 0
Objectives[87]mission_Actors[7]positionX = 1700.133
Objectives[87]mission_Actors[7]positionY = 3249.311
Objectives[87]mission_Actors[7]positionZ = 41.56038
Objectives[87]mission_Actors[7]Heading = 104.1849
Objectives[87]mission_Actors[7]String_Name = mp_m_bogdangoon
Objectives[87]mission_Actors[7]Relationship_Group = Friend
Objectives[87]mission_Actors[7]AddBlip = False
Objectives[87]mission_Actors[7]ShowCone = False
Objectives[87]mission_Actors[7]Invincible = True
Objectives[87]mission_Actors[7]SetHealth = 100
Objectives[87]mission_Actors[7]DieFromHeadShot = True
Objectives[87]mission_Actors[7]CanExitVehicle = True
Objectives[87]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[87]mission_Actors[7]AlwaysFight = True
Objectives[87]mission_Actors[7]Seeing_Range = 30
Objectives[87]mission_Actors[7]Hearing_Range = 30
Objectives[87]mission_Actors[7]CombatMovement = Offensive
Objectives[87]mission_Actors[7]weapon = 966099553
Objectives[87]mission_Actors[7]Variation = Custom
Objectives[87]mission_Actors[7]Task = 99
Objectives[87]mission_Actors[7]Task_Guard_Range = 5
Objectives[87]mission_Actors[7]Task_Stay_In_Range = True
Objectives[87]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[87]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[87]mission_Actors[7]Task_Scenario = NONE
Objectives[87]mission_Actors[7]Task_List_Count = 1
Objectives[87]mission_Actors[7]Task_Repeat = False
Objectives[87]mission_Actors[7]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[87]mission_Actors[7]Task_List[0]PositionX = 1701.485
Objectives[87]mission_Actors[7]Task_List[0]PositionY = 3248.989
Objectives[87]mission_Actors[7]Task_List[0]PositionZ = 40.46888
Objectives[87]mission_Actors[7]Task_List[0]Block = True
Objectives[87]mission_Actors[7]COMPONENT_FACE_DRAWABLE = 0
Objectives[87]mission_Actors[7]COMPONENT_FACE_TEXTURE = 0
Objectives[87]mission_Actors[7]COMPONENT_HEAD_DRAWABLE = 2
Objectives[87]mission_Actors[7]COMPONENT_HEAD_TEXTURE = 0
Objectives[87]mission_Actors[7]COMPONENT_HAIR_DRAWABLE = 0
Objectives[87]mission_Actors[7]COMPONENT_HAIR_TEXTURE = 0
Objectives[87]mission_Actors[7]COMPONENT_TORSO_DRAWABLE = 0
Objectives[87]mission_Actors[7]COMPONENT_TORSO_TEXTURE = 0
Objectives[87]mission_Actors[7]COMPONENT_LEGS_DRAWABLE = 0
Objectives[87]mission_Actors[7]COMPONENT_LEGS_TEXTURE = 0
Objectives[87]mission_Actors[7]COMPONENT_HANDS_DRAWABLE = 0
Objectives[87]mission_Actors[7]COMPONENT_HANDS_TEXTURE = 0
Objectives[87]mission_Actors[7]COMPONENT_FEET_DRAWABLE = 0
Objectives[87]mission_Actors[7]COMPONENT_FEET_TEXTURE = 0
Objectives[87]mission_Actors[7]COMPONENT_EYES_DRAWABLE = 0
Objectives[87]mission_Actors[7]COMPONENT_EYES_TEXTURE = 0
Objectives[87]mission_Actors[7]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[87]mission_Actors[7]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[87]mission_Actors[7]COMPONENT_TASKS_DRAWABLE = 0
Objectives[87]mission_Actors[7]COMPONENT_TASKS_TEXTURE = 0
Objectives[87]mission_Actors[7]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[87]mission_Actors[7]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[87]mission_Actors[7]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[87]mission_Actors[7]COMPONENT_TORSO2_TEXTURE = 0
Objectives[87]mission_Actors[7]PROP_HATS_INDEX = -1
Objectives[87]mission_Actors[7]PROP_HATS_TEXTURE = -1
Objectives[87]mission_Actors[7]PROP_GLASSES_INDEX = -1
Objectives[87]mission_Actors[7]PROP_GLASSES_TEXTURE = -1
Objectives[87]mission_Actors[7]PROP_EARS_INDEX = -1
Objectives[87]mission_Actors[7]PROP_EARS_TEXTURE = -1
Objectives[87]mission_Vehicles = 0
Objectives[87]Mission_Needed_Vehicles = 0
Objectives[87]mission_PropsCount = 0
Objectives[87]mission_Pickup_Props_Count = 0
Objectives[87]ObjectiveMessages = 0

Objectives[88]Type = Cutscenes_Objective
Objectives[88]Text = 
Objectives[88]positionX = 1697.937
Objectives[88]positionY = 3243.03
Objectives[88]positionZ = 39.92565
Objectives[88]Cutscenes_Time = 2
Objectives[88]Cutscenes_Trans_Time = 0
Objectives[88]Cutscenes_FOV = 45
Objectives[88]Cutscenes_Shake = Hand
Objectives[88]Cutscenes_Amplitude = 0
Objectives[88]Cutscenes_FadeOut = False
Objectives[88]Cutscenes_FadeIn = False
Objectives[88]Cutscenes_End = False
Objectives[88]Cutscenes_Point_At_Position = False
Objectives[88]Cutscenes_Point_At_Player = False
Objectives[88]Cutscenes_Point_At_Actor = False
Objectives[88]Cutscenes_Point_At_Vehicle = True
Objectives[88]Cutscenes_Follow_Player = False
Objectives[88]Cutscenes_Follow_Actor = False
Objectives[88]Cutscenes_Follow_Vehicle = False
Objectives[88]Cutscenes_Follow_Distancee = 4
Objectives[88]Cutscenes_Follow_Hieght = 2
Objectives[88]Cutscenes_Follow_Angle = 200
Objectives[88]mission_ActorsCount = 1
Objectives[88]mission_Actors[0]Survive_Number = 0
Objectives[88]mission_Actors[0]Failed_Text = 
Objectives[88]mission_Actors[0]Remove_After = 0
Objectives[88]mission_Actors[0]positionX = 1684.666
Objectives[88]mission_Actors[0]positionY = 3286.468
Objectives[88]mission_Actors[0]positionZ = 41.14653
Objectives[88]mission_Actors[0]Heading = 0
Objectives[88]mission_Actors[0]String_Name = mp_m_bogdangoon
Objectives[88]mission_Actors[0]Relationship_Group = Friend
Objectives[88]mission_Actors[0]AddBlip = False
Objectives[88]mission_Actors[0]ShowCone = False
Objectives[88]mission_Actors[0]Invincible = True
Objectives[88]mission_Actors[0]SetHealth = 100
Objectives[88]mission_Actors[0]DieFromHeadShot = True
Objectives[88]mission_Actors[0]CanExitVehicle = True
Objectives[88]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[88]mission_Actors[0]AlwaysFight = True
Objectives[88]mission_Actors[0]Seeing_Range = 30
Objectives[88]mission_Actors[0]Hearing_Range = 30
Objectives[88]mission_Actors[0]CombatMovement = Offensive
Objectives[88]mission_Actors[0]weapon = Unarmed
Objectives[88]mission_Actors[0]Variation = Random
Objectives[88]mission_Actors[0]Task = 0
Objectives[88]mission_Actors[0]Task_Guard_Range = 5
Objectives[88]mission_Actors[0]Task_Stay_In_Range = True
Objectives[88]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[88]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[88]mission_Actors[0]Task_Scenario = NONE
Objectives[88]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[88]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 96
Objectives[88]mission_Vehicles = 0
Objectives[88]Mission_Needed_Vehicles = 0
Objectives[88]mission_PropsCount = 0
Objectives[88]mission_Pickup_Props_Count = 0
Objectives[88]ObjectiveMessages = 0

Objectives[89]Type = Set_Player_Actor_Objective
Objectives[89]Text = 
Objectives[89]positionX = 1717.268
Objectives[89]positionY = 3251.026
Objectives[89]positionZ = 40.14079
Objectives[89]SetPlayerActor_Use_Player = True
Objectives[89]SetPlayerActor_Player_Controllable = False
Objectives[89]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[89]SetPlayerActor_Use_Actor = False
Objectives[89]SetPlayerActor_RelationshipGroup_Change = False
Objectives[89]SetPlayerActor_RelationshipGroup = Neutral
Objectives[89]SetPlayerActor_Invincible_Change = False
Objectives[89]SetPlayerActor_Invincible = False
Objectives[89]SetPlayerActor_NewTask = False
Objectives[89]Int_Task = 0
Objectives[89]Task_Repeat = False
Objectives[89]Task_Timeout = False
Objectives[89]Task_Guard_Range = 10
Objectives[89]Task_Stay_In_Range = True
Objectives[89]Task_Wander_Range = 10
Objectives[89]Task_Scenario = NONE
Objectives[89]Task_TalkingAnimation = mic_chatter
Objectives[89]Task_Time = 1
Objectives[89]mission_ActorsCount = 0
Objectives[89]mission_Vehicles = 0
Objectives[89]Mission_Needed_Vehicles = 0
Objectives[89]mission_PropsCount = 0
Objectives[89]mission_Pickup_Props_Count = 0
Objectives[89]ObjectiveMessages = 0

Objectives[90]Type = Set_Player_Actor_Objective
Objectives[90]Text = Thank you so much, American.
Objectives[90]positionX = 1696.744
Objectives[90]positionY = 3245.646
Objectives[90]positionZ = 39.92153
Objectives[90]SetPlayerActor_Use_Player = False
Objectives[90]SetPlayerActor_Player_Controllable = False
Objectives[90]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[90]SetPlayerActor_Use_Actor = True
Objectives[90]SetPlayerActor_RelationshipGroup_Change = False
Objectives[90]SetPlayerActor_RelationshipGroup = Neutral
Objectives[90]SetPlayerActor_Invincible_Change = False
Objectives[90]SetPlayerActor_Invincible = False
Objectives[90]SetPlayerActor_NewTask = True
Objectives[90]Int_Task = 5
Objectives[90]Task_Repeat = False
Objectives[90]Task_Timeout = False
Objectives[90]Task_Guard_Range = 10
Objectives[90]Task_Stay_In_Range = True
Objectives[90]Task_Wander_Range = 10
Objectives[90]Task_Scenario = NONE
Objectives[90]Task_TalkingAnimation = gesture_you_soft
Objectives[90]Task_Time = 3
Objectives[90]mission_ActorsCount = 0
Objectives[90]mission_Vehicles = 0
Objectives[90]Mission_Needed_Vehicles = 0
Objectives[90]mission_PropsCount = 0
Objectives[90]mission_Pickup_Props_Count = 0
Objectives[90]ObjectiveMessages = 0

Objectives[91]Type = Set_Player_Actor_Objective
Objectives[91]Text = Perhaps Democracy isn't so bad after all.
Objectives[91]positionX = 1693.07
Objectives[91]positionY = 3241.193
Objectives[91]positionZ = 39.87853
Objectives[91]SetPlayerActor_Use_Player = False
Objectives[91]SetPlayerActor_Player_Controllable = False
Objectives[91]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[91]SetPlayerActor_Use_Actor = True
Objectives[91]SetPlayerActor_RelationshipGroup_Change = False
Objectives[91]SetPlayerActor_RelationshipGroup = Neutral
Objectives[91]SetPlayerActor_Invincible_Change = False
Objectives[91]SetPlayerActor_Invincible = False
Objectives[91]SetPlayerActor_NewTask = True
Objectives[91]Int_Task = 5
Objectives[91]Task_Repeat = False
Objectives[91]Task_Timeout = False
Objectives[91]Task_Guard_Range = 10
Objectives[91]Task_Stay_In_Range = True
Objectives[91]Task_Wander_Range = 10
Objectives[91]Task_Scenario = NONE
Objectives[91]Task_TalkingAnimation = gesture_hand_left
Objectives[91]Task_Time = 4
Objectives[91]mission_ActorsCount = 0
Objectives[91]mission_Vehicles = 0
Objectives[91]Mission_Needed_Vehicles = 0
Objectives[91]mission_PropsCount = 0
Objectives[91]mission_Pickup_Props_Count = 0
Objectives[91]ObjectiveMessages = 0

Objectives[92]Type = Set_Player_Actor_Objective
Objectives[92]Text = 
Objectives[92]positionX = 1697.172
Objectives[92]positionY = 3239.734
Objectives[92]positionZ = 39.89467
Objectives[92]SetPlayerActor_Use_Player = False
Objectives[92]SetPlayerActor_Player_Controllable = False
Objectives[92]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[92]SetPlayerActor_Use_Actor = True
Objectives[92]SetPlayerActor_RelationshipGroup_Change = False
Objectives[92]SetPlayerActor_RelationshipGroup = Neutral
Objectives[92]SetPlayerActor_Invincible_Change = False
Objectives[92]SetPlayerActor_Invincible = False
Objectives[92]SetPlayerActor_NewTask = True
Objectives[92]Int_Task = 99
Objectives[92]Task_Repeat = False
Objectives[92]Task_Timeout = True
Objectives[92]Task_Guard_Range = 10
Objectives[92]Task_Stay_In_Range = True
Objectives[92]Task_Wander_Range = 10
Objectives[92]Task_Scenario = NONE
Objectives[92]Task_TalkingAnimation = mic_chatter
Objectives[92]Task_Time = 1
Objectives[92]TaskListCount = 2
Objectives[92]Task_List[0]Type = WalkTo
Objectives[92]Task_List[0]DestinationX = 1693.861
Objectives[92]Task_List[0]DestinationY = 3242.895
Objectives[92]Task_List[0]DestinationZ = 40.38968
Objectives[92]Task_List[0]Rotation = 0
Objectives[92]Task_List[0]Speed = 1
Objectives[92]Task_List[0]GoStraitToCoord = True
Objectives[92]Task_List[1]Type = EnterVehicle
Objectives[92]Task_List[1]PositionX = 1697.106
Objectives[92]Task_List[1]PositionY = 3247.103
Objectives[92]Task_List[1]PositionZ = 40.4282
Objectives[92]Task_List[1]Speed = 1
Objectives[92]Task_List[1]SeatIndex = 1
Objectives[92]Task_List[1]TaskIndex = 1
Objectives[92]Task_List[1]Warp = True
Objectives[92]mission_ActorsCount = 0
Objectives[92]mission_Vehicles = 0
Objectives[92]Mission_Needed_Vehicles = 0
Objectives[92]mission_PropsCount = 0
Objectives[92]mission_Pickup_Props_Count = 0
Objectives[92]ObjectiveMessages = 0

Objectives[93]Type = Cutscenes_Objective
Objectives[93]Text = 
Objectives[93]positionX = 1707.453
Objectives[93]positionY = 3247.654
Objectives[93]positionZ = 40.01254
Objectives[93]Cutscenes_Time = 0
Objectives[93]Cutscenes_Trans_Time = 0
Objectives[93]Cutscenes_FOV = 60
Objectives[93]Cutscenes_Shake = Hand
Objectives[93]Cutscenes_Amplitude = 0
Objectives[93]Cutscenes_FadeOut = False
Objectives[93]Cutscenes_FadeIn = False
Objectives[93]Cutscenes_End = False
Objectives[93]Cutscenes_Point_At_Position = False
Objectives[93]Cutscenes_Point_At_Player = False
Objectives[93]Cutscenes_Point_At_Actor = False
Objectives[93]Cutscenes_Point_At_Vehicle = True
Objectives[93]Cutscenes_Follow_Player = False
Objectives[93]Cutscenes_Follow_Actor = False
Objectives[93]Cutscenes_Follow_Vehicle = False
Objectives[93]Cutscenes_Follow_Distancee = 10
Objectives[93]Cutscenes_Follow_Hieght = 11
Objectives[93]Cutscenes_Follow_Angle = 95
Objectives[93]mission_ActorsCount = 0
Objectives[93]mission_Vehicles = 0
Objectives[93]Mission_Needed_Vehicles = 0
Objectives[93]mission_PropsCount = 0
Objectives[93]mission_Pickup_Props_Count = 0
Objectives[93]ObjectiveMessages = 0

Objectives[94]Type = Set_Player_Actor_Objective
Objectives[94]Text = 
Objectives[94]positionX = 1701.191
Objectives[94]positionY = 3236.823
Objectives[94]positionZ = 39.8969
Objectives[94]SetPlayerActor_Use_Player = True
Objectives[94]SetPlayerActor_Player_Controllable = False
Objectives[94]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[94]SetPlayerActor_Use_Actor = False
Objectives[94]SetPlayerActor_RelationshipGroup_Change = False
Objectives[94]SetPlayerActor_RelationshipGroup = Neutral
Objectives[94]SetPlayerActor_Invincible_Change = False
Objectives[94]SetPlayerActor_Invincible = False
Objectives[94]SetPlayerActor_NewTask = True
Objectives[94]Int_Task = 99
Objectives[94]Task_Repeat = False
Objectives[94]Task_Timeout = False
Objectives[94]Task_Guard_Range = 10
Objectives[94]Task_Stay_In_Range = True
Objectives[94]Task_Wander_Range = 10
Objectives[94]Task_Scenario = NONE
Objectives[94]Task_TalkingAnimation = mic_chatter
Objectives[94]Task_Time = 1
Objectives[94]TaskListCount = 2
Objectives[94]Task_List[0]Type = WalkTo
Objectives[94]Task_List[0]DestinationX = 1700.122
Objectives[94]Task_List[0]DestinationY = 3238.326
Objectives[94]Task_List[0]DestinationZ = 40.40271
Objectives[94]Task_List[0]Rotation = 0
Objectives[94]Task_List[0]Speed = 1
Objectives[94]Task_List[0]GoStraitToCoord = False
Objectives[94]Task_List[1]Type = WalkTo
Objectives[94]Task_List[1]DestinationX = 1699.087
Objectives[94]Task_List[1]DestinationY = 3238.064
Objectives[94]Task_List[1]DestinationZ = 40.39325
Objectives[94]Task_List[1]Rotation = 0
Objectives[94]Task_List[1]Speed = 0.5
Objectives[94]Task_List[1]GoStraitToCoord = False
Objectives[94]mission_ActorsCount = 0
Objectives[94]mission_Vehicles = 0
Objectives[94]Mission_Needed_Vehicles = 0
Objectives[94]mission_PropsCount = 0
Objectives[94]mission_Pickup_Props_Count = 0
Objectives[94]ObjectiveMessages = 0

Objectives[95]Text = 
Objectives[95]Type = Timeout_Objective
Objectives[95]positionX = 1684.679
Objectives[95]positionY = 3232.714
Objectives[95]positionZ = 39.75548
Objectives[95]Timeout_Min = 0
Objectives[95]Timeout_Sec = 1
Objectives[95]mission_ActorsCount = 0
Objectives[95]mission_Vehicles = 0
Objectives[95]Mission_Needed_Vehicles = 0
Objectives[95]mission_PropsCount = 0
Objectives[95]mission_Pickup_Props_Count = 0
Objectives[95]ObjectiveMessages = 0

Objectives[96]Type = Set_Player_Actor_Objective
Objectives[96]Text = 
Objectives[96]positionX = 1687.792
Objectives[96]positionY = 3295.47
Objectives[96]positionZ = 40.13098
Objectives[96]SetPlayerActor_Use_Player = False
Objectives[96]SetPlayerActor_Player_Controllable = True
Objectives[96]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[96]SetPlayerActor_Use_Actor = True
Objectives[96]SetPlayerActor_RelationshipGroup_Change = False
Objectives[96]SetPlayerActor_RelationshipGroup = Neutral
Objectives[96]SetPlayerActor_Invincible_Change = False
Objectives[96]SetPlayerActor_Invincible = False
Objectives[96]SetPlayerActor_NewTask = True
Objectives[96]Int_Task = 99
Objectives[96]Task_Repeat = False
Objectives[96]Task_Timeout = False
Objectives[96]Task_Guard_Range = 10
Objectives[96]Task_Stay_In_Range = True
Objectives[96]Task_Wander_Range = 10
Objectives[96]Task_Scenario = NONE
Objectives[96]Task_TalkingAnimation = mic_chatter
Objectives[96]Task_Time = 1
Objectives[96]TaskListCount = 3
Objectives[96]Task_List[0]Type = EnterVehicle
Objectives[96]Task_List[0]PositionX = 1695.769
Objectives[96]Task_List[0]PositionY = 3248.167
Objectives[96]Task_List[0]PositionZ = 40.41908
Objectives[96]Task_List[0]Speed = 4
Objectives[96]Task_List[0]SeatIndex = -1
Objectives[96]Task_List[0]TaskIndex = 0
Objectives[96]Task_List[0]Warp = True
Objectives[96]Task_List[1]Type = VehiclePlaneTask
Objectives[96]Task_List[1]positionX = 1176.798
Objectives[96]Task_List[1]positionY = 3108.282
Objectives[96]Task_List[1]positionZ = 39.91411
Objectives[96]Task_List[1]speed = 100
Objectives[96]Task_List[1]Hight = 30
Objectives[96]Task_List[1]FollowPlayer = False
Objectives[96]Task_List[1]AttackPlayer = False
Objectives[96]Task_List[1]LandStart = False
Objectives[96]Task_List[1]LandEnd = False
Objectives[96]Task_List[2]Type = VehiclePlaneTask
Objectives[96]Task_List[2]positionX = -2350.404
Objectives[96]Task_List[2]positionY = 1355.163
Objectives[96]Task_List[2]positionZ = 335.4822
Objectives[96]Task_List[2]speed = 100
Objectives[96]Task_List[2]Hight = 100
Objectives[96]Task_List[2]FollowPlayer = False
Objectives[96]Task_List[2]AttackPlayer = False
Objectives[96]Task_List[2]LandStart = False
Objectives[96]Task_List[2]LandEnd = False
Objectives[96]mission_ActorsCount = 0
Objectives[96]mission_Vehicles = 0
Objectives[96]Mission_Needed_Vehicles = 0
Objectives[96]mission_PropsCount = 0
Objectives[96]mission_Pickup_Props_Count = 0
Objectives[96]ObjectiveMessages = 0

Objectives[97]Text = 
Objectives[97]Type = Timeout_Objective
Objectives[97]positionX = 1634.945
Objectives[97]positionY = 3216.472
Objectives[97]positionZ = 39.46758
Objectives[97]Timeout_Min = 0
Objectives[97]Timeout_Sec = 15
Objectives[97]mission_ActorsCount = 0
Objectives[97]mission_Vehicles = 0
Objectives[97]Mission_Needed_Vehicles = 0
Objectives[97]mission_PropsCount = 0
Objectives[97]mission_Pickup_Props_Count = 0
Objectives[97]ObjectiveMessages = 2
Objectives[97]ObjectiveMessages[0]positionX = 1630.599
Objectives[97]ObjectiveMessages[0]positionY = 3215.552
Objectives[97]ObjectiveMessages[0]positionZ = 39.49964
Objectives[97]ObjectiveMessages[0]Message = Goodbye, Americans. Give Avon Quartz and Cliffy hell.
Objectives[97]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[97]ObjectiveMessages[0]Sender = Bogdan
Objectives[97]ObjectiveMessages[0]Subject = 
Objectives[97]ObjectiveMessages[0]MessageColor = White
Objectives[97]ObjectiveMessages[0]PlayFromStart = False
Objectives[97]ObjectiveMessages[0]Delay = True
Objectives[97]ObjectiveMessages[0]DelayTime = 3
Objectives[97]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[97]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[97]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[97]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[97]ObjectiveMessages[0]TypeSubtitle = False
Objectives[97]ObjectiveMessages[0]TypeTextMesage = True
Objectives[97]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[97]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[97]ObjectiveMessages[1]positionX = 1626.877
Objectives[97]ObjectiveMessages[1]positionY = 3214.557
Objectives[97]ObjectiveMessages[1]positionZ = 39.49885
Objectives[97]ObjectiveMessages[1]Message = Once again. Codename Bogdan, we never met.
Objectives[97]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[97]ObjectiveMessages[1]Sender = Agent 14
Objectives[97]ObjectiveMessages[1]Subject = 
Objectives[97]ObjectiveMessages[1]MessageColor = White
Objectives[97]ObjectiveMessages[1]PlayFromStart = False
Objectives[97]ObjectiveMessages[1]Delay = True
Objectives[97]ObjectiveMessages[1]DelayTime = 8
Objectives[97]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[97]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[97]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[97]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[97]ObjectiveMessages[1]TypeSubtitle = False
Objectives[97]ObjectiveMessages[1]TypeTextMesage = True
Objectives[97]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[97]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[98]Type = Cutscenes_Objective
Objectives[98]Text = 
Objectives[98]positionX = 1669.796
Objectives[98]positionY = 3210.541
Objectives[98]positionZ = 40.88863
Objectives[98]Cutscenes_Time = 0
Objectives[98]Cutscenes_Trans_Time = 0
Objectives[98]Cutscenes_FOV = 30
Objectives[98]Cutscenes_Shake = Hand
Objectives[98]Cutscenes_Amplitude = 0
Objectives[98]Cutscenes_FadeOut = False
Objectives[98]Cutscenes_FadeIn = False
Objectives[98]Cutscenes_End = True
Objectives[98]Cutscenes_Point_At_Position = False
Objectives[98]Cutscenes_Point_At_Player = False
Objectives[98]Cutscenes_Point_At_Actor = False
Objectives[98]Cutscenes_Point_At_Vehicle = False
Objectives[98]Cutscenes_Follow_Player = False
Objectives[98]Cutscenes_Follow_Actor = False
Objectives[98]Cutscenes_Follow_Vehicle = False
Objectives[98]Cutscenes_Follow_Distancee = 10
Objectives[98]Cutscenes_Follow_Hieght = 1
Objectives[98]Cutscenes_Follow_Angle = 0
Objectives[98]mission_ActorsCount = 0
Objectives[98]mission_Vehicles = 0
Objectives[98]Mission_Needed_Vehicles = 0
Objectives[98]mission_PropsCount = 0
Objectives[98]mission_Pickup_Props_Count = 0
Objectives[98]ObjectiveMessages = 0

Objectives[99]Type = Set_Player_Actor_Objective
Objectives[99]Text = 
Objectives[99]positionX = 1721.681
Objectives[99]positionY = 3243.185
Objectives[99]positionZ = 40.15245
Objectives[99]SetPlayerActor_Use_Player = True
Objectives[99]SetPlayerActor_Player_Controllable = True
Objectives[99]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[99]SetPlayerActor_Use_Actor = False
Objectives[99]SetPlayerActor_RelationshipGroup_Change = False
Objectives[99]SetPlayerActor_RelationshipGroup = Neutral
Objectives[99]SetPlayerActor_Invincible_Change = False
Objectives[99]SetPlayerActor_Invincible = False
Objectives[99]SetPlayerActor_NewTask = False
Objectives[99]Int_Task = 0
Objectives[99]Task_Repeat = False
Objectives[99]Task_Timeout = False
Objectives[99]Task_Guard_Range = 10
Objectives[99]Task_Stay_In_Range = True
Objectives[99]Task_Wander_Range = 10
Objectives[99]Task_Scenario = NONE
Objectives[99]Task_TalkingAnimation = mic_chatter
Objectives[99]Task_Time = 1
Objectives[99]mission_ActorsCount = 0
Objectives[99]mission_Vehicles = 0
Objectives[99]Mission_Needed_Vehicles = 0
Objectives[99]mission_PropsCount = 0
Objectives[99]mission_Pickup_Props_Count = 0
Objectives[99]ObjectiveMessages = 0

